kman Posted March 27, 2019 Share Posted March 27, 2019 Hi, been playng a lot over weekend and have some suggestion on enemy infantry: 1) Intelligence Seems to have improved significantly. They converge, flank, rush, seek cover.. 100% good improvements. 2) Accuracy Ye, they sometimes feel too aimbot. Especially after you shoot some running AI 3 times, he then turns and proceeds to 1-shot you. On the other hand, players will snipe from far, so its somewhat needed. I'm uncertain whether Accuracy needs tweaking, with ONE exception: Is it possible to give AI different level of accuracy during night hours? At night, the aimbot thing goes definitely overboard, due to players not being able to engage from distance and AI rushing you undercover. 3) Resilience/Hitpoints This I would tone down. Historicaly, when AI were very dumb, inhuman resilience was (somewhat) offsetting that. I feel this is no longer needed in such a degree, as I mentioned on the accuracy point, being able to lead target, shooting them running or being able to sneak on them should let you drop the enemy. Not watch how they "jerk" from being shot 3-4 times, and then shoot you in the face. The same when you sneak on them - being shot in the back from 5 meters realy should not let you turn and kill your attacker, but current resilience does just that. It leads to players intentionally cheating on house-clearing - looking for dead angle where part of AI is visible but cant shoot back, just pumping bullets into their arms or whatnot until they drop. Effective, but not fun. But with those rambos, you just dont want to risk direct confrontation. To sum up: Intelligence - great, keep up or make even better Accuracy - maybe consider toning down in nigh-hours if technically possible? Resilience - no longer needed this strong, cut about 20% for starters and see where it takes us ? Thanks all devs for the great work! Link to comment Share on other sites More sharing options...
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