technerd89 Posted November 29, 2013 Share Posted November 29, 2013 Ill try to keep this concept short and simple. A lot of our members and outside players have expressed an interest in seeing more difficult AO's and a greater amount of infantry resistance, particularly among those players who tend towards cooperative small-unit combat. My proposal is thus. Throw up another official server dubbed specifically for "hardcore mode" with the following changes. -Maximum player cap of 18. This allows for 2 8-man squads, and 2 pilot slots. (Modification of the player slots) -Increased amount of enemy infantry encountered in an AO -Reduction in enemy vehicles in AO (with lower manpower, it becomes increasingly difficult to carry and effect that much AT) -Shorter BTC death timer (180 seconds? Forces squads to actively move with and protect their medic to rescue a downed man) -Increased respawn time on several high-use vehicles at base (To prevent casual wasting and lone-wolfing) Additional suggestions are welcome (but may or may not be implemented) Also, I am aware that some of my suggested changes would require an offshoot version of I&A fielded specifically to meet this concept, and personally I believe that is something we should keep in-house, and should only be updated on the side, after a new mainstream build of I&A is released. No point in releasing it as a separate map for public download, as server owner/operators have the ability to field said config changes themselves if they feel the need. Link to comment Share on other sites More sharing options...
Josh Posted November 29, 2013 Share Posted November 29, 2013 Great idea! 100% agree. Link to comment Share on other sites More sharing options...
Archangel Posted November 29, 2013 Share Posted November 29, 2013 I... I kinda like it... Link to comment Share on other sites More sharing options...
technerd89 Posted November 30, 2013 Author Share Posted November 30, 2013 Additional idea floated out of my arse a minute ago, maybe password the server, but make it a password retrievable to those who are registered on the forum, like we do with the #2 servers during the summer months. Should help reduce the scrub count. Link to comment Share on other sites More sharing options...
Cain Posted November 30, 2013 Share Posted November 30, 2013 I don't know, I think at a certain level even the best tactical players don't have anything on Super AI who take 10 rounds and shoot you right between your eyes at 600m. Link to comment Share on other sites More sharing options...
Sir Dildor Posted November 30, 2013 Share Posted November 30, 2013 I don't know, I think at a certain level even the best tactical players don't have anything on Super AI who take 10 rounds and shoot you right between your eyes at 600m. This. Unfortunately. Link to comment Share on other sites More sharing options...
technerd89 Posted November 30, 2013 Author Share Posted November 30, 2013 Diddnt really say anything about increasing the AI difficulty settings, just increasing the amount of bodies they throw at us. Aimbotty-AIs has long been an issue on I&A and with Arma3 in general, so I suppose it is something that could be increased in very small increments until we find that happy spot that is challenging but not instagib Link to comment Share on other sites More sharing options...
technerd89 Posted December 3, 2013 Author Share Posted December 3, 2013 bump Link to comment Share on other sites More sharing options...
Cain Posted December 3, 2013 Share Posted December 3, 2013 Increasing the amount of bodies? Give me a zafir/mk200 and plenty of belts and we're good. technerd89 1 Link to comment Share on other sites More sharing options...
Jester Posted December 6, 2013 Share Posted December 6, 2013 All good ideas. I like this and support it. Here is my thoughts/ideas just from reading this and popping into my head. 20-30 slots (will still make for tight knit groups as well as smaller "cells" for special purposes. also will help keep FPS drop down a ton) we already know as developers that there is a human to AI ratio limit. the exact ratio is unknown by anyone but people are testing this and it is shown that the less human players the more AI you can toss in. anyways...) move it back to Stratis. I think Stratis makes for a great infantry based island. take out enemy air assets, maybe every now and then one will come and support the AO. very seldom though. (1 in 4-5 AO's?) make playable faction independant? possibly against blufor? make a few bigger vehicles available from start with long cooldowns. no air support for human side, just transport. jack up the enemy infantry # and lower vehicle patrol # make enemy occupy the buildings so that they need cleared CQB style. Link to comment Share on other sites More sharing options...
technerd89 Posted December 6, 2013 Author Share Posted December 6, 2013 Well if its going to be on Stratis, which I do in general like that idea, it'll have to wait until we have a functioning stock version of I&A Stratis. As for slots I was thinking something along these lines Alpha Squad - 8 man Bravo Squad - 8 man Pilot Team - 2 man Sniper Team - Sniper/sniper or sniper/spotter? Support Team - 2 man (These slots would fill the roles akin to Haymaker, Deathstar, or some other kind of support vehicle crew such as ammo HEMTT) Link to comment Share on other sites More sharing options...
Jester Posted December 6, 2013 Share Posted December 6, 2013 Well if its going to be on Stratis, which I do in general like that idea, it'll have to wait until we have a functioning stock version of I&A Stratis. Maybe you were not around when it happened, but who do you think ported I&A over to Altis? I have my eyes on porting it back to Stratis soon. It is on my to-do list, I just have been implementing some thing into the Altis map and wanted to iron them out before I pop it back on Stratis. It is coming though. I might just make this hardcore type map the stratis one and leave it at that for release. Link to comment Share on other sites More sharing options...
Archangel Posted December 6, 2013 Share Posted December 6, 2013 Have 2 servers, 1 running Altis, designed for 50 peeps running traditional I&A, and then the 2nd server running the smaller 20 to 30 man infantry oriented Variant of I&A on Stratis. However, I believe it'd be a waste of assets to make the stratis mapped, infantry based team GreenFor; their new helo and armor would be better suited for the large numbers and area of Altis, in my opinion. Link to comment Share on other sites More sharing options...
technerd89 Posted December 7, 2013 Author Share Posted December 7, 2013 Maybe you were not around when it happened, but who do you think ported I&A over to Altis? I have my eyes on porting it back to Stratis soon. It is on my to-do list, I just have been implementing some thing into the Altis map and wanted to iron them out before I pop it back on Stratis. It is coming though. I might just make this hardcore type map the stratis one and leave it at that for release. Oh no, I was definitely around for Stratis, but (correct me if I am wrong) our last Stratis version ([14 - 08 - 2013] AW Invade & Annex 2.94.0) is no longer compatible with the current version of Arma, so until we have a CURRENT Stratis map....dont worry, I am caught up Link to comment Share on other sites More sharing options...
Bruce Posted December 11, 2013 Share Posted December 11, 2013 make enemy occupy the buildings so that they need cleared CQB style. Just as long as it doesn't turn into an all night hunt for the last man hiding in a dark corner.... Link to comment Share on other sites More sharing options...
Licenser Posted December 11, 2013 Share Posted December 11, 2013 I think the idea would be great, I'd be totally in for a round with tighter squads and smaller teams . Link to comment Share on other sites More sharing options...
technerd89 Posted December 11, 2013 Author Share Posted December 11, 2013 Just as long as it doesn't turn into an all night hunt for the last man hiding in a dark corner.... No, that very rarely happens on I&A because the config file allows the server host to determine how many infantry can be left in an AO before it terminates, right now on the AW servers its set to somewhere in the area of 5 Link to comment Share on other sites More sharing options...
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