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[DCS] AhoyWorld vs The USSR: Tuapse Turvy Strike - 25/06/2022 @ 18:00 UTC


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AhoyWorld vs The USSR

 

image.thumb.png.eed3c2fd8ac241e2aa03ad936edc9900.png

Situation

The USSR took another heavy hit with AhoyWorld successfully repelling the counter attack on Krymsk.

 

Time to hit them while they are down. An oil refinery in Tuapse has had a portion of it converted into a missile factory, receiving prefabricated parts for final assembly and fuelling. The route in is heavily defended by Ships and SAM's.

 

Due to the incompetence of either the SAM operators or overall command a small corridor has been left open that will allow AW flights to slip into the area and bomb the refinery/factory and cut the supply of fresh missiles.

 

While the USSR has been working on their logistical efforts AhoyWorld is now facing some of their own. Unfortunately all available JDAM's and JSOW's have been used up and fresh supplies will not arrive within the time frame of the strike restricting GP bombs available to dumb and laser guided, in addition to this a low cloud base will force the strike to stay below 11000 feet for the attack.

 

 

Mission

Slip into the area (ideally undetected) of the refinery/factory and destroy as much infrastructure as possible.

If detected by USSR radars you can expect CAP flights to be vectored onto your position. As soon as bombs start to drop USSR CAP flights will start to make there way to the area.

 

(No rearms, in and out)

 

 

Server Details:

Name: [Ahoyworld.net] EU1 

IP: 116.202.224.207 

Port: 10308 

Running on Open Beta

 

Password: see #dcs-world channel on discord

 

SRS: 

IP: 116.202.224.207 

Port: 5002

 

Required Mod/Map:

Simple Radio Standalone (SRS)

Install/setup guide: http://dcssimpleradio.com/gettingstarted/

Caucuses

 

TS Address:

Brief will take place in Ready room on TeamSpeak prior to start up.

ts.ahoyworld.net

 

Player slots:

x2 US F/A-18C

x2 US F-16 

x2 Su-25T

x1 Observer ATC/GCI

x1 JTAC operator

x1 Tactical Commander

 

Requested player slots

 

Spoiler

Toast: F-14B, Mi-24, Viggen (CSAR/CTLD enabled)

Gamerhero: F/A-18c

Nathan: F-16, Ka-50

TacticalError: F/A-18c, F5, AH-64D, Mig21

Stanic: F/A-18c

LH5: F-16, AH-64D
Zwerger: F/A-18c, AH-64D

Possibly: AV-8B, Gazelle L & M (CSAR/CTLD enabled)

Stanhope: F-16

SiegeSix: F-16, Mig21

Cold: F/A-18c

Stryker: F/A-18c, F-16

 

Respawn jets available.

- Airfield based respawn at WP 2

- Carrier based respawn at WP 2

- Helicopters hot started at FARP Berlin

 

Want your own custom slot with requested module and country of origin comment on the post.

 

Targets & Threats

 

  • AAA
  • USSR CAP flights
  • ground assets

 

Satellite image of the target 2 hours before take off

Spoiler

image.thumb.png.8e58d3d7e846e186247645c513182cfb.png

 

Required weapon employments

 

Air to Air & Air to ground Weapons of choice.

 

Restricted Weapons

 

  • JDAM
  • JSOW
  • RN-28
  • RN-24

 

Command, Control & Communication

Overall command may be taken by anyone on the day.

Flight leaders will be selected on the day.

Radio Channels can be found below. (SRS is required to play this mission)

 

image.jpeg.cfce2b274d25c48ece11189069a8cc38.jpeg

 

(Carrier details can be found on in game brief)

 

Flight plan 

 

(may be changed by command on the day)

Current starting airfields, carrier & FARP:

- Anapa

- CVN 74

- CVN 71

- Tarawa

- FARP Paris

 

  • Flights will take off and orbit respective airfield or carrier until all flights are in the air
  • Flights will travel to WP 2 and fly in as close a formation as possible to WP3 (altitude to be decided on the day)
  • Helicopters will take off from FARP Paris and travel to WP3 (ideally undetected) and provide intel and possible laser designations to the Jet flights. (CSAR/CTLD enabled helicopters may pickup troops from FARP Paris to assist)
  • Upon arrival of the jet flights all flights will strike the target. (the longer the loiter time the more USSR CAP flights will engage you.
  • Upon completion of strike, flights will exit the same way they entered and return to home airfield, farp or carrier.

 

Spoiler

unknown.png

 

Required Skills:

  1. Carrier Take off & Landing (AV-8B, F-14 & F/A-18C)
  2. Radio usage (setting and switching channels)

 

Optional Skills:

  1. Air to Air Refuelling
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