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Minigun Hotfix


technerd89

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Just a quick FYI, they supposedly fixed the "to many bullets = to much lag" problem associated with miniguns (Wipeout, GhostHawk, Pawnee...). I know this has been a particularly serious lag bomb on the servers, hopefully it works correctly.

 

http://dev.arma3.com/spotrep-00025

 

ENGINE
  • Fixed: Faulty handling sub-munitions in multiplayer would cause performance issues proportional to the number of players in the session (e.g. firing miniguns)
  • Fixed: MP crash opportunity
  • Fixed: One Tempest heavy truck variant was missing some interior textures
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