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MidnightRunner

Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC

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Mission Name:

Unsung 11th Armoured Deployment Week 9

 

Server Details:

IP: 136.243.150.72:

Port: 2302

 

Mods Required:

TFAR_Beta, CBA_A3, Unsung, Ace, AceX

 

HTML preset:

Ahoy Unsung.html

 

 

Recommended Mods:

ShackTac User Interface

 

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 39 (3 Squads of 11,  command, and vortex )

 

Role Descriptions for Platoon and Lead elements:

Spoiler

Platoon Leader: Overall commander of all friendly forces and responsible coordinating the smooth execution of the mission and directing the flow of battle. Platoon Leaders act as a focal point for all information in the AO. Lose the Platoon Leader, Coordination and Situational Awareness soon deteriorate.

 

Platoon Sgt: Platoon 2 I/C (2nd in command) there to aid the Platoon Leader in directing the flow of battle. If Platoon Leader becomes incapacitated the Platoon Sgt steps up (In this campaign is also an engineer to reduce the size of Platoon team).

 

Platoon RTO: Platoon Radio Telephone Operators are responsible for the smooth, expeditious and correct transmission of information to and from Platoon HQ. RTOs also have the responsibility to coordinate all air assets, give real time information to the Platoon Leader (fuel/ammunition, and of what type remaining) and coordinate air support with forward ground units.

 

Platoon Medic: Responsible for the medical needs of the Platoon HQ and supplementing the individual medical capabilities of any squad when needed. Medics are the exception to the "rifleman first" ethos. You cannot treat the casualty if you are the casualty.

 

Squad Leader: Leader of their squad, and responsible for executing orders given by the Platoon HQ. Duties involve organising the squad, and ensuring relay of all information to and from Platoon HQ. As with Platoon Leader they act as the focal point for all information for the squad.

 

Team Leader: Responsible for the execution of the Squad Leaders command and the effective use and the 4 men in their team. The senior Team Leader in a squad will also act as 2 I/C of the Squad, should squad Leader become incapacitated.

 

Situation

After securing our Eastern flank and supply lines we are now in a position to continue our advance North to drive out the N.V.A. forces. Starting in FSB Melissa we will head North to clear out all areas South of the river. We expect heavy enemy presence across the river, do not cross until air and arty have softened up the target. The bridge to the North of Long Phuoc is one of the only routes North, and if we seek to control this province we must hold that bridge crossing.

 

Friendly Forces:

US 11th Armoured Cavalry Regiment

Army of the Republic of Vietnam (A.R.V.N.)

 

Assets:

UH-1D Iroquois (Slick) X 4

UH-1C/M21 X 2 (Armed Huey)

CH-47A Chinook X 2

A-7D Corsair II(CAS) X 2

A-1H Skyraider (CAS) X 2

AH-1G Cobra X 1

M-113 ACAV (M2) 

M-113 ACAV (Transport)

M-577 Ambulance

Various ground transport and support vehicles

 

 

Enemy Forces:

National Liberation Front (Việt Cộng)

People's Army of Vietnam (P.A.V.N.)

 

 

Civilians:

Civilians are concentrated around towns and villages.

 

Mission

 

 

Move North from FSB Melissa to clear the territory South of the River and create a stepping off point for our assault North.

 

 

Execution

 

Objectives:

Move North and clear an area up to the river crossing.

Hold that Bridge crossing

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Armed personnel may be engaged on sight.

Civilians are present in the area so collateral damage is to be kept to a minimum.

Only buildings clearly being used for a military purpose may be engaged.

Civilian life must be protected (Hearts and minds)

 

Optional Tasks:

Provide any necessary support to civilians in the area.

 

Admin & Logistics

 

Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

 

Good Morning Vietnam!!

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6 minutes ago, SiegeSix said:

Is this a first come first serve thing again?

Yup.  Server opens up 30 minutes before the gamenight is planned to begin. 

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3 hours ago, Stanhope said:

Yup.  Server opens up 30 minutes before the gamenight is planned to begin. 

Maybe I should become a pilot before someone crashes?

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