MidnightRunner Posted October 7, 2019 Share Posted October 7, 2019 Mission Name: [EU2] Guerrilla Ops Livonia Week 7 17:30 UTC (Contact DLC Required) Server Details: IP: 126.96.36.199: Port: 2302 Mods Required: TFAR_Beta Installation Guide CBA_A3 TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 32 (3 cells of 9, command, FSG and vortex ) Situation Following our successful liberation of Sitnik and the assault on the NATO heli base, we are ready to continue our push against these invaders.Our next move is to liberate the power plant from NATO hands. However, our advance has been hampered by heavy and accurate artillery fire coming from somewhere South of our position. They appear to have pre-designated the area just South of Sitnik. We will need to move West to Borek and move South in order to find and neutralise the Artillery position. We will then be able to move on the power plant complex and clear it of NATO forces. Friendly Forces: The New Livonian Army Assets: WY-55 Czapla x 2 WY-55 Czapla (unarmed) x 2 MH-9 Hummingbird X 2 A-149 Gryphon AA X 1 A-149 Gryphon CAS X 1 Zamak MRL X 1 Various ground transport and support vehicles Any assets recovered on the ground Enemy Forces: NATO Civilians: Large civilian presence in urban areas, sparse population elsewhere Mission Move out from Sitnik avoiding the pre-designated arty targets, find and destroy the Artillery and clear the Power plant complex. Execution Objectives: Avoid Artillery target zone Find and destroy Arty position Clear Power Plant Complex Movement Plan: At Commanders discretion Rules of Engagement: Armed NATO personnel may be engaged on sight. A large civilian presence is expected in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected at all costs Optional Tasks: None Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lays with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. niech żyje livonia Long live Livonia Engineers working hard to get the recovered MLR systems operational: Xwatt 1 Link to comment Share on other sites More sharing options...
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