MidnightRunner 634 Posted March 21 Share Posted March 21 Ahoy, Please post any suggestions / comments / constructive criticism in relation to the AW Mod in this thread. We have started a wiki here:https://gitlab.com/ahoyworlddev/ahoymod/-/wikis/home Sho_Iwaizumi, RiverWolf and Schubz 3 Link to post Share on other sites
Johnson 726 Posted March 26 Share Posted March 26 Suggestion Spoiler Change the Bundeswehr uniform to a different version of Flectarn to help distinguish between Germans and rebels that wear the same stuff + make the Germans look a bit more authentic. Current uniform - rhsgref_uniform_flecktarn_full Suggested uniform - LOP_U_Fatigue_BDU_FLEC_02 RiverWolf and Minipily 2 Link to post Share on other sites
WinterMute 117 Posted March 26 Share Posted March 26 Add "Play on EU1" button on the same menu as the "Play on AWE" button (and a "Play on MSO" button might be cool if it can check server status and only appear when the server is up). Obviously would need to permit AWMod as an optional on EU1. Link to post Share on other sites
Stanhope 816 Posted March 26 Share Posted March 26 We cannot permit it as an optional mod on EU1 as it's dependant on ACE, RHS, BAF & TFAR Link to post Share on other sites
Stanhope 816 Posted March 26 Share Posted March 26 The uniform will be replaced, it won't match the helmet camo though (and the helmet won't be replaced as people have previously complained about RHS ammo being underpowered against project opfor armour). RiverWolf and MidnightRunner 2 Link to post Share on other sites
Johnson 726 Posted March 27 Share Posted March 27 Considering people run around with UCP helmets with their MARPAT uniforms, I don't reckon they'll notice the helmet change. Now that you mention it, I can't unsee it though. WinterMute, RiverWolf and Noah_Hero 3 Link to post Share on other sites
WinterMute 117 Posted March 28 Share Posted March 28 On 3/26/2021 at 5:52 PM, Stanhope said: We cannot permit it as an optional mod on EU1 as it's dependant on ACE, RHS, BAF & TFAR Ah hell, understood. A quick keyboard shortcut to remove the HUD for screenshots would be cool. RiverWolf and SkullCollector 1 1 Link to post Share on other sites
Stanhope 816 Posted March 29 Share Posted March 29 Keybind for disabling the hud has been added and is in today's version, uniforms has been changed and will be in the next version. RiverWolf, Schubz, MidnightRunner and 1 other 3 1 Link to post Share on other sites
DomT 14 Posted April 5 Share Posted April 5 AW Mod has been updated today with the following changes: Fix for double opening of view distance menu View distance will now change if you are driving a UGV (car) and UAV (air) Clear grass action added Inventory management actions added Chestpack actions now client toggle These options can be found in Addon Settings: AW Mod - Client, as shown below. SkullCollector and MidnightRunner 2 Link to post Share on other sites
WinterMute 117 Posted April 6 Share Posted April 6 Typing distances into the U menu is a bit weird. After typing a few numbers in, it seems to just ignore the input and assume 5000. I didn't have shadowplay on at the time Link to post Share on other sites
WinterMute 117 Posted Friday at 09:04 PM Share Posted Friday at 09:04 PM @Havoc said in the Frontlines thread: "Also: the AW view distance menu resets the terrain settings to smoothest every time I open it." U menu does behave weird - https://clips.twitch.tv/IcySpeedyDelicataWow-DWds5ngyGo7pxtnI Would like it if DUI would hide when using "hide UI" Link to post Share on other sites
Stanhope 816 Posted Friday at 09:28 PM Share Posted Friday at 09:28 PM These issues have been logged and someone who knows UIs (not me) will have a look at them when they've got some time WinterMute 1 Link to post Share on other sites
DomT 14 Posted Sunday at 07:11 PM Share Posted Sunday at 07:11 PM On 4/16/2021 at 10:04 PM, WinterMute said: @Havoc said in the Frontlines thread: "Also: the AW view distance menu resets the terrain settings to smoothest every time I open it." U menu does behave weird - https://clips.twitch.tv/IcySpeedyDelicataWow-DWds5ngyGo7pxtnI Would like it if DUI would hide when using "hide UI" So this weird behaviour is because it doesn't allow you to have a number less then 500 (as thats what default arma uses) and I update the view distance on the onKeyUp event (once you've released the key) so you can preview the distance. I think a possible solution could be to not run the code if less then 2 characters are entered, which will mean it won't set it to the minimum of 500 as you type. Link to post Share on other sites
DomT 14 Posted Sunday at 07:16 PM Share Posted Sunday at 07:16 PM As not every op/person uses DUI I would prefer to avoid including this in the AW Mod HUD, however you can be quite clever and change the keybind that DUI provides to disable their UI. If you set this to the same as your disable HUD key (Ctrl+Shift+F by default), it'll do both at the same time. RiverWolf and WinterMute 2 Link to post Share on other sites
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