SkyeGuy Posted December 19, 2018 Share Posted December 19, 2018 Hi all - I'm using I&A version 3.3, full vanilla / no mods, and was wondering if I could get a bit of help as to where a few things are located within the code: 1 - Using vanilla revive / disabling derp_revive - is there an "easy" way / place to comment out derp_revive? I thought about commenting it out in the init's and the description.ext but wasn't sure how integrated it was to the TK functions and the core AO-generator. I know y'all are working on I&A 4 and this will be a part of it, but wasn't sure if it's an easy thing to turn off. 2 - Adjusting rearm timers for air / land vehicles - This one is probably super easy and I'm just an idiot and can't find the array; in what .sqf's would the values for this be adjusted? I'm assuming that it's in the rearm_carrier or rearm_ground ones but I could be mistaken 3 - I use a script for allowing pilots to choose and customize their weapon pylons on any vehicle capable of dynamic loadouts, (Grumpy Old Man's Loadout) it uses the in-game Support Provider module system (hit "0", then "8" while in-game), tested it by itself in a vanilla dedicated mp server environment with other players and it works, no problems. The code is only activated serverside, it uses a server-activated trigger to call the script. When I integrated with the I&A mission files it doesn't seem to be activating properly. I can send / post the script if necessary, but my question is if there was any code that would prevent such a script from running properly. Apologies for the laundry list, but any help is super appreciated! Link to comment Share on other sites More sharing options...
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