Hello, I focused on UAV operating lately and one thing that I noticed, it is too much nerfed with strict rules and scripts. For the people who dont much play as UAV operator in AW, I would like to portrayal problems of it.
When I start playing, firstly I set up my UAVs on AO and announce that UAV CAS is ready. And thats pretty much it, no one will call for CAS in AW. Even though someone needs my help, I will have problem with aiming because UAV's laser is removed with script and I need ground units to lase target which means it will be super hard to lase moving targets especially if there are obstacles blocking the sight.
Now you will reply "it is nerfed in order to prevent UAV operator killing everything and leaving nothing to shoot for rest".
Let's say there are no nerfing rules or scripts. It would take me minimum 5 minutes to set up all UAVs above AO, in the end I have 6 shots only, after that I need another 5 minutes to land > resupply > take off, for each UAV.
Meanwhile some Vorona AT guy can take a hunter > fill it up with 24 AT missiles > head to a hill > and start blasting everything in 2km radius. (let's say AO is far away from base so it will take approx 7 minutes)
As you can see in this comparison, while an UAV operator could only destroy 6 armors in 10 minutes, an AT guy can destroy atleast 15 armors (if his aiming is terrible) in 10 minutes. I made this comparison just to show you UAV is not that over powered as people here thinking. And I am not against uncalled CAS rule. My only problem is UAVs with no laser.
Also, you may say that the script is there in order to prevent uncalled CAS. But it does not prevent it, script can only slow uncalled CAS (same goes for called CAS) or makes shots inaccurate (and again, same goes for called CAS).
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Pickle
Hello, I focused on UAV operating lately and one thing that I noticed, it is too much nerfed with strict rules and scripts. For the people who dont much play as UAV operator in AW, I would like to portrayal problems of it.
When I start playing, firstly I set up my UAVs on AO and announce that UAV CAS is ready. And thats pretty much it, no one will call for CAS in AW. Even though someone needs my help, I will have problem with aiming because UAV's laser is removed with script and I need ground units to lase target which means it will be super hard to lase moving targets especially if there are obstacles blocking the sight.
Now you will reply "it is nerfed in order to prevent UAV operator killing everything and leaving nothing to shoot for rest".
Let's say there are no nerfing rules or scripts. It would take me minimum 5 minutes to set up all UAVs above AO, in the end I have 6 shots only, after that I need another 5 minutes to land > resupply > take off, for each UAV.
Meanwhile some Vorona AT guy can take a hunter > fill it up with 24 AT missiles > head to a hill > and start blasting everything in 2km radius. (let's say AO is far away from base so it will take approx 7 minutes)
As you can see in this comparison, while an UAV operator could only destroy 6 armors in 10 minutes, an AT guy can destroy atleast 15 armors (if his aiming is terrible) in 10 minutes. I made this comparison just to show you UAV is not that over powered as people here thinking. And I am not against uncalled CAS rule. My only problem is UAVs with no laser.
Also, you may say that the script is there in order to prevent uncalled CAS. But it does not prevent it, script can only slow uncalled CAS (same goes for called CAS) or makes shots inaccurate (and again, same goes for called CAS).
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