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Rob69thID

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Everything posted by Rob69thID

  1. Thanks for the information, sir. I just want to make sure the mission runs properly. So, I removed the old code, added the new, and then I ran the mission in a LAN multiplayer game. I still didn't have FOBs marked on the map, even a couple minutes after loading. I will update this post after I have tested the map on our actual server but for now I still believe I am missing something. Would it be useful to upload any files for troubleshooting? Edit: Not seeing FOBs on our server either, and that is with the code added at the end of initserver. edit2.0: We got FOB Martin! Had to get to 8% completion. Our objective was to make sure they were working at all, I don't need them available at start, that was just a way to check that I didn't break them... Thanks for your assistance, sir.
  2. Okay so I added the text you provided to the bottom of the initserver file, and when the map loads I am not seeing any FOBs. My concern is that perhaps there is something missing that makes the FOBs not able to be triggered properly. Like I said, I'm new to this stuff so I could be mistaken. Could you or somebody else provide some additional information as to what files/folders are important to the use of the FOBs? I did see this error in Eden during a local MP mission test: I don't know if that provides insight into a potential issue. Thanks for the assistance.
  3. Alrighty. I've got some folks in the 69th that understand this script-y stuff. I'll put them on it. Thanks again!
  4. Thanks for the info, bud. Unfortunately I am not seeing where I can configure the loadout in virtual arsenal/garage... I can change camo and components but none are actually listed. Am I dumb or blind? Or both lol
  5. Hello folks, I am new to this community but have been a member of the 69th Infantry Division for 4 years. We used to run an invade and annex server and after leadership/server changes we went another route a couple years ago. Now we are coming back to the world of I&A and we are VERY happy with the work you folks have done. I am new to this whole world of mission editing and have a couple noob questions. I tried to sift through old posts for an answer but did not find anything. Per the request of some of my colleagues in the 69th, I changed the loadout of some of the starting vehicles and such, the issue is that when that vehicle is destroyed it respawns with the default loadout. Is there a simple line of code I can add to the vehicle/aircraft I edit to make it respawn with the custom loadout? I am not sure how clear that is, I'll give an example: I edited the starting base to have a Blackfoot with a different pylon setup. When the chopper is destroyed and respawns, it has the default pylon setup. I would obviously prefer it to have the custom loadout. Please advise how I can set it to respawn with the custom loadout. My other question is regarding the FOBs in I&A 3. At mission start, they do not appear on the map at all. Not even as inactivated. Is this an error due to a missing script on my end, or do we simply need to gain control of more of the map? Thanks for your time!
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