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Stargate ARMA Gamenight 06/07/2021 @18:00UTC SG-Ahoy


Murph
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Stargate ARMA Gamenight 06/07/2021 @18:00UTC SG-Ahoy

 

Mission Name:

Finale

idea.jpg.fb1c27330b7b80de77539f90f9adb336.jpg

 

Server Details:
I
P: 116.202.224.207

Port: 2302

 

Mod Preset:

 

 AW Stargate.html

 

Changes from previous, Remove Pandora.  **Contact DLC required**

 

Normal optional mods are whitelisted.

 

TS. Ahoyworld.net

Mission brief 18:00 UTC.  Additional items in brief will be equipment available.

 

Expected Mission Length: 120+ minutes (including brief), (may go over or under expected mission length).

 

Player Slots:

18 + 3 Zeus

 

Situation:

SG teamsd 21, 22, and 23 are tasked with infiltrating a Lucian alliance compound being used to supply Anat’s forces, Her flagship is due to be in orbit to receive supplies on the above date.  Once in the compound they will ring a MALP carrying a Nuke aboard a Hatak before returning to the gate.

 

The industrial compound is located within 3 Lucian alliance outposts so stealth is preferred but optional.  Firefights will draw more into the area as well as Goa’ul;d patrols reinforcements.

 

Mission:

SG teams 21, 22, and 23 will escort the MALP carrying the Nuke to the industrial complex.  Once there they will ring it aboard the Hatak and exfil.

 

Execution:

SG teams will move East from the gate preferably avoiding Lucian patrols secure the industrial complex and and ring platform.  Once secured the MALP will be ringed aboard the Hatak.

 

Teams will exfil back through the gate.

 

The more fire fights you get into the more reinforcements will appear and the more active the patrols will become.

 

The MALP containing the Nuke must not be destroyed.

 

Sustainment:

The normal MALPs operate as a mobile respawn, they are driveable and can carry four passengers.  It is strongly suggested that at least one person has a UAV controller as a redundancy.

 

One additional MALPs may be taken through the gate with you.

 

The last has been refitted to carry the nuke and will have green tarp boxes on the top to signify this is the special one.

 

Command and Control:

Operational command will be with one of the Team Leaders.

 

Bonus Objectives from Last Week:

Destroyed Weapons Lab: Succeeded

Jaffa will not have access to any fancier weapon systems or aircraft for this mission.

 

Destroyed Symbiote pools:  Succeeded.

Jaffa reinforcements will be limited, most enemy combatants will be Lucian Alliance (Criminals).

 

Do not Push any Buttons:  Succeeded

You didn’t unleash the clickity clackaty apocalypse… good job.
 

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Hey all,

 

For the mission tonight the mod creators have made a mistake by leaving a file in the mod that is not keyed.

 

You will need to go to you arma directory which for me is in the following location

SteamLibrary\steamapps\common\Arma 3\!Workshop\@Stargate ARMA Beta\Addons

 

Another way to find this is through the launcher:

  1. Go to the mod tab
  2. Find the Stargate mod in the list
  3. Click the 3 dots in the bottom right 
  4. Click "Open folder in windows Explorer"
  5. Open the addons folder 
  6. Delete "catacomb_mod.pbo.SG_war_lord.bisign"

unknown.png

 

 

If any issue let me know as I will be in TS to help


 

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