Jazz Posted November 5, 2013 Share Posted November 5, 2013 I just installed the TMR mod so I can get the Bi-Pods to work on the machine guns as frankly the recoil on the standard is absurd when lying down. It makes it impossible to lay down effective suppressing fire. The trouble is when I activate the mod the server will not let me in with a list of six .pbo's followed by "are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys. Now could someone help with what is going on here? I understand if the server does not want me to use a lot of the mods in the TMR pack but please allow us to use the Bi-Pod and auto-rest features. Regards Link to comment Share on other sites More sharing options...
Danny_S Posted November 5, 2013 Share Posted November 5, 2013 If you want a weapon resting mod which you can use on the Ahoy World servers then you could try VTS Weapon Resting. Seems pointless to add keys for a different one when there is already a similar mod enabled, I'm not an admin or core staff though so that's just my opinion Hannibal 1 Link to comment Share on other sites More sharing options...
Jazz Posted November 5, 2013 Author Share Posted November 5, 2013 If you want a weapon resting mod which you can use on the Ahoy World servers then you could try VTS Weapon Resting. Seems pointless to add keys for a different one when there is already a similar mod enabled, I'm not an admin or core staff though so that's just my opinion I prefer the way TMR is implemented honestly. Link to comment Share on other sites More sharing options...
Dingo Posted November 5, 2013 Share Posted November 5, 2013 I've mentioned this on the Addons thread, I don't mind VTS but TMR is the other side of the moon in comparison, much better, it eliminates almost all scope sway and recoil, vts doesn't do this, also the scope options are alot clearerer then the manky dirty standard ones, did BI not have spare microfibre cloths we could use to wipe the muc off just for info VTS is useable on all the AW pub servers, TMR is useable on the ACRE / PVP one if you want to use it Link to comment Share on other sites More sharing options...
edward Posted November 5, 2013 Share Posted November 5, 2013 I will look into TMR and see if it is something we can impliment into the pubs ill post whats decided here. Dingo 1 Link to comment Share on other sites More sharing options...
Jazz Posted November 6, 2013 Author Share Posted November 6, 2013 I will look into TMR and see if it is something we can impliment into the pubs ill post whats decided here. Thank you very much Link to comment Share on other sites More sharing options...
David Posted November 6, 2013 Share Posted November 6, 2013 If it requires other users to download it to play, we can't implement it. If it doesn't, then we can think about adding it. Link to comment Share on other sites More sharing options...
Dingo Posted November 6, 2013 Share Posted November 6, 2013 It's client side so only needs the bikeys active, its made up of several pbo's and several bikeys so you can restrict which part of the mod you want to allow disallows bionic the servers It changes player animation for recoil lessens the effect of it, decreases scope sway when prone or bipod / wall resting, adds an overlay to the default scopes for better views, and changes weapons & some vehicle names to display their correct / real world name. It doesn't change or add any weapon models if I recall, there is also a bikey for JSRS linked on their armaholic Page that's linked to the Mk200 lmg not sure if it covers all of JSRS put worth a look too Link to comment Share on other sites More sharing options...
Jazz Posted November 6, 2013 Author Share Posted November 6, 2013 It's client side so only needs the bikeys active, its made up of several pbo's and several bikeys so you can restrict which part of the mod you want to allow disallows bionic the serversIt changes player animation for recoil lessens the effect of it, decreases scope sway when prone or bipod / wall resting, adds an overlay to the default scopes for better views, and changes weapons & some vehicle names to display their correct / real world name. It doesn't change or add any weapon models if I recall, there is also a bikey for JSRS linked on their armaholic Page that's linked to the Mk200 lmg not sure if it covers all of JSRS put worth a look too As he said. You can decide what to allow and what not to. Personally I would be happy with the bi-pod and auto resting which is what I got it for. So much more realistic as far as I was concerned. I was in a situation on the server the other day in a hut trying desperately to shoot through a window and getting so very frustrated because I kept saying to myself why can't i rest my rifle on the bloody window sill like I would in reality. The damn thing was swaying all over the place. Fine if I am standing in a field but when there is something to lean on I should be able to use it. This mod allows me to do it and a bloody good job it does of it too. Other things are disposable PMCl and other more reaslistic enhancements. I am sure you will try it and decide what should and should not be allowed but for me a fantastic mod that brings a little more realism in areas that it desperately needs. In Invade and annex we are not playing against each other so really there is no advantage gain. Regards and look forward to your decisions on this matter. Link to comment Share on other sites More sharing options...
David Posted November 6, 2013 Share Posted November 6, 2013 Downloading to check it out. If it's good to go, it will probably come into effect this evening. I downloaded TMR 0.3.5 from Armaholic, but only one key. Link to latest version please. Link to comment Share on other sites More sharing options...
Jazz Posted November 6, 2013 Author Share Posted November 6, 2013 Downloading to check it out. If it's good to go, it will probably come into effect this evening. I downloaded TMR 0.3.5 from Armaholic, but only one key. Link to latest version please. I got from here http://ryanschultz.org/tmr/ but I think its that version Link to comment Share on other sites More sharing options...
Dingo Posted November 6, 2013 Share Posted November 6, 2013 0.3.5 is latest must have changed since 0.3, was sure it had separate keys for optics & resting Link to comment Share on other sites More sharing options...
Jazz Posted November 6, 2013 Author Share Posted November 6, 2013 OK so this now works on the US server. Superb. Thank you very much. However I play mostly on the EU server. Could we possibly implement this on the EU server now too? Link to comment Share on other sites More sharing options...
JuX Posted November 22, 2013 Share Posted November 22, 2013 Dont mean to be rude, but if your unable to give effective suppressive fire without this mod your doing it wrong. Recommend trying to suppressive fire with short bursts for maximum efficiency. Link to comment Share on other sites More sharing options...
khalra Posted November 26, 2013 Share Posted November 26, 2013 TMR is amazing, like pure out amazing. I sent a message to one of the admins once but i don't think they got it. I am glad this actually got some pull now. Link to comment Share on other sites More sharing options...
khalra Posted November 27, 2013 Share Posted November 27, 2013 it really needs to get added on the eu servers Link to comment Share on other sites More sharing options...
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