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Campaign Unrelenting Resolve M2 23\1\2021 1900 UTC


kennychr

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Mission Name:

Campaign Unrelenting Resolve.

Operation Leatherback

 

Server Details: 

IP: 116.202.224.207

Port: 2402

 

Mods Required:

op_un_res.html

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC

Expected Mission Length: 120+ Minutes

 

Player Slots: 

Hitman(platoon command): 2

Hitman 1-1: 10

Hitman 1-2: 10

Hitman 1-3: 10

Hitman 8-1: 4

Total slots: 36

 

Situation

The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons.

NATO has declared that it will intervene as it is a direct threat to many countries in the alliance.

 

 

Assets:

2x LCVP MK5

Additional vehicles will be delivered upon the beachhead being cleared.

 

 

Friendly Forces:

None

 

Enemy Forces:

Al-Rayak Military located at QRF\Garrison to the East.

Army and Police personell guarding the objectives.

Neutral Forces:

None

 

 

 

Mission

 

Make landfall on the beach of Al-Nabq, move in and clear out the enemies that have reinforced the town.

Push back any enemy counter attack from the East.

 

Execution

At the platoon commanders discretion.

 

Objectives:

1. Establish a beachhead at Al-Nabq.

2. Push back any counter-attack from Al-Rayak military forces.

 

 

Movement Plan:

At platoon leaders discretion.

 

Rules of Engagement:

Anyone with a weapon is to be considered hostile, and dealt with appropriately.

 

 

 

Admin & Logistics

 

Equipment & Resupply:

At platoon commanders request, Nomad will ferry in resupplies by helicopter.

 

Reinforcements:

Respawn not avaiable untill beachhead is taken.

 

 

 

Command & Control

 

Command:

 

Operational control on the ground lies with the platoon commander.

 

Communication:

Preset frequencies.

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18 hours ago, kman said:

I noticed, there is both LAMBS and Vcom AI present in mods, would that not conflict @kennychr ?

No they stack. Lambs only modifies the danger.fsm.Vcom runs before that, and so far no one had reported errors and the maker of lambs says they will run along just fine

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