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Community Answers
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Whigital's post in Removing any kinds of explosives from "Free IDAP" side mission's tent guards. was marked as the answer
Done
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Whigital's post in More Ambulance Spawns and Better Ambulances. was marked as the answer
Beacons have been re-added, with the caveat that they turn off when the driver exits the vehicle. If there are complaints from the player base, they'll be removed again ....
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Whigital's post in Permanent siren off on vehicle exit was marked as the answer
Addressed in I&A 3.3.73, which should go live any day. This (should) apply to all vehicles with beacons/sirens that are available as rewards:
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Whigital's post in UAV despawn for UAV-Operator was marked as the answer
Despawn action on the drones are in. Wanted to enable despawn of remote controlled drones, but that turns out to be a little tricky. So for now, you have to physically be at the drone to despawn it. Will be looking into having the option when remote controlling too, but might take a while ....
//Whigi
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Whigital's post in Vehicle Despawns in EU1 was marked as the answer
Vehicle respawn script got some love just now:
- Valuable assets with a respawn timer greater than 5 minutes will no longer be deleted, instead, they'll be moved back to their spawnpoint.
- Vehicles will now have a 5 minute grace period after abandoned, before they're respawned/moved
- Vehicles close to base with players within 10 meters (filling inventory etc.) will never despawn
We might have to tweak this a bit the coming versions ....
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Whigital's post in Commander scroll wheel menu option to set countermeasures to "Auto/Manual" in wheeled/tracked vics? was marked as the answer
We'll investigate the feasibility of this feature, but no promises. Initial googling indicates the "IncomingMissile" EH is iffy at best
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Whigital's post in Adding missing Spetsnaz equipments to EU1 Arsenal was marked as the answer
Done ....