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TacticalError

Spartan
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Everything posted by TacticalError

  1. Request list: -Gunbags: ace_gunbag ace_gunbag_Tan -muzzle devices for AKs rhs_acc_ak5 rhs_acc_dtk1 rhs_acc_dtk2 rhs_acc_dtk3 rhs_acc_dtk1983 rhs_acc_pgs64 rhs_acc_tgpa -AK-105 (With Zenit parts) rhs_weap_ak105_zenitco01_b33 -AK specific grip rhs_acc_grip_rk6 -Nice looking 5.45 AK mags rhs_30Rnd_545x39_7N10_camo_AK rhs_30Rnd_545x39_7N22_camo_AK rhs_30Rnd_545x39_7N10_AK rhs_30Rnd_545x39_7N22_AK rhs_30Rnd_545x39_7N10_2mag_camo_AK rhs_30Rnd_545x39_7N10_2mag_AK -XPS3 sight rhsusf_acc_eotech_xps3
  2. CAPTURE THE FLAG Players will be split into two teams, red and blue. The teams will compete in the classic game of capture the flag. The flags are located at each teams base. First team to reach 10 points wins. Amount of rounds will depend on round length and player interest. RULES: -Going outside the playable area (white markers) you will blow up. -You can respawn as many times as you want. -To take a flag you must fly within 2000ft of the enemy flag horizontally and be below 500ft AGL. -To capture the flag you must take it to your own base and fly within 2000ft of your teams flag and be below 2000ft AGL. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 *not required for this GN* Required Mod/Map: Caucasus TS Address: Brief will take place in Ready room on TeamSpeak prior to mission start. ts.ahoyworld.net Available slots: F/A-18 Cold F/A-18 Gamerhero F/A-18 Stanić F/A-18 Zwerger F-16 TacticalError F-16 Stanhope F-16 LH5 F-16 SiegeSix F-16 Nathan F-16 Stryker AJS37 PossiblyEOD F-14 Toast
  3. I think for formal attire, suits and tinfoil hat, if the intention of not having them is to not have everyone running around using them, maybe whitelisting the items, but not adding them to the arsenal could be an option. That would mean that you could only get them through a full arsenal (zeus spawned) or saving a preset loadout with said item in singleplayer and loading it on the server. This way we wouldn't see everyone running around in suits.
  4. CAPTURE THE FLAG Players will be split into two teams, red and blue. The teams will compete in the classic game of capture the flag. The flags are located at each teams base. First team to reach 10 points wins. Amount of rounds will depend on round length and player interest. RULES: -Do not shoot at aircraft taking off, wait until they are clear of the runway. -Going outside the playable area (white markers) you will blow up. -You can respawn as many times as you want. -To take a flag you must fly within 2000ft of the enemy flag horizontally and be below 500ft AGL. -To capture the flag you must take it to your own base and fly within 2000ft of your teams flag and be below 2000ft AGL. -Who even reads these? Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 *not required for this GN* Required Mod/Map: Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Available slots: F/A-18 Cold F/A-18 Gamerhero F/A-18 Stanić F/A-18 Zwerger F-16 TacticalError F-16 Stanhope F-16 LH5 F-16 SiegeSix F-16 Nathan F-16 Stryker AJS37 PossiblyEOD F-14 Toast Weather Conditions: METAR URKN 171500Z 29005G05KT 10SM R04/P6000FT -FU BKN110 10/05 A2992
  5. Arsenal request for next week: -M2010 ESR, a better rifle for the marksman rhs_weap_XM2010 -Ammo for M2010 rhsusf_5Rnd_300winmag_xm2010 -NXS 3.5-15X50 F1, a better scope with working mil dots (optional suncover) rhsusf_acc_nxs_3515x50f1_md rhsusf_acc_nxs_3515x50f1_md_sun -TiTan, suppressor for the M2010 rhsusf_acc_m2010s_wd -Harris Bipod, bipod for M2010 rhsusf_acc_harris_bipod -ATragMX, I need my technology to hit things ACE_ATragMX -Kestrel 4500NV, info for the ATrag ACE_Kestrel4500 -SSWT Kit, helps sniping in grassy areas ACE_Tripod -Tactical Chest Rig, any chest rig will do included the apex chest rig V_TacChestrig_cbr_F V_TacChestrig_grn_F
  6. TacticalError

    Do you play DCS?

    I'm personally really into helicopters, but WW2 planes seem fun too.
  7. I've only seen the bug when Andy pointed it out, I haven't checked if it is still a thing after the server was restarted, or just a one off thing.
  8. Forgot about that... Also I agree with Artemis about the indentifying who friend or for, since it already seems like a challenge for a good chunk of the player base.
  9. Would also be cool to play as independent factions like LDF for example.
  10. I like the idea of Altis and AAF. like River said, AAF doesn't get used much and it would fit the theme of Altis (The 3CB AAF faction seems to have a lot of cool stuff to steal). On top of that Altis seems like a good idea to do a first run of this mod on, since all of us know the map very well.
  11. I've really enjoyed playing as a sniper on frontlines recently, but a bolt action sniper doesn't work well at close range. The glock we have is decent, but I would like to suggest the MP7 to be added to the arsenal. (For MP7 in the primary weapon slot) rhsusf_weap_MP7A2 (For MP7 in the pistol slot) rhsusf_weap_MP7A2_folded
  12. To add more ideas: -Shooting duel! No... not shooting at each other, but using the Arma 3 dueling targets. You shoot a disk on your side and it goes on the opponents side. Do this 1v1 duel until we have a 1st, 2nd and 3rd place winners. Maybe using pistols or rifles set on semi automatic only. Players would be given a specific amount of time to flip targets on the other side. Once time is up whoever has the least targets on their side wins. -Marksmanship. Same thing, but instead of dueling, it would be long range accuracy. Players are given a specific amount of shots and the one with the most points wins. I also thought about running and swimming, but soon realized that running around is just normal Arma and no one enjoys swimming.
  13. Where would one get class names? Just the name it shows when hovering over it in the arsenal? (like PKP is: rhs_weap_pkp)? If so the facewear for the headsets is: rhs_facewear_6m2 rhs_facewear_6m2_1 and night vision section is: rhs_6m2_nvg rhs_6m2_1_nvg We could also use a floating vehicle transport PTS-M (rhs_pts_vmf), since there are a lot of water crossings and the mobile respawn doesn't float
  14. I suggest we add 6M2 and 6M2-1 headsets to facewear and night vision category so we can combine them with other helmets and facewear.
  15. TacticalError

    Do you play DCS?

    I mostly do helicopters or A/G with the A-10, but I also like to do things in fast jets like F-18, F-16 and F-14. I like all maps, but syria is my favourite. I like doing CAS and strike missions against low to medium AAA, (probably just infantry hunting in the apache once that releases), SEAD in the viper and air to air in the fast jets.
  16. I get the point of them being really annoying if constantly unnecessarily spamming them, but I have a few reasons why they are good to have. 1. using them to alert players to not walk infront of the ambulance when there is an "emergency" (driving to a dead player at AO). Much like in real life. In this situation toggleable sirens would allow the driver to focus on driving and communicating. 2. Some downed players might not hit the "force respawn" button if they hear from the sirens that a ambulance is on the way. 3. The LMB sirens work as a horn to alert vehicles blocking or players walking in the middle of the road, since the ambulance doesn't have a horn. In my experience playing on the server (over a year or so, playing here and there), I've seen the ambulance be used by someone other than me twice. And in my time playing the ambulance, I have not heard anyone complain about my use of the sirens, most people have embraiced it. I get that not all people use the sirens like me and might over use them. Maybe making it clear that unnecessary use of sirens is not allowed, maybe with a punishment as a pop up notification when entering the ambulance could be enough. But if the sirens are too much, at least give it the pretty light, otherwise it's just a van with some paint on it... In the end sirens aren't the biggest issue of playing the ambulance at the moment it's the far away spawnpoint.
  17. Hello, Recently I've really liked driving around with the ambulance and reviving people, not using a gun. It's a very refreshing way to play arma and I&A (EU1) server is perfect for it when there are enough people. However the biggest and most annoying drawback is that the ambulance only spawns at the main base. Driving it from there every time I die is not really an option (I die fairly often, since I want to get everyone back on their feet, even in the middle of a enemy filled AO). It takes a lot of time and is very boring. Currently my workarounds have been to ask vortex to sling load the ambulance or paradrop it from the blackfish, but some pilots don't own the necessary DLC or have the skill to fly them. Second workaround is to ask a zeus to summon an ambulance (Thank you chicken and Artemis), but they are not always on and I would imagine it getting pretty annoying after a while. Here is my solution. First the long drive. I suggest that a ambulance would spawn on every fob, along side the hunters or prowlers that spawn there. But I think having multiple ambulances would ruin the uniqueness of it and would ruin ambulances. So there could be some system of choosing where the ambulance spawns next, selecting between the FOBs and the base. Maybe even have the ambulance locked for a specific medic role that could choose the spawn for it. Second, change it to the IDAP ambulance. Usually when a zeus summons a ambulance it's the IDAP one and not only a much prettier looking one, it also has togglable lights and sirens, which add immersion. Unlike the spam LMB to almost stay on sirens of the regular ambulance that spawns. Also making sirens be a ON/OFF would make the drivers life a lot easier not having to spam LMB while driving and communicating. The lights just add immersion. (I don't know how much vanilla vehicles can be edited, but a bulletproof windshield could come in handy ) Thank you, please consider.
  18. Hello, I have started to play more Arma recently and really like the Invade and Annex server, I really enjoy using armored vehicles to help take over towns. Because I don't have a active driver, I end up sitting still on top of a hill around 2km away from the AO. Thus I'm far away from friendly infantry and cannot directly work with them to provide cover and fire support. I also find that if I try to help infantry by moving with them, I'm usually killed by AT missiles, since I don't have a fast way to reverse into cover. While playing on another server, I noticed they had an "AI recruitment" system, I don't think this system would work on invade and annex, but it's something. This system allowed players to have a group of AI riflemen that would hop into your vehicles. As the leader/commander of the group you could go into the gunner seat of a tank and directly drive the tank as well. This allows solo players to use tanks and armored vehicles to their fullest potential. So, I suggest a way to have a AI driver for your Tank/APC/IFV/Car, be it a recruitment system or a button in the scrollwheel menu. I think this would make vehicle players more capable of working with infantry, being a moving cover and giving fire support from the same position with them.
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