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OcUK-Timo

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Everything posted by OcUK-Timo

  1. Yes please, so many times while in the AT role I've been taken up high and told to jump. I do enjoy parachuting, I've done it for real and man what a buzz even though I get nervous when up a ladder or on a rooftop. Anyway again yes please, I would like to be able to jump in game and not lose my kit. My 2 main roles are AT or Medic, I need my backpacks for these.
  2. Not sure why I only just noticed the notification of you tagging me @Damo3D I just realised the time to have done this would have been at the start of the conflict in Ukraine as the server was maxed for a week or so back then. Not so many on these days, but it's still something I support doing.
  3. Thanks Whigi So if we want variation could we have the HQ sub back in the mix but using the FARP building with the internal walls to make it harder to complete? Edit, I just remembered that Chicken has an impressive variation on the radio tower, could this be considered as a possible replacement for the existing old one? As another possible sub if it could be done, how about one similar to the vehicle depot that spawns personnel carriers such as mora and gorgons etc that will drop off squads around the area? (I just realised that would be a prio not a sub) Edit2, maybe a training facility sub, a building that spawns squads from it, kill the officer or officers before destroying the facility. On a different matter, I was just running as recon with a 115 but had left the rifle in my bus, someone destroyed the bus so had no rifle, I borrowed a hunter drove into the AO and drove to a viper squad we had just killed to take a 115 from them but it wouldn't allow it, I got the message play a different role. I believe it was because the 115 (hex) is blocked, could this be tweaked please? I died shortly after from radiation because my shemag and goggles were also in the bus that got rocketed!
  4. Thanks Stanhope, that is interesting and something I wasn't aware of. I had assumed that the scripted ones could only be completed by using the script.
  5. Ok we've been talking more about this tonight and I've realised that maybe removing scripts for building destruction is the wrong direction to take. Take the current radio tower as an example, at the moment it is very easy to destroy without entering the Hesco area simply by planting explosives at the entrances. Would scripting like that applied to some other objectives enable the tower to only be destroyed from triggering a point directly under the tower?
  6. Some nice ideas there EOD, maybe a side which is rescue civis from a minefield. Just thinking a little more on that one, how about a side which is a mined town with civilians wandering around. The players need to demine the town before X number of civilians are killed. So kind of like the protection missions people will need to rush there to do the mission before it fails. Ok it may take a little testing and tweaking to get it so that people have a reasonable chance of completing it but I think that would be a fun one. I've not noticed mines at the tower recently maybe because people have a tendency to just rain fire down on it until the mines are destroyed. This can also happen with other places like the old HQ I mentioned. I don't know much about the different mine types available but is there any way of having AP mines that can't be destroyed by other detonations, so that they will remain either as marked mines by a detector or until removed by an engineer or triggered by a player? I guess probably not but worth asking anyway.
  7. A couple of things that have come up in recent discussions on TS that I thought I'd mention/request here, 1) The use of explosives and scripts to complete various objectives, could we harmonise the way things are done so that anything which needs destroying is done by explosive, this would mean changing the vehicle depot, destroy weapons shipment and maybe one or two others that aren't coming to mind right now so that they are no longer scripted. This leaves the scripted ones as just being for the retrieval of intel etc. 2) The return of some mined sub objectives (are the mines still present at the radio tower?) mainly the HQ building which used to cause absolute carnage and often much hilarity as people went flying through the air. I think this one was removed because it was seen as to easy to complete by sending a rocket through a window. So I would like to suggest the same original compound with the HQ building as used in the CSAT FARP.
  8. I would have thought that all that is required would be to not reset the server on a Saturday/Sunday night, especially if it was a holiday weekend. Someone mentioned the other day that we held all the FOBs but I don't know what the % progress was.
  9. Hey there Damo, welcome to the forum. Spent a bit of time running with you on the map and hope to see you in there again soon.
  10. Thanks Murph you saved me having to do a load of typing, must agree with every word you put, not only your intro I also think a staged reduction in the value would be good, then hopefully we can find some agreement on the best level as each new update gets released.
  11. Lovely there are a lot of nice tweaks and additions in this one, thanks guys. I like the medical ones especially.
  12. For those who can deal with such issues. After the CBA update EU1 has updated so it's now possible to join EU1 running the usual mods but EU2 hasn't updated so I just got kicked when trying to join EU2. Can that get sorted please?
  13. I have to work for 2-3 hours every evening from about right now. I'll be joining in with game nights later in the year when the days are much shorter and I get finished much earlier.
  14. Ah now that sounds like a fun mission. Hope you get a good turn out and everyone has a blast.
  15. So I messed up a little last night, not realising the above tweak was for only picking up enemy LAT. I'd run out of Titan missiles and we had a vehicle with a MAWS and a bunch of MAWS rockets with us (I was the only AT and no LAT guy around), thinking I'd be able to use that I grabbed it from the vehicle only for it to instantly disappear. So we ended up with a Titan launcher and MAWS rockets and unable to do anything. Can that be changed without causing any problems?
  16. I had an issue when looking at the map that the red circle around the player icon was not present. Also that the centre map on player wasn't working, the map would move but not centre on my icon. The combination of the 2 made it very difficult to find my position and my relative position to others. I wondered if it was a thing with the DLC so I checked in MF last night and that worked as normal. Another vote for the availability of enemy weapons.
  17. Haha yeah I've been playing Mike Force a lot this week on EU2, that is changing to I&A Prairie Fire for tomorrow. I'll probably be on there a fair bit once that is live, though I noticed you have the DLC as well so come join us trying that out. For tonight I'm about to join a busy looking EU1. See you soon
  18. Hello PewPew, Good to see another familiar name joining us. Our run in the ambulance some days ago was really good fun, I hope we get to do it again sometime.
  19. Hey there Senile, welcome and good to see you here.
  20. Yes great I found this last night, I got on EU2 no problem and thought maybe I'd do a little familiarising. Unlucky for me it was night time in game as well I like the persistance of the mode from the little I've seen of it so far. Hopefully catch some of you in there soon.
  21. Another vote for this, would be good to see it on EU1, I've always thought the standard map is rather plain.
  22. Happy to see my first requested tweak is happening, thanks for that.
  23. Please don't entirely remove the siren sounds, I do agree that the constant sound was very annoying at times when people used to joyride around the AO with it on all the time. However I also agree with Tactical that it would spoil the ambulance to not at least have the LMB siren. It would be great to have the extra spawning areas for them as I also find the long drive is often enough to stop me taking it. Is it possible to lock it for medic types only? That would make good sense.
  24. Got it but can't make game nights until the shorter days later in the year.
  25. Yes indeed thanks to @Norris also, it's not often you see detonations on that scale in the game. I'm glad it wasn't far from base as I used all 8 charges I was carrying to no effect.
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