Jump to content

LH5

AW Admin
  • Posts

    674
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Reputation Activity

  1. Like
    LH5 got a reaction from Schubz in Memories of Mikael   
    Many of us have clips, screenshots & audio clips of the great times we all had with Mikael.
     
    Time to share them in this thread so we can all look back on those moments. 
     
    At the end we can look at compiling these clips into one large montage.
     
     
  2. Like
    LH5 got a reaction from Schubz in Memories of Mikael   
    To start, the last clip I have from the last Frontlines Wednesday. Will be taking a dive into everything I have later on this week.
     
     
  3. Like
    LH5 got a reaction from RiverWolf in Memories of Mikael   
    To start, the last clip I have from the last Frontlines Wednesday. Will be taking a dive into everything I have later on this week.
     
     
  4. Like
    LH5 got a reaction from RiverWolf in Memories of Mikael   
    Many of us have clips, screenshots & audio clips of the great times we all had with Mikael.
     
    Time to share them in this thread so we can all look back on those moments. 
     
    At the end we can look at compiling these clips into one large montage.
     
     
  5. Like
    LH5 got a reaction from MidnightRunner in Memories of Mikael   
    To start, the last clip I have from the last Frontlines Wednesday. Will be taking a dive into everything I have later on this week.
     
     
  6. Like
    LH5 got a reaction from Bomer in Memories of Mikael   
    Many of us have clips, screenshots & audio clips of the great times we all had with Mikael.
     
    Time to share them in this thread so we can all look back on those moments. 
     
    At the end we can look at compiling these clips into one large montage.
     
     
  7. Like
    LH5 got a reaction from Bomer in Memories of Mikael   
    To start, the last clip I have from the last Frontlines Wednesday. Will be taking a dive into everything I have later on this week.
     
     
  8. Haha
    LH5 reacted to Havoc in Memories of Mikael   
  9. Sad
    LH5 reacted to Sfinx in Mikael   
    Dear members of Ahoy World,
     
    It is with great sadness that I have to inform you of the passing of @Mikael on Friday July 15.
    He was involved in an motorcycle accident and succumbed to his injuries.
     
    I know Mikael was a big part of you community and he often talked about how much enjoyed the ARMA sessions he had with you all.
     
    I will come back with more information about the funeral arrangements when I get them.
     
    **Update
    The funeral will be held July 26.
    There has also been created a memorial page for Mikael LINK (page is in Norwegian). Here you can light a candle and leave your name ( Tenn et lys ) or write some words in his memory ( Skriv et minneord ) 
     
    And thank you all for your kinds words, it is really appreciate. He will truly be missed by all those who were lucky enough to know him  ❤️ 
  10. Like
    LH5 got a reaction from Damo3D in Invade & Annex DLC Maps Version History & Feedback thread   
    Invade & Annex 3.4.18 Change log:
     
    - [Added] AdminChannel addition in Zeus tools
    - [Added][Cam Loa Nam] PF 1.2 assets and equipment
    - [Fixed] TK auto kicking
    - [Fixed] Reward spawning RE issue
    - [Fixed][Cam Loa Nam] Teleport to Carrier
    - [Tweaked] Conditional HC transfer
    - [Tweaked] Kill messages
    - [Tweaked] Field Repair/Refuel actions
    - [Tweaked] Zeus checking function
    - [Tweaked] Vehicle respawn script logging
  11. Like
    LH5 got a reaction from Damo3D in [AWE] Frontlines Wednesday - 29/06/2022 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  12. Like
    LH5 got a reaction from Pvt. Zwerger in [DCS] AhoyWorld vs The USSR: Border Patrol - 11/06/2022 @ 18:00 UTC   
    AhoyWorld vs The USSR  

    Situation
    In an unexpected series of events last night Russia flipped its name plate during a UN security council meeting and announced to the world it will once again be known as the USSR and closed its borders.
     
    The country splintered and land grabs took place. Crimea and a portion of Russia have been acquired by Ukraine and opened to the world for assistance in the new lukewarm war. A Frontline has formed on the new borders and a multi nation coalition named "AhoyWorld" is charged with fighting this new old enemy in the Caucasus region.
     
    Checkpoints and FARPS have been established across the border, the USSR has been sending artillery, jets, helicopters and small numbers of armoured units across to attack the AW checkpoints. Fortunately for us the USSR has a major logistical problem preventing any major action for now.
     
    24/7 airborne patrols have been ordered to combat these attacks.
     
    Mission
    Conduct a border patrol.
     
     
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mod/Map:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
    Caucuses
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x2 US F/A-18C
    x2 US F-16 
    x2 Su-25T
    x1 Observer ATC/GCI
    x1 JTAC operator
    x1 Tactical Commander
     
    Requested player slots
     
     
    Respawn jets available.
    - Airfield based jet hot started on the ground
    - Carrier based hot started on carrier
    - Helicopters hot started at FARP London
     
    Want your own custom slot with requested module and country of origin comment on the post.
     
    Targets & Threats
     
    AAA Variety of jets & helicopters ground assets  
    Required weapon employments
     
    Air to Air & Air to ground Weapons of choice.
     
    Restricted Weapons
     
    N/A  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
    Current starting airfields and carrier:
    - Anapa
    - CVN 74
    - CVN 71
    - Tarawa
     
    Flights will take off and orbit respective airfield or carrier until all flights are in the air Flights will travel to designated targets Upon completion of goals flights will RTB  
     
    Required Skills:
    Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling  
  13. Like
    LH5 got a reaction from Pvt. Zwerger in [DCS] Pacific Confrontation - 28/05/2022 @ 18:00 UTC   
    Pacific Confrontation
    Situation
    Following yesterdays engagements all governments involved have been in intense talks. Neither side is declaring war, merely a dispute. 
    During the fighting yesterday another submarine and group of patrol boats slipped past our sensors, raided and seized control of a US volcanic research facility on the island of Anatahan.
     
    All governments involved have been hush hush about why a volcanic research facility would be a military target. Fortunately for us we are in the chain of command and know that the volcanic research facility is just a cover for a missile test site. The facility was set up for testing of cruise missile intercept capability's of the NASAMS system, we have to assume the Chinese now control said system.
     
    A Type 071 Amphibious Transport Dock and its escort, a type 052B Destroyer is making haste for the island. Presumably to reinforce the Chinese defences and to load the larger items from the facility. We have observed helicopters flying from the ships to the island with sling loaded cargo, presumably smaller Chinese defensive systems.
    Mission
    Retake the facility with minimal damage to infrastructure & prevent the incoming amphibious landing ship from arriving at the island.
    Remember outside our exclusion zone is international waters/airspace.
     
    THIS MISSION REQUIRES MARIANA ISLANDS
    ITS FREEreal estate
     
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mod/Map:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
    Marianas: 32.82GB FREE
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x1 US Navy F-14
    x4 Australian F/A-18C
    x4 US Navy F/A-18C
    x2 US Airforce F-16
    x2 JASDF F-16
    x2 JASDF F-15
    x4 USMC AV-8B
    x2 New Zealand Gazelle (L&M) CSAR
    x1 US Navy UH-1H CSAR
    x1 US Army AH-64D
    x2 US Airforce A-10CII
    x2 Su-25T
    x1 Observer ATC/GCI
     
    Respawn jets available.
    - Airfield based fast jet respawns are hot started at Saipan Intl. (FC3 jets excluded)
    - Helicopter and slower jets are air started 10-30 nm away from WP 2.
    - Carrier based respawn jets are air started at bullseye with an antishipping loadout. (F-14 has CAP loadout)
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 27/05/2022
     
    Targets & Threats
     
    Anatahan Island x2 patrol boat x1 Submarine x1 NASAMS site unknown numbers of Chinese infantry and equipment Various captured US equipment Incoming amphibious landing ship Type 071 Type 052B  
    ROE
    Do not fire unless fired upon outside of our borders. Weapons free within our borders  
    Required weapon employments
     
    Air to Air & Air to ground Weapons of choice.
     
    Restricted Weapons
     
    CBU 97 CBU 105  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
    WP1 at Saipan Intl
    WP2 at Anatahan Island
     
    Flights will take off from Airfields or carriers and orbit until all flights have taken off then head for targets.  
     
    Required Skills:
    Carrier Take off & Landing (Helicopters, AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling  
    Due to asset limitations Russian and German flagged vehicles are to be considered Chinese. 
     
    2/3
  14. Like
    LH5 got a reaction from possiblyEOD in Georgian Intervention pt.4 [FINAL] - DCS gamenight 14/05/2022 @ 18:30 UTC   
    Georgian Intervention pt.4 [FINAL]

     
    Situation
    After 20 days of almost purely air combat the focus has turned to the ground. American and Georgian ground forces have amassed to face the Russian ground forces at Krymsk, Its shaping up to be a hell of a fight.
     
    Our ground forces are outnumbered and counting on CAS taking off from Gelendzhik to help them win this battle. Unfortunately for us the weather is terrible, cloudy and raining with a base of 9000ft. Our side wont be the only ones with CAS in the air.
     
    While the carrier group would send their jets to assist, a giant bomber formation is barrelling south directly towards the carrier group. All available carrier jets have been sent to intercept.
    Mission
    Provide CAS for the ground forces at Krymsk and protect the carrier group.
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x4 Frogfoot - SEAD/Strike
    x2 AV-8B - Strike
    x2 A-10CII - Strike
    x4 F-14B - CAP (x2 free carrier, x2 SC)
    x2 F-15 - CAP 
    x4 F-16 - SEAD/Strike/CAP
    x8 F/A-18C - CAP/Strike (x4 free carrier, x4 SC)
    x1 AJS37 - Strike 
    x2 M-2000C - Strike/CAP
    x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 
    x4 AH-64D - Strike 
    x1 Ka-50 - Strike 
    x1 SA342M - Strike 
    x1 SA342Mistral - CSAR/Escort
    x1 Mi-24P - CSAR/Strike 
    x1 SA342L - CSAR 
    x1 Mi-8 - CSAR 
    x1 UH-1H - CSAR 
    x1 Observer - GCI/ATC Callsign: Magic
    x1 Tactical CMDR
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 12/05/2022
     
    Respawn slots not to be used unless you have passed WP2 and died.
     
    Targets and Threats
     
    Primary Targets:
    CAS targets provided by JTAC's
    Incoming bombers
     
    Secondary Targets:
    Anything hostile
     
    Known Threats:
    SAM/AAA
    Antishipping bombers
    Various Russian CAS assets
     
    A reaper drone was sent out to recon the battlefield at night, as soon as EWR detected it the sky was filled with flak, expect the same during the fight.
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
    M-2000C: AG weapons of choice & AG weapons of choice
    AJS37: AG weapons of choice
    JF-17: AG weapons of choice & AA weapons of choice
    Helicopters: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 restricted to x2 single pylons GBU-6 SFW  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
     
    Flights will take off and orbit their airfield until all flights are up The F-14's & F/A-18s will head to CWP 1, and intercept the bombers. Airfield based aircraft will head to the battlefield at waypoint 3 and provide CAS returning to airfield or FARP (WP2) for rapid rearms then re-join the fight. (this will be an intense fight with very short travel times, respawn jets will be hot start on runway to enable custom loadouts on respawn) Once carrier jets have completed their task they will return to either carrier or airfield for rearm and join the CAS effort. (carrier respawn jets will be bases at Gelendzhik, the bomber intercept mission is a one life deal.) Upon the capture of Krymsk or defeat of our ground forces flights will RTB.  
     
    Required Skills:
    Airfield Take off & landing Carrier Take off & Landing (F-14, F/A-18, AV-8B & helicopters) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling Cruise missile intercept  
    This may be the end of the first campaign but it is just the beginning of many more hopefully. Thank you to all who have played and continue to play, its been awesome. I look forward to the next.
     
    I will put out a post in DCS subsection regarding my next campaign.
  15. Like
    LH5 got a reaction from Toasted_Bread_Slice in Georgian Intervention pt.4 [FINAL] - DCS gamenight 14/05/2022 @ 18:30 UTC   
    Georgian Intervention pt.4 [FINAL]

     
    Situation
    After 20 days of almost purely air combat the focus has turned to the ground. American and Georgian ground forces have amassed to face the Russian ground forces at Krymsk, Its shaping up to be a hell of a fight.
     
    Our ground forces are outnumbered and counting on CAS taking off from Gelendzhik to help them win this battle. Unfortunately for us the weather is terrible, cloudy and raining with a base of 9000ft. Our side wont be the only ones with CAS in the air.
     
    While the carrier group would send their jets to assist, a giant bomber formation is barrelling south directly towards the carrier group. All available carrier jets have been sent to intercept.
    Mission
    Provide CAS for the ground forces at Krymsk and protect the carrier group.
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x4 Frogfoot - SEAD/Strike
    x2 AV-8B - Strike
    x2 A-10CII - Strike
    x4 F-14B - CAP (x2 free carrier, x2 SC)
    x2 F-15 - CAP 
    x4 F-16 - SEAD/Strike/CAP
    x8 F/A-18C - CAP/Strike (x4 free carrier, x4 SC)
    x1 AJS37 - Strike 
    x2 M-2000C - Strike/CAP
    x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 
    x4 AH-64D - Strike 
    x1 Ka-50 - Strike 
    x1 SA342M - Strike 
    x1 SA342Mistral - CSAR/Escort
    x1 Mi-24P - CSAR/Strike 
    x1 SA342L - CSAR 
    x1 Mi-8 - CSAR 
    x1 UH-1H - CSAR 
    x1 Observer - GCI/ATC Callsign: Magic
    x1 Tactical CMDR
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 12/05/2022
     
    Respawn slots not to be used unless you have passed WP2 and died.
     
    Targets and Threats
     
    Primary Targets:
    CAS targets provided by JTAC's
    Incoming bombers
     
    Secondary Targets:
    Anything hostile
     
    Known Threats:
    SAM/AAA
    Antishipping bombers
    Various Russian CAS assets
     
    A reaper drone was sent out to recon the battlefield at night, as soon as EWR detected it the sky was filled with flak, expect the same during the fight.
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
    M-2000C: AG weapons of choice & AG weapons of choice
    AJS37: AG weapons of choice
    JF-17: AG weapons of choice & AA weapons of choice
    Helicopters: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 restricted to x2 single pylons GBU-6 SFW  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
     
    Flights will take off and orbit their airfield until all flights are up The F-14's & F/A-18s will head to CWP 1, and intercept the bombers. Airfield based aircraft will head to the battlefield at waypoint 3 and provide CAS returning to airfield or FARP (WP2) for rapid rearms then re-join the fight. (this will be an intense fight with very short travel times, respawn jets will be hot start on runway to enable custom loadouts on respawn) Once carrier jets have completed their task they will return to either carrier or airfield for rearm and join the CAS effort. (carrier respawn jets will be bases at Gelendzhik, the bomber intercept mission is a one life deal.) Upon the capture of Krymsk or defeat of our ground forces flights will RTB.  
     
    Required Skills:
    Airfield Take off & landing Carrier Take off & Landing (F-14, F/A-18, AV-8B & helicopters) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling Cruise missile intercept  
    This may be the end of the first campaign but it is just the beginning of many more hopefully. Thank you to all who have played and continue to play, its been awesome. I look forward to the next.
     
    I will put out a post in DCS subsection regarding my next campaign.
  16. Like
    LH5 got a reaction from Havoc in Georgian Intervention pt.4 [FINAL] - DCS gamenight 14/05/2022 @ 18:30 UTC   
    Georgian Intervention pt.4 [FINAL]

     
    Situation
    After 20 days of almost purely air combat the focus has turned to the ground. American and Georgian ground forces have amassed to face the Russian ground forces at Krymsk, Its shaping up to be a hell of a fight.
     
    Our ground forces are outnumbered and counting on CAS taking off from Gelendzhik to help them win this battle. Unfortunately for us the weather is terrible, cloudy and raining with a base of 9000ft. Our side wont be the only ones with CAS in the air.
     
    While the carrier group would send their jets to assist, a giant bomber formation is barrelling south directly towards the carrier group. All available carrier jets have been sent to intercept.
    Mission
    Provide CAS for the ground forces at Krymsk and protect the carrier group.
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x4 Frogfoot - SEAD/Strike
    x2 AV-8B - Strike
    x2 A-10CII - Strike
    x4 F-14B - CAP (x2 free carrier, x2 SC)
    x2 F-15 - CAP 
    x4 F-16 - SEAD/Strike/CAP
    x8 F/A-18C - CAP/Strike (x4 free carrier, x4 SC)
    x1 AJS37 - Strike 
    x2 M-2000C - Strike/CAP
    x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 
    x4 AH-64D - Strike 
    x1 Ka-50 - Strike 
    x1 SA342M - Strike 
    x1 SA342Mistral - CSAR/Escort
    x1 Mi-24P - CSAR/Strike 
    x1 SA342L - CSAR 
    x1 Mi-8 - CSAR 
    x1 UH-1H - CSAR 
    x1 Observer - GCI/ATC Callsign: Magic
    x1 Tactical CMDR
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 12/05/2022
     
    Respawn slots not to be used unless you have passed WP2 and died.
     
    Targets and Threats
     
    Primary Targets:
    CAS targets provided by JTAC's
    Incoming bombers
     
    Secondary Targets:
    Anything hostile
     
    Known Threats:
    SAM/AAA
    Antishipping bombers
    Various Russian CAS assets
     
    A reaper drone was sent out to recon the battlefield at night, as soon as EWR detected it the sky was filled with flak, expect the same during the fight.
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
    M-2000C: AG weapons of choice & AG weapons of choice
    AJS37: AG weapons of choice
    JF-17: AG weapons of choice & AA weapons of choice
    Helicopters: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 restricted to x2 single pylons GBU-6 SFW  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
     
    Flights will take off and orbit their airfield until all flights are up The F-14's & F/A-18s will head to CWP 1, and intercept the bombers. Airfield based aircraft will head to the battlefield at waypoint 3 and provide CAS returning to airfield or FARP (WP2) for rapid rearms then re-join the fight. (this will be an intense fight with very short travel times, respawn jets will be hot start on runway to enable custom loadouts on respawn) Once carrier jets have completed their task they will return to either carrier or airfield for rearm and join the CAS effort. (carrier respawn jets will be bases at Gelendzhik, the bomber intercept mission is a one life deal.) Upon the capture of Krymsk or defeat of our ground forces flights will RTB.  
     
    Required Skills:
    Airfield Take off & landing Carrier Take off & Landing (F-14, F/A-18, AV-8B & helicopters) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling Cruise missile intercept  
    This may be the end of the first campaign but it is just the beginning of many more hopefully. Thank you to all who have played and continue to play, its been awesome. I look forward to the next.
     
    I will put out a post in DCS subsection regarding my next campaign.
  17. Like
    LH5 got a reaction from Pvt. Zwerger in Georgian Intervention pt.3 - DCS gamenight 07/05/2022 @ 18:30 UTC   
    Georgian Intervention pt.3

    Situation
    All strikes along the coast were successful and a US carrier group has safely entered the Black sea.
     
    Sochi-Adler was hit hard by cruise missile strikes, Russian forces withdrew allowing Georgian forces to push and take the airfield allowing our ground based jets to operate closer to the objective. 
     
    The majority of Russia's high readiness jets have been destroyed leaving a low number of poorly armed & older jets to fight. With active anti shipping missiles destroyed the Russian reserves are being shipped into Gelendzhik through a known shipping route. This is a major threat to the carrier group, they can not be allowed to make landfall. 
     
    F-14's & F/A-18's will head for the ships while helicopters will launch from the Tarawa and with support from ground based jets head to the port and destroy the infrastructure that would allow the offloading of these lethal weapons.
    Mission
    Destroy Russian supply ships and port infrastructure.
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x4 Frogfoot - SEAD/Strike
    x2 AV-8B - Strike
    x2 A-10CII - Strike
    x4 F-14B - CAP (x2 free carrier, x2 SC)
    x2 F-15 - CAP 
    x4 F-16 - SEAD/Strike/CAP
    x8 F/A-18C - CAP/Strike (x4 free carrier, x4 SC)
    x1 AJS37 - Strike 
    x2 M-2000C - Strike/CAP
    x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 
    x4 AH-64D - Strike 
    x1 Ka-50 - Strike 
    x1 SA342M - Strike 
    x1 SA342Mistral - CSAR/Escort
    x1 Mi-24P - CSAR/Strike 
    x1 SA342L - CSAR 
    x1 Mi-8 - CSAR 
    x1 UH-1H - CSAR 
    x1 Observer - GCI/ATC Callsign: Magic
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 05/05/2022
     
    Respawn slots available at WP2 (not to be used unless you have passed WP2 and died)
     
    Targets and Threats
     
    Primary Targets:
    Supply Ships
    Port infrastructure 
     
    Secondary Targets:
    Any Russian ships in port
     
    Known Threats:
    SAM/AAA
    EWR
    Various Russian CAP assets
     
    A supportive fisherman has sent us this photo.
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
    M-2000C: AG weapons of choice & AG weapons of choice
    AJS37: AG weapons of choice
    JF-17: AG weapons of choice & AA weapons of choice
    Helicopters: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 GBU-6 SFW AIM-54 x4  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
     
    Flights will take off and orbit their airfield until all flights are up The F-14's & F/A-18s will head to CWP 1, search and destroy the supply ships. Tarawa & airfield based aircraft will head to the port and engage the facility's.  Once carrier jets have destroyed the supply ships they will return and land on the carriers (if done in a timely manner, rearm and assist the port strike) Upon completions of strikes all flights will return to home carrier/airfield.  
     
    Required Skills:
    Airfield Take off & landing Carrier Take off & Landing (F-14, F/A-18, AV-8B & helicopters) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling
  18. Like
    LH5 reacted to trulyTommy in [GUIDE] Resupplying the troops   
    What happens when the troops on the ground have been fighting tirelessly for too long? They run out of ammo and general supplies like medkits, explosives, etc. To save a trip for the squad back to the base to restock, they can request a resupply drop filled with custom items that the squad needs or a general multi-purpose pre-filled option. This guide will cover the two types of resupply drops, how to carry them out and also talk about the pros and cons of each. I have given each method a self-explanatory codename only used in this guide so it's easier to reference them.
     
    Method 1
    SPECIAL DELIVERY
    Pros:
    Can accomodate custom requirements (missiles, mortar backpacks, static launchers, etc) Cons:
    Can only be loaded from main base (very far to most objectives) Slingloading is flimsy so need to take time hooking Harder to indicate it's precise location when unhooked in the air (can bounce and roll when airdropped) Takes time to load the supplybox  
    Obtain any helicopter capable of slingloading.
    Majority of the larger sized helicopters are capable of slingloading. If you are unsure if your helicopter can slingload you can check by looking for the hook icon in the top left hud element whilst inside a helicopter. I will be using the UH-80 Ghost Hawk.
     
     
    Navigate to the main base Supply Crates zone.
    Area is outlined in the image below. This is the only place available where an empty supply crate spawns which can be filled with ease.
     
    Location of Supply Crates zone at main base:
     
    Overlook of what the area looks like:
     
    Use the arsenal to fill the supply crate with whatever supplies necessary.
    Grab any backpack with a decent load stat and use the arsenal (soldier standing near the 3 supply crates) to select what you need and then transfer it to the single supply crates closest to the landing pad.
     
    Soldier NPC who acts as an arsenal:
     
    Transferring example supplies from backpack to supply crate closest to the landing pad.
     
    Open the slingload panel, fly above the loaded supply crate and hook onto the crate.
    If you do not know how to slingload I recommend seeing a separate introduction tutorial about this.
     
    Opened slingload panel with indication of a slingable object nearby (green dot):
     
    Supply crate hooked to helicopter.
     
    Fly to suitable drop location, land or airdrop the supply crate and mark its location.
    Ensure you mark an accurate location so the crate is easier to find. You can use the ping ability to ping the crate on the ground from your helicopter and then mark the ping on your map using map tools although you can always estimate a location too.
     
    Landed crate at drop location:
     
    Marked drop location on the map:
     
     
    Method 2
    EVERYDAY PACKAGE
    Pros:
    Very available (can be loaded from any FOB) Takes less time to load and drop (no need for fiddly slingloading) Drops with orange flare for clear location indicator (in intense situations) Cons:
    Can only contain the default pre-set general supplies (cannot be adjusted)  
    Obtain any helicopter capable of loading a supplybox from base landing pads.
    I am still unsure of which helicopters are capable of this however assume it is only helicopters that can slingload for now. Same as the special delivery method I will be using the UH-80 Ghost Hawk.
     
     
    Land at any landing helicopter pad with a solid white square.
    These areas are commonly used to pick up units from the FOB's or main base. They exist usually on every FOB.
     
    Example of solid white square helicopter landing pads at main base:
     
    Load the supply crate into the chopper using the interaction menu.
    Select the green text "Load Supplybox" option and hold Enter to load. Once loaded you will see a message in the bottom right saying "Supplybox loaded.".
     
    Interaction menu option to load supplybox:
     
    Airdrop or unload the supplybox at the required location.
    Make sure you are at least 300m away from a friendly base. To airdrop a supply crate you need be at least 50m in the air. To unload a supply crate on the ground you must be landed. Either land on the ground and use the interaction menu to unload the supplybox or simply fly high (above 50m) and use the interaction menu to drop the supplybox in the air where a parachute will attach and the supplybox will fall to the ground slowly.
     
    Dropping the supplybox using the interaction menu in the air:
     
    Airdropped supplybox parachuting down to the ground with orange flare:
     
    Mark supply crate position on the map.
    Use any method you prefer. Best way I have mentioned is to ping the airdrop once it has landed and then marking it on the map based on the ping location.
     
    Map marking of aidropped supply crate:
     
     
  19. Like
    LH5 reacted to MidnightRunner in RENQ   
    Hi @RENKAAA,
     
    You were banned for abusive language aimed at a moderator. An offense you had only 10 minutes prior been kicked for and which you continued once you returned.
    This is a serious breach of our community rules if aimed at any member never mind a member of staff.
     
    After reviewing the logs and speaking to the Moderators involved I find your behaviour to be not in line with the environment Ahoyworld prides itself on. 
    As such I feel a ban is warranted.

    In general I would say that you may seek to re-appeal after a period of 6 months, however, due to your behaviour since the ban, seeking to rush the process and borderline intimidate the banning admin I will merely say. 

    BAN APPEAL UNSUCCSESSFULL.
  20. Like
    LH5 reacted to WildBill in Hello   
    I just want to introduce myself.
    I´m Martin 45 Years old and interested in Flight and Combat Simulations like IL-2, DCS (just started), Squad  and a couple of other Games.
    I prefer playing Support Roles like Pilot, Medic, AT or Vehicle Stuff. My Nickname was born a while ago (25 years) during a Lan Session playing Combat Flight Simulator flying a P-40 while smoking a Cigar it remindet someone in the Room on The Movie "1941" where John Belushi played the Pilot Wild Bill Kelso.
     
  21. Like
    LH5 got a reaction from Damo3D in [AWE] Frontlines Wednesday - 27/04/2022 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  22. Like
    LH5 got a reaction from Stanhope in Georgian Intervention pt.2 - DCS gamenight 30/04/2022 @ 18:00 UTC   
    Georgian Intervention pt.2

    Situation
    Following the attack on Nalchik in preparation for possible retaliatory strikes from Russian air assets we have been pulled back to Kobuleti.
     
    A US carrier group intends to enter the black sea to support air operations. A series of strikes will take place across the Russian and Republic of Abkhazia's coast to clear the area of land based anti ship missiles.
     
    Having seen US resolve to support Georgia in combat the pro Georgian people of Abkhazia have begun to revolt against the Abkhazia government. Sukhumi has been taken by the pro Georgian forces, we have gained permission to use Sukhumi airfield to rearm & refuel our jets.
     
    Mission
    Destroy the anti shipping missile command post & radars in the Gudauta area.
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x8 Frogfoot - SEAD/Strike
    x2 AV-8B - Strike
    x2 A-10CII - Strike
    x2 F-14B - CAP 
    x2 F-15 - CAP 
    x4 F-16 - SEAD/Strike/CAP
    x4 F/A-18C - CAP/Strike
    x1 AJS37 - Strike 
    x2 M-2000C - Strike/CAP
    x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 
    x4 AH-64D - Strike 
    x1 Ka-50 - Strike 
    x1 SA342M - Strike 
    x1 SA342Mistral - CSAR/Escort
    x1 Mi-24P - CSAR/Strike 
    x1 SA342L - CSAR 
    x1 Mi-8 - CSAR 
    x1 UH-1H - CSAR 
    x1 Observer - GCI/ATC Callsign: Magic
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 28/04/2022
     
    Respawn slots available at WP3 for jets & WP2 for helis (not to be used unless you have passed WP and died)
     
    Targets and Threats
     
    Primary Targets:
    Anti ship Missiles and Radars 
    QRF forces at Gudauta airfield
     
    Secondary Targets:
    Command centre bunkers
     
    Known Threats:
    SAM/AAA
    EWR
    Various Russian CAP assets
    QRF from Gudauta Airfield
     
    We have satellite imagery of the missile launchers and command centre. The radars are being constantly moved around on the coast line around Gudauta airfield so no precise location can be provided.
     
     
    Primary target in red
    Secondary in yellow
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
    M-2000C: AG weapons of choice & AG weapons of choice
    AJS37: AG weapons of choice
    JF-17: AG weapons of choice & AA weapons of choice
    Helicopters: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 GBU-6 SFW AIM-54 x4  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    Flight plan 
     
    We will be keeping to a flight area on a pre planned route. You may leave this area when in combat with air or ground forces, with a swift return to the area once combat is complete.
     
    (The plan may be changed by command on the day)
     
    Helicopter flights carrying infantry will take off and head to waypoint 2 area and get eyes on the command centre (engage before SEAD arrives at your own discretion) Jets will take off and orbit Kobuleti until all jets are up.  Once jets are up they will move to waypoint 2 then waypoint 3. From waypoint 3 SEAD & Strike flights will engage SAM, anti ship radars & QRF forces in the Gudauta (WP4) area allowing helicopters to move in and engage the command centre (helicopter WP3) safe from radar guided SAM's Helicopters can call in GBU strikes from Strike flights on targets of choice. (expect bunkers to need bombs from jets.)  
     
    Required Skills:
    Airfield Take off & landing Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling Cruise missile intercept  
    An attempt at a Tacview debrief will take place after the GN.
     
  23. Like
    LH5 got a reaction from RiverWolf in [AWE] Frontlines Wednesday - 27/04/2022 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  24. Like
    LH5 got a reaction from possiblyEOD in [DCS] Rules & Guidelines for the creation & submission of DCS gamenights   
    Rules & Guidelines for the creation & submission of DCS gamenights.
     
    = Rule = Guideline  
    Submission of mission/campaign
     
    Submit your mission via the gamenight request form at least 2 weeks in advance of desired date. Include if SRS will be required by players, skin packs or mods within mods required section If a mod that requires files server side is included please allow up to two weeks extra time for server setup. (4 weeks in advance total) A test mission file must be ready to go with your submission. This is so we can ensure the server likes your setup e.g map, scripts or any additional mods before we get close to event. Mission must be complete and sent 1 week before event. I recommend loading your mission in SP, using time acceleration and an invincible jet/heli to test run your mission before sending it.  Final Mission file must be handed over by at most 3 days before event date. This is so module requests on event post can happen. Add a closing date for module request on your event post that follows this rule.  
    Scheduling
     
    Gamenight dates & times can overlap with arma gamenights. Be prepared for potential low player counts if desired date has an Arma GN at the same time. You will be informed if an overlap is happing so if desired you may request another date/time. You may submit for any day or time. Be aware of days players are free, see this post for guidance.   
    Mission rules & guidelines
     
    The following will be adjusted based on feedback.
    The Su-25T must always be included. Best efforts must be made to include modules owned by players.  If a module is requested that is not operated by the faction we are playing, add it as a stand in for something not in DCS, adjust it to or bring another faction into the fight that does. DLC maps are not forbidden, keep in mind the number of people who own the terrain when thinking about making the mission. Ensure enough of desired modules are available. Pre place what you think is enough and place a optional poll on your event post asking what people will take.  
     
     
     
    Looking for the Arma gamenight rules and guidelines post click here
  25. Like
    LH5 got a reaction from possiblyEOD in Georgian Intervention pt.1 - DCS gamenight 23/04/2022 @ 18:00 UTC   
    Georgian Intervention pt.1

     
    Situation
    Over the past 3 months tensions between Russia and Georgia have reignited. A series of attacks of unknown origin took place on the Russia Georgian border. 
    Shortly after a build up of Russian aircraft was detected along the border region and intercepted Russian communications revealed a plan to attack so called “terrorist strongholds” in Georgia. 
     
    The United States of America decided to send a squadron of various aircraft to assist Georgian forces in the defence of their airspace. The American squadron is stationed at Kutaisi with a squadron of Georgian Frogfoots.   
     
    On the 19th of May the Russian air force conducted strikes on targets within Georgia. Due to the American presence at Kutaisi steps were made to ensure the security of forces while on the ground and a Patriot system was set up. 2 of 6 Su-34’s detected in Georgian airspace were shot down.
     
    A swift response is needed and a plan has been drawn up to strike the forces responsible for the attack. On the morning of the 21st a joint strike force will take off from Kutaisi and conduct a precision strike on Nalchik, a Russian airfield that's being used as a staging ground for incursions into Georgian airspace.
     
    Mission
    Destroy the Su-34’s that took part in the attacks on the 19th with as little collateral damage as possible.
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x8 Frogfoot - SEAD/Strike Callsign: Shotgun
    x2 AV-8B - Strike Callsign: Slingshot
    x2 A-10CII - Strike Callsign: Warthog
    x2 F-14B - CAP Callsign: Phoenix
    x2 F-15 - CAP Callsign: Eagle
    x4 F-16 - SEAD/Strike/CAP Callsign: Showdown
    x4 F/A-18C - CAP/Strike Callsign: Freefall
    x1 AJS37 - Strike Callsign: Lawndart
    x1 SA342L - CSAR Callsign: n/a
    x1 Mi-8 - CSAR Callsign: n/a
    x1 UH-1H - CSAR Callsign: n/a
    x1 Observer - GCI/ATC Callsign: Magic
     
    optional: use the poll to show which slot you intend to take, this will help ensure enough of each slot is available. (CSAR not included)
     
    If you do not own a jet listed (excluding frogfoot) and wish to use it, comment the module and I will find a way to include it with the story. (CSAR slots will remain as is) Module requests close on 21/04/2022
     
    Respawn slots available at WP3 (not to be used unless you have passed WP3 and died)
     
    Targets and Threats
     
    Primary Targets:
    x4 Su-34 
     
    Secondary Targets:
    Fuel and Ammo depots
    Runway(s)
     
    Known Threats:
    SAM/AAA
    EWR
    Various Russian CAP assets
     
    An intelligence officer placed in Nalchik in the months leading up to the Russian strike reported the Su-34’s point of origin as Nalchik airbase. The officer was able to use a drone to capture this image on the return of the jets.
     
     
    Primary target: Red
    Secondary: orange
    SAM site: yellow, best guess from analysts is an SA-11 site.
    Various ground forces can be seen in the area.
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 SLAM SLAM-ER AIM-54 x4 CSAR heli rocket pods  
    Command, Control & Communication
    Overall command will lay with me (LH5) for the first mission.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
     
    Flight plan 
     
    We will be keeping to a flight area on a pre planned route. You may leave this area when in combat with air or ground forces, with a swift return to the area once combat is complete.
     
    (The following is subject to change based on threats we encounter)
     
    Take off and fly to Waypoint 2 in as close a formation as we can safely manage. From Waypoint 2 CAP flights will separate from the strike package and take the lead as we cross the Russian border. Once at Waypoint 3 the Strike package will hold in an orbit while SEAD flights push to Waypoint 4 and disable enemy SAM site(s) Once SEAD mission is complete SEAD flights will return to Waypoint 3 and hold in an orbit. With SAM threats neutralised the Strike package will commence its run as SEAD flights return to waypoint 3.  Once all strikes are complete all forces will regroup at waypoint 3 and return to base (Waypoint 1) in formation. CSAR will operate from a temporary FARP recovering any pilot that is shot down or crashes.  
     
    Required Skills:
    Airfield Take off & landing Radio usage (setting and switching channels)  
     
    An attempt at a Tacview debrief will take place after the GN.
     
     
×
×
  • Create New...