Joshmagosh Posted July 24, 2019 Share Posted July 24, 2019 Hello, I am trying to enable VOIP for in game chat. It seems the coding does not allow for this to happen. Is there a work around for this? I tried editing the script to allow this feature and was not successful. Please help Thank you, Joshmagosh 69thID A CO Sabre 1-1 Server Team Mission Team Link to comment Share on other sites More sharing options...
Stanhope Posted July 25, 2019 Share Posted July 25, 2019 Check in the onplayerrespawn file, there's 3 lines with enableChannel, those disable VON in certain channels. Joshmagosh 1 Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 25, 2019 Author Share Posted July 25, 2019 //disable VON in certain channels 0 enableChannel [false, false]; 1 enableChannel [true, true]; 2 enableChannel [true, false]; This is the code I changed just to test and still nothing on our end for voice. Thank you, Link to comment Share on other sites More sharing options...
Stanhope Posted July 25, 2019 Share Posted July 25, 2019 I can't remember but there might be something in description.ext as well Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 25, 2019 Author Share Posted July 25, 2019 There is something in there correct I will change that and see what happens. Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 28, 2019 Author Share Posted July 28, 2019 Still cannot see how to get this enabled. Not sure whats going on here.... Link to comment Share on other sites More sharing options...
Stanhope Posted July 28, 2019 Share Posted July 28, 2019 Send me the mission file, I'll have a look Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 28, 2019 Author Share Posted July 28, 2019 Here it is! Invade_&_Annex_27JUL2019.Altis.7z Link to comment Share on other sites More sharing options...
Stanhope Posted July 28, 2019 Share Posted July 28, 2019 You have some inconsistencies in the files. In description.ext you fully disable global, side and command channel while allowing both text and voice in group, vehicle and local. But in onplayerrespawn you disable global, enable side and only allow chat on command. I suggest getting rid of the disableChannels in description.ext (lines 35-43) and using the code in onplayerrespawn (lines 85-87) to enable and disable channels. With maybe the exception of systemchat, I believe you have to use the one in description.ext for that Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 28, 2019 Author Share Posted July 28, 2019 Thank you I will try this and see if it works Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 28, 2019 Author Share Posted July 28, 2019 Followed your instructions here. It seems it worked for disabling some channels like I wanted but the real issue is not getting voice at all. Link to comment Share on other sites More sharing options...
Stanhope Posted July 28, 2019 Share Posted July 28, 2019 Are you sure that VON is enabled on your server? Because there is nothing else in the mission that messes with von Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 29, 2019 Author Share Posted July 29, 2019 We looked into it. We have it now enabled on server. We are going to test this further. Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 30, 2019 Author Share Posted July 30, 2019 Is there a way for the AI to stop screaming at us with everything they do? Link to comment Share on other sites More sharing options...
Stanhope Posted July 30, 2019 Share Posted July 30, 2019 I'm pretty sure there is yea, I just don't know it. Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 30, 2019 Author Share Posted July 30, 2019 Is there a way to enable the save game script. We would like to continue progress if server is restarted. Link to comment Share on other sites More sharing options...
Stanhope Posted July 30, 2019 Share Posted July 30, 2019 It never actually worked as intended and it's not in the mission file anymore, I've just not gotten rid of all of the references to it yet. Link to comment Share on other sites More sharing options...
Joshmagosh Posted July 30, 2019 Author Share Posted July 30, 2019 Copy that. Thank you for getting back to me so soon! Link to comment Share on other sites More sharing options...
Joshmagosh Posted August 1, 2019 Author Share Posted August 1, 2019 The in game chat works however it does not pop up with who is talking. Also, is there a way to set it up so that the group can see the hexagon for friendlies? Link to comment Share on other sites More sharing options...
Stanhope Posted August 1, 2019 Share Posted August 1, 2019 Put the server on rookie difficulty, or a custom difficulty, whatever works for you. Link to comment Share on other sites More sharing options...
Joshmagosh Posted August 1, 2019 Author Share Posted August 1, 2019 It is set to custom is there something I have to change in the files? Link to comment Share on other sites More sharing options...
Joshmagosh Posted August 1, 2019 Author Share Posted August 1, 2019 Also when I edited to FOB's script it did not load with some of the vehicles that I put in; Invade_&_Annex_30JUL2019.Altis.rar Link to comment Share on other sites More sharing options...
Stanhope Posted August 1, 2019 Share Posted August 1, 2019 1 hour ago, Joshmagosh said: It is set to custom is there something I have to change in the files? Well yea, the relevant settings for your custom difficult to show the names and the hexagons 1 hour ago, Joshmagosh said: Also when I edited to FOB's script it did not load with some of the vehicles that I put in; The aac_jet3 and aac_veh10 markers don't exist so it's not gonna be able to spawn anything on those markers. Which it probably already told you in your RPT. Link to comment Share on other sites More sharing options...
Joshmagosh Posted August 1, 2019 Author Share Posted August 1, 2019 They do appear in the editor. They are at the FOB Martin spawn. They are labelled term_jet3 and term_weh10. Link to comment Share on other sites More sharing options...
Stanhope Posted August 1, 2019 Share Posted August 1, 2019 Yes, term_veh10 and term_jet3 are there but not aac_jet3 and aac_veh10 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now