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[EU6]Zeus Operation Breakthrough Saturday 18.09 1700 UTC


kennychr

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Mission Name:

Operation Breakthrough

 

Server Details: 

IP: 116.202.224.207

Port: 2402

 

Mods Required:

 

op_breakthrough.html

 

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots:  30 

Platoon // 2 man element

Hitman 1-1 // 8 man elements

Jackalope 8-1 // 8 man engineer element 

Vortex // 2 man pilot team

 

 

Situation

During a prolonged civil war on the island of Altis, NATO and Altis forces has finally managed to push back the insurrectionists to the Eastern part of Altis. NATO is mounting a attack to push through the Anthrakia line, a 3 KM wide minefield that was laid during the early beginnings of the civil war.

 

Assets:

TBD

 

Friendly Forces:

NATO Allied forces

UN Observation force

  

 

Enemy Forces:

Insurrectionist consisting of defected AAF forces and militants.

 

Neutral Forces:

 

 

Civilians:

Civilian presence to be expected, concentrated in built up areas.

 

Mission

Breakthrough the Anthrakia line and clear out the towns of Rodopoli and Charkia. Expect a counterattack from enemy forces.

 

 

 

 

 

Execution

Objectives:

1. Break through the Anthrakia line

2. Clear the towns of Rodopoli and Charkia 

3. Push back any counter attack from enemy forces.

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Enemies may be engaged on sight based on current squad orders

Civilians are present in the area so collateral damage is to be kept to a minimum.

 

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Operational control on the ground lies with the Platoon Commander.

 

Communication:

 

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