wok Posted June 10, 2013 Share Posted June 10, 2013 It's awesome that aw servers have become so popular, we have met a lot of great people, but this also makes the servers a preferred target for immature players and script kiddies. Lately I have seen team killing problems on all aw servers every time I join. The main problem and the most annoying is people running over other players with cars on the spawn area. I've been thinking about a solution for this and I think there are a few options. The most obvious is just to barrier off the spawn area with sandbags and concrete fences (http://www.antihelios.de/EK/Arma/images/Land_CncBarrier_F.jpg I think these stop cars but players can still vault over them to get out). Another solution could be to just disable the car engine when entering the area, but that would also lock the car there and it wont be able to get out. I think setVelocity could be used to create an invisible fence that will not allow cars to get in. I will update this thread if I can get some code sample done. Cain 1 Link to comment Share on other sites More sharing options...
Cain Posted June 10, 2013 Share Posted June 10, 2013 Yes, we need this. Link to comment Share on other sites More sharing options...
kamaradski Posted June 10, 2013 Share Posted June 10, 2013 http://www.antihelios.de/EK/Arma/images/Land_CncBarrier_F.jpg Those will not stop hunters and Ifrits, only ATV's Link to comment Share on other sites More sharing options...
razgriz33 Posted June 11, 2013 Share Posted June 11, 2013 How about we teleport them back to spawn? Link to comment Share on other sites More sharing options...
razgriz33 Posted June 11, 2013 Share Posted June 11, 2013 oooh another idea, put up a warning sign, set velocity up and away from spawn... throw them out, muahahahaha tombguy5 1 Link to comment Share on other sites More sharing options...
wok Posted June 11, 2013 Author Share Posted June 11, 2013 http://www.antihelios.de/EK/Arma/images/Land_CncBarrier_F.jpg Those will not stop hunters and Ifrits, only ATV's This is what I had in mind: Leaving enough space for players to vault over it but not for cars, but it's just an idea anyway. There are other objects that could be used to fence the spawn area. oooh another idea, put up a warning sign, set velocity up and away from spawn... throw them out, muahahahaha Yea thats what I wanted to do, I didn't have much time to test it well yet, here's a sample mission to show the idea of using setVelocity: http://www.sendspace.com/file/7tuj52 Try to run over the friendly squad in front of where you spawn, the vehicle should "bounce" out and you wont be allowed to enter the area. But it only works on one direction, if you come from the other side you can pass by the trigger anyway. I will try to see how to use the vehicle direction to make it work on all sides of the trigger. I used _veh setVelocity [0,20,0]; to stop the vehicle, a value lower than 20 lets the vehicle pass, 20 seems to stop it no matter the vehicle speed. You should try putting 120 or some high value like that, the vehicle bounces back at like 500kmh, its pretty funny. razgriz33 and kamaradski 2 Link to comment Share on other sites More sharing options...
razgriz33 Posted June 12, 2013 Share Posted June 12, 2013 Yes wok! Thanks for the info after my hols i hope to see it in game Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now