SteveFrench Posted February 3, 2014 Share Posted February 3, 2014 Hello, I am trying to use this mission on the Chernarus port to ArmA 3 using the @A3MP Addon. I have all the map markers names changed in the init.sqf and placed in correct places on the map, when I get in game no missions are shown and I get an error "Mapsize param not defined for "Chernarus". I have found another thread with the same issue http://forums.bistudio.com/showthread.php?154508-mapSize-param-not-defined-for-Chernarus I have tried those solutions but I cant seem to get it working still. I may have not done those solutions correctly though as I am still learning. Any help would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
Josh Posted February 3, 2014 Share Posted February 3, 2014 Have you changed the mission.sqm from .altis to whatever cherno is? Link to comment Share on other sites More sharing options...
SteveFrench Posted February 4, 2014 Author Share Posted February 4, 2014 I'm sorry I'm not sure what you mean by that? Im assuming (File name here).Altis or (File name here).Stratis within my arma 3 other profiles? If so then yes, when you edit something on these ported maps, they automatically change to (file name here).Chernarus. Link to comment Share on other sites More sharing options...
Josh Posted February 4, 2014 Share Posted February 4, 2014 No within the mission.sqm in the first parts called addons it'll have Altis in the first two bits change that to whatever Chernarus requires. I'm sure I can check this for you later. Link to comment Share on other sites More sharing options...
David Posted February 4, 2014 Share Posted February 4, 2014 These are the lines with altis, find a chernarus mission and do a copy & paste. version=12; class Mission { addOns[]= { "a3_map_altis", "A3_Characters_F_Civil", "a3_characters_f_gamma", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Structures_F_Walls", "A3_Signs_F", "A3_Boat_F_Civilian_Boat", "A3_Structures_F_Training", "A3_Air_F_Heli_Light_01", "A3_Characters_F_OPFOR", "a3_characters_f_beta", "A3_Soft_F_SUV", "A3_Structures_F_Wrecks", "A3_Characters_F_BLUFOR", "A3_Structures_F_Mil_Flags", "A3_Structures_F_Ind_Cargo", "A3_Structures_F_System", "A3_Structures_F_Civ_Garbage", "A3_Structures_F_EPB_Naval_Fishing", "A3_Structures_F_EPB_Civ_Garbage", "A3_Air_F_Beta_Heli_Transport_01" }; addOnsAuto[]= { "A3_Characters_F_Civil", "a3_characters_f_gamma", "A3_Characters_F_BLUFOR", "a3_characters_f_beta", "A3_Air_F_Beta_Heli_Transport_01", "A3_Structures_F_Walls", "A3_Boat_F_Civilian_Boat", "A3_Structures_F_Training", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Signs_F", "A3_Structures_F_Ind_Cargo", "A3_Structures_F_Mil_Flags", "A3_Structures_F_System", "A3_Structures_F_Civ_Garbage", "A3_Structures_F_EPB_Naval_Fishing", "A3_Structures_F_EPB_Civ_Garbage", "a3_map_altis" The below is JUST THE CHERNARUS MAP. addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" Link to comment Share on other sites More sharing options...
SteveFrench Posted February 5, 2014 Author Share Posted February 5, 2014 Okay great I will try this out, thanks! Link to comment Share on other sites More sharing options...
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