Dingo Posted December 14, 2013 Share Posted December 14, 2013 Just a quick heads up re base defences, I've noticed this few times now, If you're a pilot and you have to destroy your chopper if it too damaged etc. or kill friendly vehicle / troops and you don't respawn if you fly back into base you'll be shot down by base defence as it'll take you as being enemy Link to comment Share on other sites More sharing options...
technerd89 Posted December 14, 2013 Share Posted December 14, 2013 There is some function in general that is related to team-killing that causes the responsible player to "change sides" for the duration of that spawn. I dont fully understand why that happens, but it was something we uncovered while repeatedly TKing each other to test the new BTC Revive scripts. This probably needs to be researched.. Link to comment Share on other sites More sharing options...
Dingo Posted December 14, 2013 Author Share Posted December 14, 2013 that's been in Arma since year dot from what I remember form years past, just though I'd point out the hazzard of the base AA if your returning also looks like Pilot spawn VAS truck doesn't work anymore too. razgriz33 and tombguy5 2 Link to comment Share on other sites More sharing options...
technerd89 Posted December 14, 2013 Share Posted December 14, 2013 also looks like Pilot spawn VAS truck doesn't work anymore too. Made Raz aware of this for next version. Link to comment Share on other sites More sharing options...
MDCCLXXVI Posted December 16, 2013 Share Posted December 16, 2013 Just a quick heads up re base defences, I've noticed this few times now, If you're a pilot and you have to destroy your chopper if it too damaged etc. or kill friendly vehicle / troops and you don't respawn if you fly back into base you'll be shot down by base defence as it'll take you as being enemy I've removed them on my version for just this reason. It causes issues with BLUFOR recognition and map markers. Pilot makes a hard landing and injures a passenger at the AO, comes back to base and gets gunned down by the bots. Even worse (imo) is that his name and BLUFOR tracker map marker disappear from the map. He is reclassified by the AI as just 'Man' with purple dot. I'd like to put an empty AA vehicle at base that guys could jump into and use when needed .. But that just becomes a juicy tool for trolls. The AI-controlled Cheetahs were a good idea but in practice it seems theres some issues with BLUFOR recognition. Link to comment Share on other sites More sharing options...
Sanguine Posted January 9, 2014 Share Posted January 9, 2014 Is it possible to place mounted Titan AA Launchers that infantry can jump into? I don't know how the class restrictions work in that regard. If ammo is an issue we could just have a an ammo box next to the launcher. Link to comment Share on other sites More sharing options...
Dingo Posted January 9, 2014 Author Share Posted January 9, 2014 Not just blu4, all the ai react the same if something shoots and injures them they or other ai close by will return fire, saw it happen a while back to the mi-48, it opened fire on one of our panthers in the ao there were ai in danger close that got killed and one on the Tigris turned and opened fire on it was funny to watch Link to comment Share on other sites More sharing options...
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