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Georgian Intervention pt.2 - DCS gamenight 30/04/2022 @ 18:00 UTC


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Georgian Intervention pt.2



Following the attack on Nalchik in preparation for possible retaliatory strikes from Russian air assets we have been pulled back to Kobuleti.


A US carrier group intends to enter the black sea to support air operations. A series of strikes will take place across the Russian and Republic of Abkhazia's coast to clear the area of land based anti ship missiles.


Having seen US resolve to support Georgia in combat the pro Georgian people of Abkhazia have begun to revolt against the Abkhazia government. Sukhumi has been taken by the pro Georgian forces, we have gained permission to use Sukhumi airfield to rearm & refuel our jets.



Destroy the anti shipping missile command post & radars in the Gudauta area.


Server Details:

Name: [Ahoyworld.net] EU1 


Port: 10308 

Running on Open Beta


Password: see #dcs-world channel on discord




Port: 5002


Required Mods:

Simple Radio Standalone (SRS)

Install/setup guide: http://dcssimpleradio.com/gettingstarted/


TS Address:

Brief will take place in Ready room on TeamSpeak prior to start up.



Player slots:

x8 Frogfoot - SEAD/Strike

x2 AV-8B - Strike

x2 A-10CII - Strike

x2 F-14B - CAP 

x2 F-15 - CAP 

x4 F-16 - SEAD/Strike/CAP

x4 F/A-18C - CAP/Strike

x1 AJS37 - Strike 

x2 M-2000C - Strike/CAP

x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 

x4 AH-64D - Strike 

x1 Ka-50 - Strike 

x1 SA342M - Strike 

x1 SA342Mistral - CSAR/Escort

x1 Mi-24P - CSAR/Strike 

x1 SA342L - CSAR 

x1 Mi-8 - CSAR 

x1 UH-1H - CSAR 

x1 Observer - GCI/ATC Callsign: Magic


optional: comment which slot you intend to take, this will help ensure enough of each slot is available.


If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 28/04/2022


Respawn slots available at WP3 for jets & WP2 for helis (not to be used unless you have passed WP and died)


Targets and Threats


Primary Targets:

Anti ship Missiles and Radars 

QRF forces at Gudauta airfield


Secondary Targets:

Command centre bunkers


Known Threats:


Various Russian CAP assets

QRF from Gudauta Airfield


We have satellite imagery of the missile launchers and command centre. The radars are being constantly moved around on the coast line around Gudauta airfield so no precise location can be provided.





Primary target in red

Secondary in yellow


Required weapon employments


F-15: AA weapons of choice

F-16: AG weapons of choice, AGM 88C & AA weapons of choice

F/A-18: AA weapons of choice & AG weapons of choice

Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 

F-14: AA weapons of choice

AV-8B: AG weapons of choice 

A-10CII: AG weapons of choice

M-2000C: AG weapons of choice & AG weapons of choice

AJS37: AG weapons of choice

JF-17: AG weapons of choice & AA weapons of choice

Helicopters: AG weapons of choice


Restricted Weapons


  • CBU 97
  • CBU 105
  • GBU-6 SFW
  • AIM-54 x4


Command, Control & Communication

Overall command may be taken by anyone on the day.

Flight leaders will be selected on the day.

Radio Channels can be found below. (SRS is required to play this mission)




Flight plan 


We will be keeping to a flight area on a pre planned route. You may leave this area when in combat with air or ground forces, with a swift return to the area once combat is complete.


(The plan may be changed by command on the day)


  • Helicopter flights carrying infantry will take off and head to waypoint 2 area and get eyes on the command centre (engage before SEAD arrives at your own discretion)
  • Jets will take off and orbit Kobuleti until all jets are up. 
  • Once jets are up they will move to waypoint 2 then waypoint 3.
  • From waypoint 3 SEAD & Strike flights will engage SAM, anti ship radars & QRF forces in the Gudauta (WP4) area allowing helicopters to move in and engage the command centre (helicopter WP3) safe from radar guided SAM's
  • Helicopters can call in GBU strikes from Strike flights on targets of choice. (expect bunkers to need bombs from jets.)





Required Skills:

  1. Airfield Take off & landing
  2. Radio usage (setting and switching channels)


Optional Skills:

  1. Air to Air Refuelling
  2. Cruise missile intercept


An attempt at a Tacview debrief will take place after the GN.


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