kman Posted May 6, 2020 Share Posted May 6, 2020 I would like to open debate about stitching restriction on AWE / modded events. Im of the opinion, that current restrictions to stitching (only in vehicles) is very detrimental to flow of the gameplay. Neither is this restriction realistic. From realism perspective: Experienced combat medic would have much easier time to stitch patient lying on the ground, than trying to stitch them in backseat of a vehicle (cramped space, unless medical van), not to mention MOVING vehicle. Idea of someone being stitched in Humwee moving 50kph on country road is just preposterous (or in flying Littlebird HAHA). From gameplay perspective: 1) Vehicles are often more risky place to be, than some covered "outside" location (ground depression / trench / building). We all know, how Arma AI reacts to vehicles that are occupied. 2) On many missions where vehicles are scarce (or none) or too risky to be used, players will often run long streches of mission with only bandaged - and constantly reopening - wounds. This will quickly deplete their supplies and starts eating into medic's supplies and time, grinding the Squad to standstill, affecting not only individual wounded soldiers, but whole Squads and mission progression from Platoon/Zeus perspective. It also makes riflemen gameplay miserable, because their Aim will be more and more affrected by accumulated bloodloss and unstitched wounds. I believe this review is now needed more than ever, due to new ACE medical system, which generaly makes it harder to wake people up from unconsciousness, and requires medics to be well supplied with fluids. Ability to stich multi-wounded, will preserve their fluid reserves better. PS: Another thing to consider would be re-usability of Surgical Kit. There I'm kinda on the fence. There are part of surgical kit that are extremely light and take almost no space (needles and threads) and parts that are re-usable (scalpel, clamps). That would speak for re-usability. On the other hand, for scalpel and clamps to be reusable, and for the individual woulds to be cleaned for stichting, disinfectants are repeatedly needed, and those cans will take lot of space and weight in large quantities. Maybe if the Surgical Kit item can be made heavier (say 3x heavier), it would be ideal to make it into re-usable item. RiverWolf 1 Link to comment Share on other sites More sharing options...
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