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PMC Ops Stabilise Week 4 @ 18:30 UTC 02/12/2022


MidnightRunner
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Mission Name:

PMC Ops Stabilise Week 4

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

Mods Required:

Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 37 

Platoon // 3 man element (Commander, medic, UAV)

Alpha - Charlie // 8 man elements

 

 

 

Situation

 

Since rescuing the police commander and the military defector we have learned a lot about the military structure and the nature of their alliance with the insurgents.

 

Part of the knowledge gained was the location of a senior Military officer in charge of the forces in the South West. More important we have intel on the location of his command and control assets. Destroying these will limit the ability of forces in the area to coordinate and respond to threats.

 

 

 

Assets:

Indigenous vehicles and others acquired on site

 

Friendly Forces:

Loyalist Anizay police force (PID by Blue Beret or Vehicles)

 

Enemy Forces:

Anizay Armed Forces 

Local Insurgent aligned with Coup forces 

 

Neutral Forces:

None

 

Civilians:

Civilian presence to be expected, concentrated in the green zone.

 

Mission

Weaken the enemies command structure by removing a commander from the field and destroying their C&C infrastructure

 

 

Execution

Objectives:

Track down the commander and capture him if possible 

Find and destroy the C&C assets

Destroy encountered enemy assets where possible 

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Enemies may be engaged on sight based on current squad orders

Civilians are present in the area so collateral damage is to be kept to a minimum.

 

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

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Request list:
-Gunbags:
ace_gunbag

ace_gunbag_Tan

 

-muzzle devices for AKs
rhs_acc_ak5

rhs_acc_dtk1

rhs_acc_dtk2

rhs_acc_dtk3

rhs_acc_dtk1983

rhs_acc_pgs64

rhs_acc_tgpa

 

-AK-105 (With Zenit parts)

rhs_weap_ak105_zenitco01_b33

 

-AK specific grip

rhs_acc_grip_rk6

 

-Nice looking 5.45 AK mags

rhs_30Rnd_545x39_7N10_camo_AK

rhs_30Rnd_545x39_7N22_camo_AK

rhs_30Rnd_545x39_7N10_AK

rhs_30Rnd_545x39_7N22_AK

rhs_30Rnd_545x39_7N10_2mag_camo_AK

rhs_30Rnd_545x39_7N10_2mag_AK

 

-XPS3 sight

rhsusf_acc_eotech_xps3

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