kennychr Posted January 17, 2021 Share Posted January 17, 2021 Mission Name: Campaign Unrelenting Resolve. Operation Leatherback Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_un_res.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ Minutes Player Slots: Hitman(platoon command): 2 Hitman 1-1: 10 Hitman 1-2: 10 Hitman 1-3: 10 Hitman 8-1: 4 Total slots: 36 Situation The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons. NATO has declared that it will intervene as it is a direct threat to many countries in the alliance. Assets: 2x LCVP MK5 Additional vehicles will be delivered upon the beachhead being cleared. Friendly Forces: None Enemy Forces: Al-Rayak Military located at QRF\Garrison to the East. Army and Police personell guarding the objectives. Neutral Forces: None Mission Make landfall on the beach of Al-Nabq, move in and clear out the enemies that have reinforced the town. Push back any enemy counter attack from the East. Execution At the platoon commanders discretion. Objectives: 1. Establish a beachhead at Al-Nabq. 2. Push back any counter-attack from Al-Rayak military forces. Movement Plan: At platoon leaders discretion. Rules of Engagement: Anyone with a weapon is to be considered hostile, and dealt with appropriately. Admin & Logistics Equipment & Resupply: At platoon commanders request, Nomad will ferry in resupplies by helicopter. Reinforcements: Respawn not avaiable untill beachhead is taken. Command & Control Command: Operational control on the ground lies with the platoon commander. Communication: Preset frequencies. SkullCollector and Noah_Hero 2 Link to comment Share on other sites More sharing options...
kman Posted January 19, 2021 Share Posted January 19, 2021 I noticed, there is both LAMBS and Vcom AI present in mods, would that not conflict @kennychr ? Link to comment Share on other sites More sharing options...
kennychr Posted January 20, 2021 Author Share Posted January 20, 2021 18 hours ago, kman said: I noticed, there is both LAMBS and Vcom AI present in mods, would that not conflict @kennychr ? No they stack. Lambs only modifies the danger.fsm.Vcom runs before that, and so far no one had reported errors and the maker of lambs says they will run along just fine Link to comment Share on other sites More sharing options...
JaSmAn Posted January 23, 2021 Share Posted January 23, 2021 Looking forward to rejoining MSO! Noah_Hero 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now