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Guard81

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Everything posted by Guard81

  1. Quick update. Bro-Nation have it up and running now on their testing/events server. It is mostly functional, but side missions will need expanding and so will the progression FOBs. PBO attached if anyone wants a look. I am aware that the arsenal could do with more restriction on the launchers and the OPFOR needs Communist Poland forces adding, but so far it's good enough for army work. InA_GM.gm_weferlingen_summer.pbo
  2. No worries. I think I may need to redo the define from scratch. I'm looking through it later this week. Edit: "mpipak75" should have read "mpiak74"
  3. Last time I had this, it was an issue with the binarization. Above solutions *should* have worked, but it looks like 3den is doing something funky....
  4. Looking back at this. RCON reports that the units cannot be spawned.
  5. I've given it a go and so far, no complaints.
  6. So far so good. Script-kiddie handler appears to be flagging enhanced movement, unfortunately. Also, I think the Vortex pilots aren't working with our ATGM helos at the moment. - EDIT: Have found the section that needs to be tweaked. fn_restrictedAircraftSeatsCheck.sqf - I need to add the relevant gunship to "private _isGunship = ( (_vehicle isKindOf "Heli_Attack_01_base_F") ||" Any idea where I can look at a fix for either of those, please?
  7. Issue resolved. Item had needless prefix "vest_" not required for items with "V_" prefix and "item_" not needed for mine detector.
  8. Okay, that little hiatus didn't last. Darn brain weasels. Have added AOs to the West German side of the boarder. Have moved main base to West Germany so we don't start off on the wrong side of the barriers, etc. Have added "splash", but this will require some additional work later on. It'll do for now. Main AO completion count reset. On my "to do" list. GMPACT.sqf needs a review. I can't see why it would be spawning less than a full squad per unit listed. Arsenal appears to be unable to see the AT and AA launchers. All of which should be accessible to LAT and HAT troops. HAT troops should also have access to the ATGM deployable static/backpack. Main base needs expanding slightly, and proper decoration. Assets at the moment are fairly minimal. Secondary FOBs need to be added and queued up. InA_GM.gm_weferlingen_summer.pbo
  9. Work stalled while I mess with Spearhead. I'll update on my next burst of hyperfocus.
  10. What I haven't done is any of the garrison building fortifications. Not sure if that's needed.
  11. Added the following to garrison spawner, Building Array: // Weferlingen buildings "land_gm_euro_01_d", "land_gm_euro_01_e", "land_gm_euro_01_w", "land_gm_euro_02_d", "land_gm_euro_02_e", "land_gm_euro_02_w", "land_gm_euro_03_d", "land_gm_euro_03_e", "land_gm_euro_03_w", "land_gm_euro_04_d", "land_gm_euro_04_e", "land_gm_euro_04_w", "land_gm_euro_05_d", "land_gm_euro_05_e", "land_gm_euro_05_w", "land_gm_euro_06_d", "land_gm_euro_06_e", "land_gm_euro_06_w", "land_gm_euro_07_d", "land_gm_euro_07_e", "land_gm_euro_07_w", "land_gm_euro_08_d", "land_gm_euro_08_e", "land_gm_euro_08_w", "land_gm_euro_09_d", "land_gm_euro_09_e", "land_gm_euro_09_w", "land_gm_euro_10_d", "land_gm_euro_10_e", "land_gm_euro_10_w", "land_gm_euro_11_d", "land_gm_euro_11_e", "land_gm_euro_11_w", "land_gm_euro_12_d", "land_gm_euro_12_e", "land_gm_euro_12_w", "land_gm_euro_13_d", "land_gm_euro_13_e", "land_gm_euro_13_w", "land_gm_euro_misc_garage_04", "land_gm_euro_dest_01", "land_gm_euro_pub_01", "land_gm_euro_office_01", "land_gm_euro_office_02", "land_gm_euro_office_03", "land_gm_euro_barracks_01", "land_gm_euro_barracks_02"
  12. Added the following AO's. AO_Behnsdorf AO_Hoedingen AO_Walbeck AO_Walbeck_Railhead AO_Weferlingen AO_Ribbensdorf AO_Belsdorf AO_Klinze AO_Seggerde AO_Eickendorf AO_Everingen AO_Ratzlingen AO_Lockstedt AO_Boesdorf AO_Gehrendorf That now covers everything to the East of the border.
  13. Thanks again, I can't really emphasise how much I appreciate you going through all this. I have updated the default loadouts for each class, and added garrison buildings to Functions/AI/fn_main_ao_garrison_spawner.sqf I can't find the Garrison Building Array right now, but I'll have another look later this week and the AO's are going to be easy enough to add over time. I'll post an update soon.
  14. Thank you for looking in to those. I was sure I had missed a few syntax errors as I'm still not confident with SQL/SQF/SQM and those bloody commas keep ending up in the wrong place. I've been doing this almost entirely through Notepad++.
  15. Right, this should have it all. I suspect the AO's aren't going to work. I've only tagged the western half of the map for those so far, so the others will need to be added later. However, this is ready for testing now. Feedback ready. Invade_&_Annex_3.gm_weferlingen_summer.zip
  16. Thanks Chicken. I'll work my way through those.
  17. Thanks Cakes. I'm working my way through the files as best I can. At the moment, it doesn't looks like the arsenal is allowing items correctly on spawn, but that might be me setting the squads up wrongly. Or it could be something with running it locally.
  18. Hi folks. I've been working on converting I&A over to Global Mobilization, but the more I do the bigger the project has become. Does anyone have a checklist of things I need to alter? I know it was done from vanilla to Vietnam (Sog PF), so it can be done. Main tripping points for me at the moment is the BLUFOR arsenal and the AO's. The latter is just time and coding, TBH, but the arsenal and class loadouts has me stumped. Any advice would be most welcome. Attached are the three files I've been working on lately. - Fenton GM I&A Arsenal GM Update to Ina_Config.hpp I&A Faction PACT GC
  19. New DLC, I know. I've been told it would take a while to set up a mission file, etc for I&A on the new map. Could you tell me how to go about it, so I can save you folks some time with an early version?
  20. OH! No I was not aware of this. Which mods, Havoc?
  21. I've had a bit of fun with this mode and the DLC so far. Would AhoyWorld be willing to dust off one of the servers for this? If so, I would also like to keep the rules and restrictions similar to the I&A mode for now, please. It's still new content and I'm not sure how buggy it could be.
  22. Hello and welcome.
  23. Eden has some lengthy processes, even for simple things. This reminds me a lot of my early programming days - Which did not go well.
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