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LH5

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  1. Like
    LH5 got a reaction from MidnightRunner in Boats   
    Thanks for the suggestion.
     
    We are currently cracking open old files to see if we still have the old underwater side mission since interest has been growing for missions like this, along with looking into other potential water based side missions.
     
    If it works out you may see some new side missions and boat spawns in upcoming updates. If you don't see anything regarding the missions in change logs then that ship will have sunk 😁
  2. Thanks
    LH5 reacted to CRYPT0MASTER in Boats   
    In the Invade and Annex server on Arma 3 there is a location just south of The Main Base called "Boats" it is the ONLY area on the map that you can get a boat, but Firstly, what is the point? There are no Naval missions and very rarely do you see any missions along the coast? An improvement that I would like to see is some sort of Naval side missions, like Assault an Oil Rig and gather intel or destroy enemy boats, etc. Secondly, can we get more boat spawns e.g. 1 north of FOB Guardian and maybe 1 south of FOB Guardian. I would like to see at least 1 at every FOB or at least near to them. Boats have a lot of potential but at the moment there are no uses fir them and to me this is a shame. Boats could add a whole new experience to the community and I personally would like to see them expanded in some way in the future. 

  3. Like
    LH5 got a reaction from RiverWolf in [AWE] Frontlines Wednesday - #4 - NEXT: 05-05-21 @ 1730 UTC   
    Full list of who signed up & roles for tonight.
     

     
     
     
    Platoon: N/A open for all as per usual.
     
    ASL: Minipily
    ATL1: Shadow Knight
    ATL2: Mikael
     
    BSL: SiegeSix (RTO if no bravo)
    BTL1: N/A
    BTL2: N/A
     
    CSL: Bomer (Bravo TL if no Charlie)
     
  4. Thanks
    LH5 got a reaction from Mikael in Frontlines Feedback Thread   
    Teamspeak channels have been updated
  5. Like
    LH5 reacted to OcUK-Timo in New to the forum but an old hand on EU1   
    Hello peeps
    I've been knocking about on EU1 since the early days of ArmA3 but have been playing the franchise since OpFlash, I finally decided to join the forum after a couple of incidents I was involved in earlier today.  Not being sure of the best place to ask some questions I thought I'd say hello here and see if I get any replies from those in the know.
    Firstly I hope Chicken sees this as I told him this afternoon that I'd revenge killed someone which I know is not a good thing, so I'll just say that the guy in question had taken my vehicle and run me down with it when I tried stopping him, after a nice man revived me and I tried relocating, the perp then started to shoot the vehicle so I turned about and ran him down. Enough said on that.
    What I am interested to know if someone can tell me is what is the score with the black screen which I got after an accidental TK later on, I've not seen that before and was surprised to see it after just 2 TKs when I see so many people doing so many more.  It was unfortunate that I was beside a factory that got demolished while I was black screened and confused which caused someone else to get a TK.  Does this always happen after 2 TKs? also how many TKs does it take for someone to get banned?
    Thanks for reading this and I hope someone can offer some constructive answers.
    Cheers Timo
  6. Like
    LH5 reacted to CRYPT0MASTER in Greetings!   
    Hello, My name is CRYPT0MASTER, I have been playing on the AhoyWorld I&A for about a week now, and I am enjoying my time on there. I have already met some great people who work well and enjoy teamwork as much as I do.  I thought I would take the time to introduce myself and who I am as a player, and hopefully become an active member of this community. As well as meet some more members and maybe even join them in the I&A severs on Arma 3. 
  7. Like
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines update 19/04/2021
     
    [Tweaked] Changed scaling on objectives
    [Tweaked] Changed side mission timer to be 45 minutes
    [Tweaked] Updated cleanup scripts Fixed recycling mobile respawns
    [Fixed] DUI settings now sort properly
    [Fixed] Possible fix for 'overflow' issue
    [Fixed] Fix for unloading helicopter crates
    [Tweaked] Ambient AI will now sleep when the server is empty
    [Added] Added general resupply crates for BAF
     
  8. Like
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines update 21/04/2021
     
    [Added] Icons added to all Frontlines ACE Actions
    [Added] Weight check on arsenal exit
    [Added] Common arsenal items config
    [Added] Extra check for positive resources before completing a build
    [Added] Sprud to VDV medium vehicles
    [Added] Sector garrison mechanics, further explained in tutorial menu
     
    [Tweaked] Type of vehicles at counterattacks are now linked to threat level
    [Tweaked] Humanitarian Relief mission scaling [Tweaked] Clean up after sector is left
    [Tweaked] Radio channel chart has correct frequencies (coinciding with AW Mod update)
    [Tweaked] Zeus will now only have AllVehicles added rather then All
    [Tweaked] Capture ratio to 66%
    [Tweaked] Civ rep loss on building damage to 4% and 8% for destruction
    [Tweaked] Sector reinforcement timer increased by 5 minutes
    [Tweaked] Opfor Jet cooldown increased by 15 minutes
    [Tweaked] Max intel gained from objects reduced by 1
    [Tweaked] Added laser batteries to arsenal to try and prevent crashing issue
    [Tweaked] Counter attacks no longer surrender, instead will be deleted once area is left
    [Tweaked] Prevent variables being broadcast if no change
    [Tweaked] Factories now cap at 1000 resources stored
     
    [Fixed] Zeus 'Lose sector' action not removing factory/radio tower
    [Fixed] Unloading crates from BAF Merlin
    [Fixed] Reinforcement helicopters now patrol once paratroopers have left
    [Fixed] Bug causing towns to spawn with 2 extra squads
  9. Like
    LH5 reacted to SiegeSix in [AWE] Operation Red Dragon SATURDAY 24/04/21 @ 18:00 UTC   
    Operation Red Dragon
    Mission Length
    ~2 hours
     
    Modset
    OperationRedDragon.html
     
    Situation
    With Poseidon out of the picture the Soviets are on high alert. They are fortifying their borders and increasing their nuclear arsenal. While these fortifications were being set, an IDAP group were sent to a catastrophy site, where a town was sent under water. This group carried a powerful NATO-made generator that could supply them with power for several days. This same machine has been the reason the IDAP group has attacked last night. The US can't be known in any official capacity operating in soviet terroritory, hence why we're sent. 
     
    Friendly Forces
    CIA Black OPs unit, Airborne/Naval Special Operations
    x1 2-man Field Command (CMD, Sniper)
    x5 6-man Teams
    x1 1-man Transport Air Crew
    x1 3-man MEDIVAC Air Crew
     
    Enemy Forces
    Soviet Armed Forces, Combined Forces
    - Motorized/Mechanized Infantry
    - Armor
    - Rotary & Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    x1 angry French pilot
     
    Mission
    Our primary objective is to capture or otherwise deny the soviet's access to the generator. Secondly, Washington won't be happy about a dispute over western aid workers trapped in the Soviet Union. Bring them all home if possible.
     
    Execution
    At CMD's discretion.
    The generator cannot fall into soviet hands. Additionally we can't allow the soviet's to gain the upperhand in the diplomatic game, so rescuing the aid workers is a must.
     
    Command / Logistics
    Overall command falls on CIA Operations Chief "Overlord". Operational command falls on CMD.
    This is an off-the-book operation. We only want high value individuals (commanders, chief of operations, pilots, drivers etc.), the rest is at CMD discretion.

  10. Like
    LH5 reacted to MidnightRunner in Upcoming Friday Misisons   
    Hi All,
     
    Quick update on Friday stuff since we have had a 2 week break.
     
    Firstly Vietnam will return this Friday and continue for the next 3 to 4 weeks. Then, I have a 2 to 3 week story based set of missions, with some different mechanics than we are accustomed to but I think will make it interesting. Following this the CHADS will make their return in a new setting, to make some money while getting some payback for previous offenses against them.
     
    More info will be revealed on these in the next few weeks.
     
    Midnight
  11. Like
    LH5 reacted to Master in Hello!   
    I have been playing on the invade and annex server for quite a while with a pausee of about 3 months and play it now regulary! You see me ingame as Master but also can call me Jonathan or John. I mostly play my role as a Helo or Jet pilot and I really enjoy it! eventhough I sometimes crash my Helo by being stupid, im pretty good at flying! Hope to see you on the Server and have a great day!
  12. Like
    LH5 reacted to MidnightRunner in AWE Frontlines Ruleset   
    AWE Core Principles
     
    Community
     
    We are a group of like-minded players who enjoy playing authentic modded military missions together. We are all in this together as part of the single whole that is AWE. Without you, the server would not exist. Respect each other and be open-minded about other ways to enjoy the game -- work together to the best of your ability.
     
    Maturity
     
    As such, we expect a certain degree of maturity to ensure that co-operation and respect are looked after. Conflicts between players must not be allowed to interfere with gameplay, so leave your differences at the door and do not act rashly when faced with them.
     
    Structure
     
    What we aim for can only be achieved with apt organisation. For the best results, there must be a commanding element in place and everyone must follow their orders. 
     
    Fun & Fairness
     
    The environment of AWE is like any of our servers, a welcoming one. Enjoy yourselves, make the most of what you find and help enhance the gameplay for everyone else. As a commanding element, your job includes creating an inclusive environment where everyone gets to play fairly and nobody is disadvantaged.
     
    Rules
     
    Upon entering the server, you are agreeing to abide by the rules set forth by AhoyWorld. The general rules of AhoyWorld apply. Examples are provided for clarity but are not exhaustive.
    Obey the Chain of Command. Admins > Platoon Commander > Squad Leader > Team Leader > any other role. Armour and Air crews rank at or below Team Leaders depending on the circumstances. Do not take a command slot without the intention of playing it as a command role. We do not expect Platoon Commanders to lead the charge on the front line.  
    Respect your fellow players; never harm them. Do not fire on targets you have not identified as hostile. Intentional or revenge teamkills will be sanctioned harshly. Apologise for accidental teamkills. Griefing, abuse of the medical system or other tactics that bring other players into harm's way fall into this category.  
    In addition to the following rules specific to AWE Frontlines, the rules governing all games played on AhoyWorld are applicable, found here: 
     
    The following are the rules of AWE Frontlines.
     
    Acting Command may override these rules if the situation calls for it.
     
    General
     Play your role and perform the functions required by it Use equipment that is appropriate for your role and always have equipment required for your role to function Example of unacceptable use of equipment: Medic with marksman rifle, an LMG with a sniper scope, carrying excessive medical supplies as a non-medic, etc. The use of enemy assets is to be done in accordance with the following guidance, where this is unclear refer to a member of staff or the highest person in the COC for clarification. The use of clothing such as enemy uniforms, vests, and helmets is forbidden. Enemy Weapons and offensive equipment are to only be used when necessary, ie: when resupply is unavailable. Enemy vehicles are fine to use as it is in line with the mission. However, the use of vehicles from the current player faction should be prioritised where possible. If you are a squad leader, ensure you have the means to communicate with commanding elements and other elements in the field, i.e., Long Range Radio on the appropriate channel Stick with your team and never lonewolf Players must seek permission from the appropriate chain of command before utilising vehicles captured in the battlefield. Failure to seek permission from command or assuming command would give permission will be seen as a violation of the rule. Slot up in a sensible order Prioritise infantry teams Support roles are to be filled secondary to infantry roles. An exception to this are aircrews. There must be one full infantry squad before support roles can be taken. This rule is not applicable to a server population under 5. The second vehicle crew (Anvil) must only be filled when there are two infantry squads active and after the first vehicle crew is filled. Group composition should follow the lobby structure, unless Acting Command or the flow of gameplay demand otherwise Know your limits and skills, and choose slots accordingly If you do not know how to use a role effectively, reconsider the slot Learn gradually, e.g., lead a team before you lead a squad Permissions In-game permissions such as building, recycling, and vehicle permissions are handled by the mission.  Be mindful of the strategic situation If you create too much awareness, it will lead to a counter attack. Clean up your own mess. Same for civilian reputation. Do not go levelling civilian towns and leave others to clean up after you. Respect the time that others put in Only take what is needed for the current objectives. If you take an asset from base and die, find a way to recover it before taking another DO NOT waste resources. Don't build items just for the sake of it or to avoid walking, and always consult with command elements first DO NOT build FOB's with limited numbers online. This is a community effort to be done with input from Command and as many players as possible, as this has long-term effects on the mission. Large objectives such as capital cities and large military installations are only to be attacked when you have at least one full infantry squad (9 infantry) to preserve the enjoyment of the wider player base. Play the mission Exploiting bugs, glitches, loopholes, exploits, … for personal gain is not permitted. If you find an example of this, please report it either on the relevant feedback thread or to a member of staff so it can be fixed  
    Communication
     
    Use preset radio frequencies unless Command directs otherwise The radio is to be used for important transmissions only unless directed otherwise Any chit-chat should be had on local / direct Side channel is only to be used in emergencies. If you must use text channel for anything else stick to group, vehicle and direct channel You must communicate orders in a clear, effective and short manner. Always keep your commanding elements informed of your situation  
    Tasking and Commanding
     
    Ensure all elements are tasked fairly and incorporated in your plan Do not abuse your powers to create an advantage for yourself or individuals  
    Where a player contravenes our rules, administrative staff may choose to enforce them with a sanction. Typically, staff will apply a sanction in the following order:
    Warn the player that they have violated the particular rule Kick the player for violating the rule, or repeatedly violating the rule Ban the player for violating the rule, or repeatedly violating the rule   Depending on the severity of the infraction, administrative sanctions may be applied in any order: a player may be immediately kicked or banned if the offence is sufficiently severe.
     
    If you disagree with a rule or decision, bring it up so it may be resolved in a constructive manner. Any ambiguity can be clarified as needed, but administrative staff will always have the final word regarding the clarification of the situation.
     
  13. Thanks
    LH5 reacted to Stanhope in [AWE] Liberation WEDNESDAY 14/04/21 @ 17:30 UTC   
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
    https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    British Armed Forces
    Opposing Forces
    Middle Eastern Militia
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command at the start of the gamenight
     

     
  14. Like
    LH5 got a reaction from Lindi in Addition of the Discord Rich Presence mod   
    Today I can announce that Discord Rich Presence has been added to the optional client side mods list for EU 1 & EU 3/AWE.
    All available client side mod posts will be updated momentarily.
     
    Discord Rich Presence: https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159
     
    This tiny mod will allow you to show off to the world through your discord game activity bar that you are playing on AhoyWorld servers, examples below. 
     
     
    However this will only work if you have your discord open and game activity setting enabled (this is on by default)
     
     
     
     
    For mission makers I have attached a updated version of the AW Gamenight Framework that includes the required code for this mod to fully work. If you already have a mission or two premade and would rather add the code directly to your mission PM myself and I can send it to you with directions. (this will also be added to the AW Framework event post)
     
    VR_Template_Feb_20.vr.zip
     
     
    This mod is but a small way to show how much you are enjoying our servers, so if you are an avid discord user and want to show some support I highly recommend enabling this mod when you play
     
    Regards, 
     
    LH5
  15. Like
    LH5 got a reaction from RiverWolf in Addition of the Discord Rich Presence mod   
    Today I can announce that Discord Rich Presence has been added to the optional client side mods list for EU 1 & EU 3/AWE.
    All available client side mod posts will be updated momentarily.
     
    Discord Rich Presence: https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159
     
    This tiny mod will allow you to show off to the world through your discord game activity bar that you are playing on AhoyWorld servers, examples below. 
     
     
    However this will only work if you have your discord open and game activity setting enabled (this is on by default)
     
     
     
     
    For mission makers I have attached a updated version of the AW Gamenight Framework that includes the required code for this mod to fully work. If you already have a mission or two premade and would rather add the code directly to your mission PM myself and I can send it to you with directions. (this will also be added to the AW Framework event post)
     
    VR_Template_Feb_20.vr.zip
     
     
    This mod is but a small way to show how much you are enjoying our servers, so if you are an avid discord user and want to show some support I highly recommend enabling this mod when you play
     
    Regards, 
     
    LH5
  16. Haha
    LH5 got a reaction from Jonas in marcon   
    Just a FYI, the ban will be automatically lifted in 157 minutes (from time of posting). Exactly 3 days since the 3 day ban was applied.
  17. Like
    LH5 got a reaction from SiegeSix in Addition of the Discord Rich Presence mod   
    Today I can announce that Discord Rich Presence has been added to the optional client side mods list for EU 1 & EU 3/AWE.
    All available client side mod posts will be updated momentarily.
     
    Discord Rich Presence: https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159
     
    This tiny mod will allow you to show off to the world through your discord game activity bar that you are playing on AhoyWorld servers, examples below. 
     
     
    However this will only work if you have your discord open and game activity setting enabled (this is on by default)
     
     
     
     
    For mission makers I have attached a updated version of the AW Gamenight Framework that includes the required code for this mod to fully work. If you already have a mission or two premade and would rather add the code directly to your mission PM myself and I can send it to you with directions. (this will also be added to the AW Framework event post)
     
    VR_Template_Feb_20.vr.zip
     
     
    This mod is but a small way to show how much you are enjoying our servers, so if you are an avid discord user and want to show some support I highly recommend enabling this mod when you play
     
    Regards, 
     
    LH5
  18. Like
    LH5 got a reaction from WinterMute in Addition of the Discord Rich Presence mod   
    Today I can announce that Discord Rich Presence has been added to the optional client side mods list for EU 1 & EU 3/AWE.
    All available client side mod posts will be updated momentarily.
     
    Discord Rich Presence: https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159
     
    This tiny mod will allow you to show off to the world through your discord game activity bar that you are playing on AhoyWorld servers, examples below. 
     
     
    However this will only work if you have your discord open and game activity setting enabled (this is on by default)
     
     
     
     
    For mission makers I have attached a updated version of the AW Gamenight Framework that includes the required code for this mod to fully work. If you already have a mission or two premade and would rather add the code directly to your mission PM myself and I can send it to you with directions. (this will also be added to the AW Framework event post)
     
    VR_Template_Feb_20.vr.zip
     
     
    This mod is but a small way to show how much you are enjoying our servers, so if you are an avid discord user and want to show some support I highly recommend enabling this mod when you play
     
    Regards, 
     
    LH5
  19. Thanks
    LH5 got a reaction from Lindi in marcon   
    Just a FYI, the ban will be automatically lifted in 157 minutes (from time of posting). Exactly 3 days since the 3 day ban was applied.
  20. Like
    LH5 got a reaction from Art3misZA in Addition of the Discord Rich Presence mod   
    Today I can announce that Discord Rich Presence has been added to the optional client side mods list for EU 1 & EU 3/AWE.
    All available client side mod posts will be updated momentarily.
     
    Discord Rich Presence: https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159
     
    This tiny mod will allow you to show off to the world through your discord game activity bar that you are playing on AhoyWorld servers, examples below. 
     
     
    However this will only work if you have your discord open and game activity setting enabled (this is on by default)
     
     
     
     
    For mission makers I have attached a updated version of the AW Gamenight Framework that includes the required code for this mod to fully work. If you already have a mission or two premade and would rather add the code directly to your mission PM myself and I can send it to you with directions. (this will also be added to the AW Framework event post)
     
    VR_Template_Feb_20.vr.zip
     
     
    This mod is but a small way to show how much you are enjoying our servers, so if you are an avid discord user and want to show some support I highly recommend enabling this mod when you play
     
    Regards, 
     
    LH5
  21. Like
    LH5 got a reaction from Marcon in marcon   
    Just a FYI, the ban will be automatically lifted in 157 minutes (from time of posting). Exactly 3 days since the 3 day ban was applied.
  22. Haha
    LH5 got a reaction from Noah_Hero in marcon   
    Just a FYI, the ban will be automatically lifted in 157 minutes (from time of posting). Exactly 3 days since the 3 day ban was applied.
  23. Like
    LH5 reacted to Stanhope in [AWE] Liberation WEDNESDAY 07/04/21 @ 17:30 UTC   
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
    https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    British Armed Forces
    Opposing Forces
    Saharani Defence Forces
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command at the start of the gamenight
     

     
  24. Thanks
    LH5 reacted to WinterMute in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  25. Thanks
    LH5 reacted to Norris in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for 3.3.70. It will go live after the restart on 03/10/2021.
     
    [Added] Vehicle Repair/Rearm/Refuel pads now handles attached turrets
    [Added] Safe delete function
    [Added] Zeus hotkey to un-flip vehicle (Shift+F)
    [Added] Zeus hotkey for vehicle repair/rearm/refuel (Shift+R)
    [Tweaked] Zeus assignment
    [Tweaked] Vehicles no longer respawn if close to any base/FOB
    [Tweaked] Vehicle positions at FOB Marathon (Stadium)
    [Tweaked] BLUFOR Shikra loadouts
    [Tweaked] Reward vehicle spawn positions
    [Tweaked] OPFOR jet spawning positions
    [Tweaked] Unify skins for friendly OPFOR air assets (Grey/GreyHex)
    [Tweaked] Ghost hawk turret actions
    [Tweaked] Backend logging
    [Tweaked] Added initial timer before Artillery starts engaging
    [Fixed] Zeus spawned units transfer to HC
    [Fixed] Copilot controls in helis/VTOLs
    [Fixed] Heli/plane missing weapons related to incompatible weapons
    [Fixed] Rewards with attached turrets now gets destroyed when turret is killed
     
    Hotfix:
    - [Tweaked] Added initial delay in SubObjs Command and Comms
    - [Fixed] Zeus assignment
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