LH5 Posted September 8, 2020 Share Posted September 8, 2020 RUSH Equal US factions (PvP) BLUFOR & OPFOR will have the same loadout choices but different camo patterns/types Map: Stratis, Semi Urban Server Details: IP: 116.202.224.207 Port: 2302 Required Mods: RUSH_AW.html TS address: ts.ahoyworld.net Short TS brief at 17:30UTC Mission length: 2-3 games (rotating teams after each match) Mission length expected to be 80-120 minutes First match will start promptly at 17:30UTC Player slots and squad composition: Disclaimer: The minimum amount of players needed for the game night to go ahead on the day is 8 players. 60 player slots (2 teams of 30) 2 man command element (SL & Marksman), 4x 7 man teams (TL, Medic, AR, LAT, Grenadier, 2xRifleman) Mission: BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time Time and Ticket limit 40 minutes per game. BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus. OPFOR has no ticket limit Arming and Disarming objectives: BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm) OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm) Rearm: BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action. OPFOR members can fully rearm once of each objective box if the box is not armed. BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles) Support assets: BLUFOR Squad Lead has access to 1 Darter UAV BLUFOR Teamlead's have access to supply drops through the vanilla support menu Play area: Each sector size ranges from 300x300 to 700x200 Any spawn camping and or exploits to get outside of the play area is strictly forbidden. Communication & Structure: BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players) Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained. Below is what the objective box's look like and approx objective locations: SiegeSix 1 Link to comment Share on other sites More sharing options...
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