JuX Posted September 25, 2013 Share Posted September 25, 2013 Change suggestions T-100 & Slammer I have noticed people are constantly hijacking opfor T-100 tanks during missions and often results in unintentional teamkilling. Both factions should remain in there own colors for easy identification, thus i propose adding two slammer tank spawns in HQ with decent spawntimer. Ghosthawk & Little bird I suggest ghosthawk as reward equipment and replace it with another little bird. It is good helicopter for being operated by non-pilots during aerial transportation jams (which tends to happen often). The miniguns on ghost hawk simply do not serve any real purpose during missions against current heavy enemy air defenses. Link to comment Share on other sites More sharing options...
edward Posted September 25, 2013 Share Posted September 25, 2013 I have noticed people are constantly hijacking opfor T-100 tanks during missions and often results in unintentional teamkilling. Both factions should remain in there own colors for easy identification This will be fixed next version Link to comment Share on other sites More sharing options...
MDCCLXXVI Posted September 25, 2013 Share Posted September 25, 2013 I agree with this somewhat. Here are some vehicle amendments I'd make: _____ 1. Re-place the 4th pilot slot. Three pilots stretches a full server thin re transportation, especially since addition of Close Air Support assets like AH-9, AH-99 and A-143. Often-times, one pilot will be doing this role, leaving only 2 pilots shuttling 40 people around the island. As a frequent pilot, I often notice there are few air transport assets to spare for Side Missions, unless a non-pilot is flying. _____ 2. Lock players out of ALL enemy vehicle assets. Make up for this by considering 1-2 MBT spawn points at base. (maybe 1x M2 Slammer and 1x Cheetah, or 2x Slammers). Compensate by removing either the Marshall or Panther. _____ 3. Side mission vehicle de-spawns. Currently after a side mission is completed, the vehicle stays on the island and does not de-spawn. After 10-20 side mission cycles, this causes server performance degredation due to dozens of tanks sitting idle around the island. _____ 4. Remove the AH-9 Pawnee or replace it with a second MH-9, or even a long-respawn AH-99. As a pilot, I have to say the AH-9 is combat ineffective with the current OPFOR anti-air assets. It is only useful once the fight is done, to mop up any remaining infantry. That is not a problem on its own, but considering it (IMO) wastes a pilot slot and leaves 37+ players to find transport on maximum 2 helicopters, this is unacceptable for such a useless air asset. If you want to keep the Pawnee as a valuable asset, consider reducing the effectiveness or number of enemy AA Specialist soldiers. As a pilot I do not mind taking precautions against enemy armor (ie. not giving assistance with the AH-9 while enemy AA armor still active), but when the last few OPFOR in the AO can include the devastating AA missile specialists, the AO is a no-go flight area until after most combat is over. Yes contrarians will argue it is possible to dodge rockets with the AH-9, they and I both know that is usually not how the story ends. Even the best pilots are extremely apprehensive about giving Close Air Support in the AH-9, to any extent, due to the number/effectiveness of enemy AA specialists. All it is useful for is taking out enemy helicopters, I will concede it is handy for that. ____ Also consider some different side objectives, like the Convoy/Rescue/Capture ones, where the purpose isn't "go here and blow up X". ------ If the M4 Scorcher arty piece is in the game, I also think Radio Tower location should not be marked on the map. Oftentimes, the ARTY operator will destroy it within seconds of the AO appearing, making it a broken aspect of the game. I enjoy the Radio Tower being connected with enemy reinforcements. ie. if radio tower not destroyed, enemy will keep respawning/reinforcing current positions. That was a fun dynamic. The above became a little rambling, but I've played I&A quite abit and the above are a few minor gripes. All in all, its a very polished game mode and great fun to play. Link to comment Share on other sites More sharing options...
edward Posted September 26, 2013 Share Posted September 26, 2013 2. Lock players out of ALL enemy vehicle assets. Done in next version. 3. Side mission vehicle de-spawns. Good point. Will work on this during the weekend Link to comment Share on other sites More sharing options...
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