subx Posted December 7, 2013 Share Posted December 7, 2013 There currently doesn't seem to be any penalty for failing to defend an AO, the counter attack timer continues to run and eventually the defence is successful even if no player is in the AO. I suppose there are a couple of routes you could go with consequences: - the enemy could take the AO back - but without the context of a wider campaign, it would probably just be annoying and repetitive. - the timer could be non linear and instead based on some kind of ratio of players to enemies in the AO, to the point where it could stop, or even count back up (with a maximum) if things were going really badly. Being able to see the exact time left makes life a bit too easy as well. I've had a couple of instances where I could have advanced on an enemy position, but there were only seconds left, so there was no point in the risk. Perhaps enemies should only stop spawning at the end of the timer rather than disappear, but I guess that would leave the problem of a stray AI stopping the objective completing. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now