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War for Altis - Act 2 Mission 4 Modded Zeus Ops 22.03.20 @ 17:30 UTC


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17:30 UTC


Expected mission length: 120+ min (might be over or under)

Act 2 - Might of the Bear

Part 4




With the focus of Altian military and its NATO allies shifting to the south, towards the Russian invasion forces, insurgents increased their activity across the entire island. They utilized the fact that Altian troops were unprepared for their attack in the sections of the island further from the insurgent-controlled territory and staged a surprise attack against multiple outposts and equipment stores, capturing large amounts of weapons and ammunitions and several vehicles. Apparently they have also utilized the Russian attack for the purposes of their propaganda to boost their recruitment amongst the confused population.

            Altian troops conducted an operation aimed at recovering stolen equipment and eliminating insurgent threat in the area of Agios Dionysos. The insurgents were driven back, Altian forces eliminated several weapon caches and an IED factory. They have also managed to recover stolen vehicles, but unfortunately vast majority of equipment had to be destroyed to prevent it from falling into insurgent hands. However, loss of such large amounts of equipment will significantly set back Altian troops in their preparations for imminent Russian offensive. As high command has to divide forces between counteracting insurgent operations and the southern front and intelligence reports ongoing preparations on the Russian side, one becomes clear - there is not enough time and resources to prepare for another Russian push, while at the same time dealing with insurgents and Freedom. Especially with recent losses of equipment. A decision is made that the Russian preparations must be delayed and the Altian special forces are preparing to deploy on a daring operation behind enemy lines...




The Assets

Player faction: Altian special forces

Player slots: 32

- PLATCO - 4 man command element

- 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each

- Vortex - 2-man helicopter pilot team (pilot and co-pilot)



- UH-60 and newly aquired MH-6 and AH-6 helicopters



- Boats

- Light wheeled vehicles (of limited use due to the nature of operation)


NOTE: As this is Altian special forces there are certain differences in equipment and squad layout


The mission

Intelligence has designated several vulnerable targets in the Russian-controlled section of the island. It won't be possible to hit them all, so you must choose which ones to hit. Infiltrate the enemy territory, strike at your chosen targets and exfiltrate before the situation becomes too hot. Further details and map with location fo the targets will be added soon.


The modset:

The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184



For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:




Hope to see you there!

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Tactical overview





Intelligence identified six potential targets - 3 in eastern section and 3 in western. All of these targets were deemed vulnerable, but they do have varying degrees of security. The lowest security target is the listening post in the western area. Heliport was decribed as low-to-medium security. Radar site and field HQ are medium security, while artillery battery and SAM site are the most guarded.

It is up to you to choose which targets you aim to hit. The high command decided they are all of compartable priority, though you may choose to consider the possible future implications of your choices, as well as your capabilities. Due to limited time and manpower hitting all targets is impossible.


You start at the FOB in Neochori. As passing the frontline on foot or via ground vehicle is almost impossible, you will need to inflitrate along the coast. For those purposes you have access to boats and helicopters. Our operatives managed to make certain unwanted "adjustments" to enemy air radar, which means that low altitude helicopter flight should be safe, though nap-of-the-earth flight is a necessity. The boats can also be slingloaded to facilitate a faster execution of boat insertion. Should you choose to bring a ground vehicle, that wil also need to be slingloaded in. Bear in mind that due to the nature of operations behind enemy lines resupply can be a difficulty. You may also find yourself with limited medical equipment and lack of medical space to provide treatment to wounded. You might come across a safehouse set up by our intelligence operatives for their purposes, but that isn't a certainty.

Any routes of insertion you choose should be run through Overlord in order to compare them with intelligence report - you don't want to attempt landing in area we know to be populated by enemy forces.


You are recommended to maintain stealth for as long as possible. We have a radio interception team in place and should be able to lsiten in to most enemy communications. Relevant info will be relayed by Overlord or Crossroads. In case of detection, there's a high chance enemy will intially take you for a rebel cell and underestimate the threat. The primary threat to you, and the final clue that you should be leaving, would be mobilisation of QRF force. As far as we can tell there are separate east and west QRF forces,s o triggering alarm in the western section won't necessarily mean the end of operation in the eastern (and vice versa), though enemy will be more cautious.


In terms of fire support, the AH-6 helicopoters are equipped for long-range support, you will also have artillery on call. Bear in mind however, that artillery fire on position in the back lines will most likely prompt the enemy to search for whoever was able to call it in.


This is of course a night operation, so use the darkness to your advantage. You should ask any questions you have and plan well. This won't be a trip in the park.

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