Sgt_HARTMAN Posted July 10, 2019 Share Posted July 10, 2019 Hello every one, I try to creat a little server for the French Community with French military mods. everythings works great with all scripts but i encounter just one problem. I have created my server.cfg and put on it : zeusAdminUIDs = [MyOwnUIDxxxxxxxxxxxxxxxxxxxxx] But when my server start i can't use zeus when i press Y key (there are no more ping but after about 5 minuts there are back and i have the message "Zeus is not online, blah blah blah...) . I try too log as Admin with #login cmde and that works but not zeus Is somebody can help me to resolve my issue ? I post my server.cfg too if u see somthing wrong Thank you (sorry for my orthograph and grammar mistakes, my english is far to be perfect) // // server.cfg // // comments are written with "//" in front of them. // NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg // STEAM PORTS (not needed anymore, it's +1 +2 to gameport) // steamPort = 8766; // default 8766, needs to be unique if multiple serves on same box // steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box // GENERAL SETTINGS hostname = "[FR] FrenchBadCompany Invade & Annexe Semi-RP"; // Name of the server displayed in the public server list password = "xxxxxx"; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "xxxxxx"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 60; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter zeusAdminUIDs = ["xxxxxxxxx","xxxxxxxxx"] rcon_password ="xxxxxxxx"; // VOICE CHAT disableVoN = 1; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.75; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = // Voting commands allowed to players { // {command, preinit, postinit, threshold} - specifying a threshold value will override "voteThreshold" for that command {"admin", false, false}, // vote admin {"kick", false, true, 0.51}, // vote kick {"missions", false, false}, // mission change {"mission", false, false}, // mission selection {"restart", false, false}, // mission restart {"reassign", false, false} // mission restart with roles unassigned }; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class Mission1 { template = "Invade_&_Annex_3_3_28.Altis"; // Filename of pbo in MPMissions folder difficulty = "Recruit"; // "Recruit", "Regular", "Veteran", "Custom" }; }; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename // SECURITY BattlEye = 1; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1) verifySignatures = 0; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1) allowedFilePatching = 1; // Prevents clients with filePatching enabled from joining the server (0 = block filePatching, 1 = allow headless clients, 2 = allow all) (default: 0, recommended: 1) // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile / preprocessFileLineNumbers commands (since Arma 3 v1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","php","xml","txt"}; // only allow files and URLs with those extensions to be loaded via htmlLoad command (since Arma 3 v1.27.126715) // EVENT SCRIPTS - see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files // HEADLESS CLIENT //headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"}; //localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"}; Edit: Mark T - removed signature, some inappropriate words. 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Stanhope Posted July 10, 2019 Share Posted July 10, 2019 zeusAdminUIDs isn't for the server.cfg, it's for the arma3_readme.txt. Get rid of whatever is in there and put this in: zeusAdminUIDs = []; zeusModeratorUIDs = []; zeusSpartanUIDs = []; getServerPassword = {_var="PassWordHere"; _var}; Put your UID in either admin or spartan for zeus access. Admins have more access than spartans, moderators don't have anything special. Link to comment Share on other sites More sharing options...
Sgt_HARTMAN Posted July 10, 2019 Author Share Posted July 10, 2019 Thank you for answer, it's working ! Don't forget to connect as Admin in-game Thanks a lot Stanhope ! Link to comment Share on other sites More sharing options...
Sgt_HARTMAN Posted July 10, 2019 Author Share Posted July 10, 2019 One laste question, i put two UIDs in "zeusAdminUIDs" but with my friend, we can't connect us at the same time as Admin and use Zeus. Is it normal ? Link to comment Share on other sites More sharing options...
Stanhope Posted July 10, 2019 Share Posted July 10, 2019 No, how did you put them in? If you're copy pasting redact (at least part of) the UIDs. Link to comment Share on other sites More sharing options...
Sgt_HARTMAN Posted July 10, 2019 Author Share Posted July 10, 2019 I find the solution, it's because when i try in editor an error appaers with the #include "\arma3_readme.txt"; and i put it in comment "//". So i have replace that //#include "\arma3_readme.txt"; By that #include "\arma3server_readme.txt"; And now all works perfectly Thank you ! Link to comment Share on other sites More sharing options...
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