Hello, I would like to suggest advancing missions. After a while, all missions slowly becoming monotone and boring, maybe having new variations would add some excitement until I&A4 release (or you may decide to use this for I&A4). Also, I must say, I don't have a lot of decent scenario types in my mind, but I'm hoping community will share their own ideas down there.
So far, I only have one idea which is related to minefields and civillians. When the side mission starts, enemy units and a group of civillians spawn in a city. Enemy units will be casting civillians out of town, and civillians will be moving towards a minefield (deployed by NATO, AAF or FIA whichever sounds more probable). Players' objective will be saving the civillians first and then wiping out enemy forces. In order to save civillians, players must either interact with each civillian and make them stop or deactivate mines before civillians arrive.
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Hello, I would like to suggest advancing missions. After a while, all missions slowly becoming monotone and boring, maybe having new variations would add some excitement until I&A4 release (or you may decide to use this for I&A4). Also, I must say, I don't have a lot of decent scenario types in my mind, but I'm hoping community will share their own ideas down there.
So far, I only have one idea which is related to minefields and civillians. When the side mission starts, enemy units and a group of civillians spawn in a city. Enemy units will be casting civillians out of town, and civillians will be moving towards a minefield (deployed by NATO, AAF or FIA whichever sounds more probable). Players' objective will be saving the civillians first and then wiping out enemy forces. In order to save civillians, players must either interact with each civillian and make them stop or deactivate mines before civillians arrive.
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