Stanhope Posted December 10, 2018 Share Posted December 10, 2018 Yea, I already fixed the second thing in 3.3.10 which should be released sometime today. I'll leave the first thing for @ansin11 to fix. As it's his job and I was just helping out a bit :) GhostDragon 1 Link to comment Share on other sites More sharing options...
ansin11 Posted December 11, 2018 Share Posted December 11, 2018 The BIS_fnc_position error? Link to comment Share on other sites More sharing options...
Stanhope Posted December 11, 2018 Share Posted December 11, 2018 Currently all the missions are using some variation of: _flatPos = [0,0,0]; while {_flatPos distance2D [0,0,0] < 200} do { _flatPos = [getMarkerPos currentAO, 10, 15000, 5, 0, 0.2, 0, [[BaseArray, 800],[currentAO, 800]], [0,0,0]] call BIS_fnc_findSafePos; }; That needs to be replaced by something that doesn't use [BaseArray,800] as param, you need to add all the locations that are in basearray to the array that array is currently in. If that makes sence. Link to comment Share on other sites More sharing options...
TheScar Posted December 11, 2018 Author Share Posted December 11, 2018 *cough* uhm ... two "Secure Intel" side missions after each other on base perimeter followed by a AA priority Link to comment Share on other sites More sharing options...
Stanhope Posted December 11, 2018 Share Posted December 11, 2018 Blame @ansin11, I've just told him how to fix it Link to comment Share on other sites More sharing options...
TheScar Posted December 11, 2018 Author Share Posted December 11, 2018 already did Link to comment Share on other sites More sharing options...
Stanhope Posted December 11, 2018 Share Posted December 11, 2018 On the up-side, spawn has a protection zone so you can't be shot inside of it. On the down side you can't shoot while within 300 meters of that spawn area. Link to comment Share on other sites More sharing options...
ansin11 Posted December 12, 2018 Share Posted December 12, 2018 Isn't this how you like it @TheScar? Link to comment Share on other sites More sharing options...
MidnightRunner Posted December 12, 2018 Share Posted December 12, 2018 @Stanhope enemy can shoot you in the spawn zone, you can't shoot back haha. Vehicular manslaughter is the name of the game. Link to comment Share on other sites More sharing options...
TheScar Posted December 12, 2018 Author Share Posted December 12, 2018 4 hours ago, ansin11 said: Isn't this how you like it @TheScar? i took a fuel truck,then wiped it - so no,it wasnt a problem to me,but you do understand where i m coming from ? Quote 1 2 3 4 5 6 7 8 9 10 // // Dear maintainer: // // Once you are done trying to 'optimize' this routine, // and have realized what a terrible mistake that was, // please increment the following counter as a warning // to the next guy: // // total_hours_wasted_here = 16 // Link to comment Share on other sites More sharing options...
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