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EU2 Zeus Ops Feedback/Discussion Thread


MidnightRunner

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On 9/18/2019 at 5:06 PM, applechaser said:

 

Yes i think the american squad structure might be better to make leading roles less intmidating altough this does make a problem:

The squads will be even bigger and there will be 3 leading roles to take up instead of 2 meaning that we need more players to fill up the squads and since the squads weren't filled up before we might be having more instances of having 2 incomplete squads or 1 full squad and 1 not combat effective squad.

 

 

When it comes to incomplete squads, as long as each fire team has a Team Leader, this shouldn't really be an issue as the FTL can be asked to carry a LR radio temporarily until a Squad Leader is present. (Not sure how well this will work though as we no longer have an arsenal to get radios from.)

 

I personally much prefer the British rifle section layout that we use currently due to it's simplicity and smaller size, but like I said before; for the sake of introducing more people into leadership roles, the new structure MAY perhaps be useful in that regard.

 

I do think this will require a trial period though, so that we can determine if it's actually beneficial in the long-run.

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8 hours ago, Jenkins said:

Not sure how well this will work though as we no longer have an arsenal to get radios from.

i'm sure xwatt can drop a few radio's somewhere if needed :)

 

8 hours ago, Jenkins said:

I do think this will require a trial period though, so that we can determine if it's actually beneficial in the long-run.

Agreed, i think a trial period would be good since both squad layouts have some big pro's and cons

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In regards of the American style squad, not much changes compared to the british one. Just look at it a bit sodeways, and think as the SL is still a teamlead in this regard, but introducing a second TL who is learning under the SL how to do things. I think from the two TLs one should be relatively experienced, the other one should be a newcomer who needs a bit more hands-on guidance. SL has a bit more time to communicate which would make it a bit more interesting on the stream for the viewers, instead of watching a zeus cam for 15-20 minutes where all they can hear is occasional commentary from the zeuses. More communication, more information getting up the chain helps command update, and formulate more informed plan. Since we follow the "get the initial plan quickly, adapt mid mission" formula, i would say more mid-session communication is required to aviod squads just sitting around waiting for orders. With the little bit of free capacity on the SLs, they can use that to more specifically plan out their next course of action, suggets objectives and plans to command, think about supporting assets and how could they be used all the while helping the second learner TL by watching and maybe taking over when something goes wrong.

 

If we were a seasoned unit, years of working together and everyone in the same role so we could get used to each others reaction and everyone had training to know and autonomusly act in any situation without specific orders, i would say the british squad would suit us better, but since we rotate people out of roles every session, the teams always change, i think we can use the added link in the chain to (by design) slow down the approaches a bit via the need of communication, giving everyone a bit more time and capacity to assess the situation and understand the next objective ahead. I think the slower approach would aviod players getting killed, because the leading elements can actually focus on leading and if needs be micromanaging instead of SL/TL going silent because they are in the front lines of a firefight. Heck, just look at how well teams hold a formation :).

 

Having a bit more free time on the hands of leading elements would facilitate a constant action feel from the rifleman point of view (SL/TL had time to plan a bit ahead, so they are ready once the firefight is over - no more firefight->wait 3 minutes until SL/TL orientates himself, formulates a plan where to and how to move). By giving another team for the SL to work with can leave the option open if we need to fold in a half squad/team - SL can take a team of his own, because the player numbers not awlays capable of forming only full squads.

I suggested this way before, not because i felt that SLs werent capable of doing well in the british squad structure, but because i felt the momentum of transitioning from engagement to engagement was struggling when we reached the mid point of a mission, or more likely when we reached the end of the initial hasty plan. My goal was to facilitate more situations, where people in the chain of command can have the time and energy to help up and down the chain (SL helping a new TL, TL/SL helping command with plans and potential next objective). Even the last rifleman can benefit from this by at least speeding up the action for him.

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  • 2 weeks later...

From the players and/or the story perspective, what is the added value of the demining drones?  Considering that they were employed by NATO, a conventional army, that were only losing ground, not yet forced to use guerrilla tactics and had more powerful and suitable assets at their disposal. 

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Few updates from the current, and past versions:

 

- The Arsenal is Back (restricted to a certain extent of course)

- Some new additions to the arsenal (RPG's, Titan AT and Titan AA - thank me later missile specialists)

- The save loadout function works now on Map > Settings (if it doesn't it's because I have forgotten to place a protection zone - please remind me if that's the case!)

- Teams are now split into their own seperate squads

- Armour crew are now repair specalists

 

 

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