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[EU2] Guerrilla Ops Livonia Finale 25/10/19 @ 17:30 UTC


MidnightRunner

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Mission Name:

[EU2] Guerrilla Ops Livonia Finale

17:30 UTC

(Contact DLC Required)

 

Server Details:

IP: 136.243.150.72:

Port: 2302

 

Mods Required:

TFAR_Beta Installation Guide

CBA_A3

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

Player Slots: 32 (3 cells of 9,  command, FSG and vortex )

 

Situation

After capturing NATO radio logs we now know the routes the use to enter the country and where their main staging post is. We will move in and clear the area to rid us of the NATO scourge once and for all. Expect them to counter our push in a last ditch effort to hold onto this campaign.

 

Friendly Forces:

The New Livonian Army

 

Assets:

WY-55 Czapla x 2

WY-55 Czapla (unarmed) x 2

MH-9 Hummingbird X 2

A-149 Gryphon AA X 1

A-149 Gryphon CAS X 1

Zamak MRL X 1

MBT-52 Kuma X 1

Various ground transport and support vehicles

Any assets recovered on the ground

 

Enemy Forces:

NATO

 

 

Civilians:

Large civilian presence in urban areas, sparse population elsewhere

 

Mission

 

Continue our push from freed territory to rid our Land of NATO forces.

 

 

Execution

 

Objectives:

Infil to Gieraltow and use the ground vehicles provided to advance on the NATO position

Clear the area of NATO forces

Hold out against any NATO counter attack

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Armed NATO personnel may be engaged on sight.

A large civilian presence is expected in the area so collateral damage is to be kept to a minimum.

Only buildings clearly being used for a military purpose may be engaged.

Civilian life must be protected at all costs

 

Optional Tasks:

None

 

Admin & Logistics

 

Resupply:

At the commander’s control, assets are available at base to facilitate this.

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lays with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained.

 

niech żyje livonia

Long live Livonia

 

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