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Self Revive for InA Spearhead


chicken_no6

Self Revive for InA Spearhead  

8 members have voted

  1. 1. Do u like to have Self Revive for InA Spearhead yay or nay

    • Yay
      8
    • Nay
      0


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I find this be a bit of an dilemma. On one hand it's a great feature for when you're playing solo or there's a lack of players. On the other hand though it reduces the importance of medics which makes it a bit more boring to play and it may lead to less teamwork and make the game feels less realistic and certainly less challenging.

I voted yes, but I'd like to see a compromise such as as a cooldown period for self revives or limit them to only work when there's no medics on or the play count is under a certain threshold.

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Migth be possible to enable disable this when no medics.Agree with Gustis why have a medic role when everyone can self revive :).

Just checked theres params for self revive to turn it on off but i dont think u can change params in game only before mission start .

I also forgot that i added revive players to ambulances

 

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Increase costs of FAKs, or possibly:
Disable self-revive if there is at least 1 medic present
Disable self-revive if a threshold of X players are present on server
When there is no vodka in inventory

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Looks like i can change parameters from enhanced revive in game.So ill do a little compromise if someone playing medic role self revive will be disabled will take abit until i figuere out on how to do it ;).Edit i was wrong i cant chnage the paramters ingame so ill increase faks ned to self revive ;)

 

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