S.N.A.F.U. Posted September 20, 2013 Share Posted September 20, 2013 Hey guys, Noobie question of the week.... I am doing a script up to restrict some vehicles to certain members of our group. I am using an .SQF as follows this addEventHandler ["GetIn", { _veh = _this select 0; _pos = _this select 1; _unit = _this select 2; if (isPlayer _unit) then { if (_pos == "driver") then { if ((getPlayerUID _unit) != MasterUIDlist) then { _fuel = fuel _veh; _veh setFuel 0; _veh vehicleChat format["%1 - You Cannot operate this vehicle",(name _unit)]; sleep 1; _unit action ["getOut", _veh]; _veh setFuel _fuel; } else { _veh vehicleChat format["Welcome %1",(name _unit)]; }; }; }; }]; My question is, what's the proper syntax to add pos == "Gunner" in as well. Any help would be appreciated Link to comment Share on other sites More sharing options...
edward Posted September 20, 2013 Share Posted September 20, 2013 ohmy god i love you if (_pos == "driver" || (_pos == "gunner")) then { should work tombguy5 1 Link to comment Share on other sites More sharing options...
S.N.A.F.U. Posted September 21, 2013 Author Share Posted September 21, 2013 Well the feeling is Mutual And thankyou! ADDITIONAL:... Hmm something must be wrong, I can still get in my test vehicle in both seats.. I also tried if ((_pos == "driver" || (_pos == "gunner")) then { Link to comment Share on other sites More sharing options...
Rarek Posted September 21, 2013 Share Posted September 21, 2013 if (_pos == "driver" || _pos == "gunner") then { /* awesomeness here */ }; edward 1 Link to comment Share on other sites More sharing options...
S.N.A.F.U. Posted September 21, 2013 Author Share Posted September 21, 2013 if (_pos == "driver" || _pos == "gunner") then { /* awesomeness here */ }; LOL Rarek.. I ended taking a different tack & banning the vehicles unless an authorised member was in the vehicle.. Vehicle init.. Veh = [this, 360, 120, 0, false, false, "this addEventHandler ['GetIn', {_this execVM 'Hcheck.sqf'}];"] execVM "vehicle.sqf"; this addEventHandler ["GetIn", {_this execVM "Hcheck.sqf"}]; Note to self, I should put in the mark_unit too... & Boot.sqf //if (isServer) exitWith {}; waitUntil {(getPlayerUID player) != ""}; _masterUIDArray = ["1112223334444", "444333222111", "1818181818181818"]; _vehicle = _this select 0; _seat = _this select 1; _player = _this select 2; _nameCheck = false; _startFuel = fuel _vehicle; //sleep 0.1; //if (!(local _vehicle) || !(_player == player)) exitWith {hint str _player}; sleep 0.1; _vehicle setFuel 0; _vehicle vehicleChat format["Welcome %1!", name _player]; //Debug //hint format ["%1 got in %2 seat of %3", name _player, _seat, typeOf _vehicle]; //hint str toArray name _player; if (!(_player in _vehicle)) exitWith {_vehicle setFuel _startFuel;}; _name = toArray name _player; if (getPlayerUID _player in _masterUIDArray) then { _vehicle vehicleChat "Hardcore member!"; _nameCheck = true; } else { _vehicle vehicleChat "You are not a registered member"; }; sleep 1.0; if (!(_player in _vehicle)) exitWith {_vehicle setFuel _startFuel;}; if (_nameCheck) then { _vehicle vehicleChat format ["Engine Unlocked %1!", name _player]; } else { _vehicle vehicleChat "or your identity could not be verified."; moveOut _player; }; sleep 2.0; _vehicle setFuel _startFuel; It's a bit clunky, but it works... Thanks again for your help Link to comment Share on other sites More sharing options...
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