technerd89 Posted May 6, 2014 Share Posted May 6, 2014 Just a quick FYI, they supposedly fixed the "to many bullets = to much lag" problem associated with miniguns (Wipeout, GhostHawk, Pawnee...). I know this has been a particularly serious lag bomb on the servers, hopefully it works correctly. http://dev.arma3.com/spotrep-00025 ENGINEFixed: Faulty handling sub-munitions in multiplayer would cause performance issues proportional to the number of players in the session (e.g. firing miniguns) Fixed: MP crash opportunity Fixed: One Tempest heavy truck variant was missing some interior textures Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now