MidnightRunner Posted November 16, 2021 Share Posted November 16, 2021 Mission Name: PMC Ops Resurgence Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 Platoon // 4 man element Alpha - Delta // 7 man elements Vortex // 2 man pilot team Situation With the withdrawal of NATO forces from the region local government forces have been stretched thin. They maintain a tense peace with local tribal factions and are besieged by an insurgency. In an attempt not to overstretch themselves government forces have fallen back to secure key locations including towns and oil production in the area. The northern territory is split between Tribal fighters and insurgents, with the two regularly fighting over the area. To make up for the shortcomings the government has issued bounties on insurgent members claimable by international PMC organisations. The CHADS have taken this opportunity to claim these lucrative bounties. An advance force has made contact with tribal leaders and we have gained permission to setup camp in their territory and for their forces are to be treated as friendly. Our first set of targets is ready and waiting for the CHADS to hit the ground. Assets: 1 x AH6M 1 x MH6M 1 x CH47F Various ground support vehicles Friendly Forces: Local Government Forces Enemy Forces: Insurgent Forces Neutral Forces: Local Tribal Factions Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Assault the targets indicated by intelligence and capture/kill available targets or intel on site. Execution Objectives: 1. Assault the marked locations 2. Search for known targets or intelligence 3. Avoid disrupting truce with Tribal factions Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained. Maqnuz, LH5, applechaser and 4 others 7 Link to comment Share on other sites More sharing options...
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