TacticalError Posted March 20, 2022 Share Posted March 20, 2022 I've really enjoyed playing as a sniper on frontlines recently, but a bolt action sniper doesn't work well at close range. The glock we have is decent, but I would like to suggest the MP7 to be added to the arsenal. (For MP7 in the primary weapon slot) rhsusf_weap_MP7A2 (For MP7 in the pistol slot) rhsusf_weap_MP7A2_folded applechaser 1 Link to comment Share on other sites More sharing options...
NooB_Niko05 Posted April 20, 2022 Share Posted April 20, 2022 So in the new AWE squad menu when you are logi for some reason you cant enter enemy heavy vehicles. This one I noticed before the new update vehicles cant be recycled if there is a dead body inside(sometimes the body cant be removed). Link to comment Share on other sites More sharing options...
DomT Posted April 21, 2022 Share Posted April 21, 2022 On 4/20/2022 at 6:24 PM, NooB_Niko05 said: So in the new AWE squad menu when you are logi for some reason you cant enter enemy heavy vehicles. This one I noticed before the new update vehicles cant be recycled if there is a dead body inside(sometimes the body cant be removed). We've implemented a slight change to vehicle permissions. Now any engineer, crewman or commander can enter the heavy vehicles and pilots can enter the (main) pilot seat on any aircraft. This means that logi pilot cannot drive heavy vehicles, however the couterpart role still can, giving a slightly more important role to the engineer I have however just noticed that there is a bug denying logi engineer access to vehicles, due to him being a slightly different class of engineer. I'll get it fixed for next update. Ref the vehicle recyling, the vehicle needs to be empty to be deleted without possibly causing issues hence why it can't be. Did you try hopping in the seat the body was in via ACE? NooB_Niko05 1 Link to comment Share on other sites More sharing options...
NooB_Niko05 Posted April 24, 2022 Share Posted April 24, 2022 On 4/21/2022 at 10:46 PM, DomT said: We've implemented a slight change to vehicle permissions. Now any engineer, crewman or commander can enter the heavy vehicles and pilots can enter the (main) pilot seat on any aircraft. This means that logi pilot cannot drive heavy vehicles, however the couterpart role still can, giving a slightly more important role to the engineer I have however just noticed that there is a bug denying logi engineer access to vehicles, due to him being a slightly different class of engineer. I'll get it fixed for next update. Ref the vehicle recyling, the vehicle needs to be empty to be deleted without possibly causing issues hence why it can't be. Did you try hopping in the seat the body was in via ACE? Thanks for the quick response and the fix for logi bug, about that body in vic problem it must have been just some bug on my side or something cause it seams it works fine now. Link to comment Share on other sites More sharing options...
Rickard Posted July 22, 2022 Share Posted July 22, 2022 Begoneth the advanced ballistics on artillery. Boof the artillery calculator. when WW2 frontlines? Add ability for engineers to field refuel E. RiverWolf 1 Link to comment Share on other sites More sharing options...
Rickard Posted November 4, 2022 Share Posted November 4, 2022 Add these by default to arsenal so we can reload any static weapons we have: ["ACE_1Rnd_82mm_Mo_HE_LaserGuided" ,"ACE_1Rnd_82mm_Mo_HE" ,"ACE_1Rnd_82mm_Mo_Illum" ,"ACE_1Rnd_82mm_Mo_Smoke" ,"ACE_1Rnd_82mm_Mo_HE_Guided", "ace_csw_50Rnd_127x108_mag", "ace_compat_rhs_afrf3_mag_VOG30_30", "ace_csw_20Rnd_20mm_G_belt", , "ace_csw_100Rnd_127x99_mag_red", "ace_compat_rhs_usf3_48Rnd_40mm_MK19_M430A1", "ace_compat_rhs_usf3_mag_TOW2A", "ace_compat_rhs_afrf3_mag_PG9V", "ace_compat_rhs_afrf3_mag_OG9V","ace_compat_rhs_usf3_mag_TOW2bb", , "Titan_AT", "Titan_AA", "ace_compat_rhs_afrf3_mag_9M131M", "ace_compat_rhs_afrf3_mag_9M131F", "ace_compat_rhs_afrf3_mag_9m133"] Else add crates containing ammunition for static weapons For instance: "rhs_7ya37_1_single" For factions where we can use RHS AKs and want more options for optics: ["rhs_acc_npz"] Factions using the M47 Dragon, this launcher can be picked up/deployed in parts: ["ace_dragon_sight", "ace_dragon_super"] Send vodka Link to comment Share on other sites More sharing options...
Rickard Posted December 6, 2022 Share Posted December 6, 2022 send pickaxes Link to comment Share on other sites More sharing options...
Sho_Iwaizumi Posted February 4, 2023 Share Posted February 4, 2023 No enemies currently spawn in at Villages, Military Bases or Radio Towers ( as already noted by @MidnightRunner probably) and later on none at Factories too. also we are missing SCAR/Mk17 mags Link to comment Share on other sites More sharing options...
TacticalError Posted February 4, 2023 Share Posted February 4, 2023 Send IHADSS -Apache enjoyer DomT 1 Link to comment Share on other sites More sharing options...
Rickard Posted February 21, 2023 Share Posted February 21, 2023 send WW2 frontlines https://steamcommunity.com/sharedfiles/filedetails/?id=1507586063 https://steamcommunity.com/workshop/filedetails/?id=891433622 Link to comment Share on other sites More sharing options...
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