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WinterMute

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  1. Like
    WinterMute reacted to DomT in Frontlines Feedback Thread   
    Have tweaked around with various settings, should improve but will get a better view from gamenight tomorrow.
     
    Found the issue, this will be fixed in next AWMod update.
     
    Found the issue, happened when recycling a mobile respawn. Fix will be in next update for gamenight tomorrow.
  2. Like
    WinterMute reacted to MidnightRunner in Upcoming Friday Misisons   
    Hi All,
     
    Quick update on Friday stuff since we have had a 2 week break.
     
    Firstly Vietnam will return this Friday and continue for the next 3 to 4 weeks. Then, I have a 2 to 3 week story based set of missions, with some different mechanics than we are accustomed to but I think will make it interesting. Following this the CHADS will make their return in a new setting, to make some money while getting some payback for previous offenses against them.
     
    More info will be revealed on these in the next few weeks.
     
    Midnight
  3. Like
    WinterMute reacted to DomT in AW Mod Feedback Thread   
    As not every op/person uses DUI I would prefer to avoid including this in the AW Mod HUD, however you can be quite clever and change the keybind that DUI provides to disable their UI. If you set this to the same as your disable HUD key (Ctrl+Shift+F by default), it'll do both at the same time.  
  4. Like
    WinterMute reacted to Master in Hello!   
    I have been playing on the invade and annex server for quite a while with a pausee of about 3 months and play it now regulary! You see me ingame as Master but also can call me Jonathan or John. I mostly play my role as a Helo or Jet pilot and I really enjoy it! eventhough I sometimes crash my Helo by being stupid, im pretty good at flying! Hope to see you on the Server and have a great day!
  5. Thanks
    WinterMute reacted to Stanhope in AW Mod Feedback Thread   
    These issues have been logged and someone who knows UIs (not me) will have a look at them when they've got some time
  6. Like
    WinterMute reacted to SkullCollector in [AWE] FRONTLINES FRIDAY -- Grand Opening, Friday 16 April 2021 @ 1730 UTC   
    We have been hard at work to create an exciting in-house game mode that is set to replace Liberation. It will feel familiar, but different in intriguing ways. Care to find out? Join us for the Grand Reveal this Friday!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Modset
    AW_Frontlines.html
     
    Leadership Sign-up
    https://forms.gle/xoCUnkn4e8F9DVEn6
    If you would like to lead, signing up will give us and you a chance to organise plans and manage expectations! Every slot is still open and available for join-in-progress.
     
    Situation
    Russian airborne forces (VDV) have occupied the island of Malden. We have been deployed as a task force to secure a beachhead for further operations; however, initial supplies are limited. 
    Resistance to the invasion is as yet undecided, since the take-over seems to have happened swiftly and softly. We must not let their favour slip away.
     
    Friendly forces
    British Armed Forces, Combined Arms, Task Force Platoon
    1x 3-man HQ (CMD, RTO, UAV)
    3x 9-man Rifle Squads
    1x 3-man Fire Support Group
    1x 3-man Vehicle Crew
    2x 2-man Air Crew
    1x 2-man Logistics  
     
    Independent forces
    -
     
    Enemy forces
    The Russian VDV is a highly organised, regular force suspected to have access to these assets:
    Regular infantry
    Motorised and mechanised transport
    Armour
    Rotary-wing aircraft
    Fixed-wing aircraft
     
    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in. 
     
    Mission
    Gain a foothold and fortify our FOB. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
    Squad leaders are responsible for the operational effectiveness of their teams.
  7. Like
    WinterMute got a reaction from possiblyEOD in AhoyWorld Notepad++ Arma Syntax Highlighter   
    SQF.xml
     
    Language -> User Defined Language -> Define Your Language -> Import
     
    If you get deeper into it, @Stanhope is the guy to ask about setting Visual Studio Code up for it even though he doesn't like VSC, as it provides a neater development environment than Notepad++
  8. Like
    WinterMute reacted to LH5 in Addition of the Discord Rich Presence mod   
    Today I can announce that Discord Rich Presence has been added to the optional client side mods list for EU 1 & EU 3/AWE.
    All available client side mod posts will be updated momentarily.
     
    Discord Rich Presence: https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159
     
    This tiny mod will allow you to show off to the world through your discord game activity bar that you are playing on AhoyWorld servers, examples below. 
     
     
    However this will only work if you have your discord open and game activity setting enabled (this is on by default)
     
     
     
     
    For mission makers I have attached a updated version of the AW Gamenight Framework that includes the required code for this mod to fully work. If you already have a mission or two premade and would rather add the code directly to your mission PM myself and I can send it to you with directions. (this will also be added to the AW Framework event post)
     
    VR_Template_Feb_20.vr.zip
     
     
    This mod is but a small way to show how much you are enjoying our servers, so if you are an avid discord user and want to show some support I highly recommend enabling this mod when you play
     
    Regards, 
     
    LH5
  9. Like
    WinterMute got a reaction from RiverWolf in AW Mod Feedback Thread   
    Ah hell, understood.
     
    A quick keyboard shortcut to remove the HUD for screenshots would be cool.
  10. Thanks
    WinterMute got a reaction from SkullCollector in AW Mod Feedback Thread   
    Ah hell, understood.
     
    A quick keyboard shortcut to remove the HUD for screenshots would be cool.
  11. Haha
    WinterMute reacted to Johnson in AW Mod Feedback Thread   
    Considering people run around with UCP helmets with their MARPAT uniforms, I don't reckon they'll notice the helmet change. Now that you mention it, I can't unsee it though.
  12. Like
    WinterMute got a reaction from Noah_Hero in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  13. Like
    WinterMute reacted to Johnson in AWE POLL: Arma DLC Ownership   
    14 people (so far) with GM :))))))))))))

    The Cold War is feeling pretty hot rn tbh
  14. Like
    WinterMute reacted to Minipily in AWE POLL: Arma DLC Ownership   
    Some of the DLCs now are very cheap, with the larger expansions being the only real ones that carry some weight to their price tags. As I've said before, as a good will gesture (and to get some DLC stuff actually incorporated.), I'd be happy to purchase any packs for those less fortunate to get it themselves. Judging on how the poll goes and what staff wanna try and work with (say for example incorporating Tanoa on a regular basis with Apex) then I may buy a few copies of the expansion for a giveaway. Really depends though on if we'd want to move forward with including the DLC only content more often.
     
    Global Mobilization got updated recently and it is incredibly nice. Even though some would be content with just using a modded alternative, you can't do much better than a mod that is on the same quality as vanilla itself. (The interiors to the Cold War tanks do be looking nice tho). GM is an expansion though so it may be a little more pricey, but I'd love to see it get used.
  15. Thanks
    WinterMute got a reaction from Minipily in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  16. Thanks
    WinterMute got a reaction from SiegeSix in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  17. Thanks
    WinterMute got a reaction from MidnightRunner in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  18. Like
    WinterMute got a reaction from RiverWolf in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  19. Thanks
    WinterMute got a reaction from applechaser in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  20. Thanks
    WinterMute got a reaction from LH5 in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  21. Like
    WinterMute got a reaction from Bomer in AWE POLL: Arma DLC Ownership   
    This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies.
     
    We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE.
     
    Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!)
     
    Knowledge is power.
  22. Like
    WinterMute got a reaction from SiegeSix in [Tweak] Adjust ACE Medical   
    2m30 seems like a good cardiac arrest time. Long enough for a team to pull together and get you back up, but not so long that you get bored in a mascas where nobody can get you back up. We would need to consider the effect on the vortex role as reinserts will be less often (hopefully!) and so that role would need to expand to keep it entertaining - maybe it would become light CAS - in vanilla Arma terms, changing the role from flying Ghosthawks and Hummingbirds to flying Orcas and Hellcats.
     
    Surgical kits are weird at the moment - medics typically carry one (because it's not a commonly used item, it's not worth carrying more than one) and when they are used, they just stop the stitching process before the kit gets consumed (because they only carry one!). I think this change would justify their use far more and make "the quiet bit between engagements" a more useful time for getting healed up and repacking mags etc, than it currently is, where you can get a bit bored.
  23. Like
    WinterMute got a reaction from applechaser in [Tweak] Adjust ACE Medical   
    2m30 seems like a good cardiac arrest time. Long enough for a team to pull together and get you back up, but not so long that you get bored in a mascas where nobody can get you back up. We would need to consider the effect on the vortex role as reinserts will be less often (hopefully!) and so that role would need to expand to keep it entertaining - maybe it would become light CAS - in vanilla Arma terms, changing the role from flying Ghosthawks and Hummingbirds to flying Orcas and Hellcats.
     
    Surgical kits are weird at the moment - medics typically carry one (because it's not a commonly used item, it's not worth carrying more than one) and when they are used, they just stop the stitching process before the kit gets consumed (because they only carry one!). I think this change would justify their use far more and make "the quiet bit between engagements" a more useful time for getting healed up and repacking mags etc, than it currently is, where you can get a bit bored.
  24. Like
    WinterMute got a reaction from Reidy in [Tweak] Adjust ACE Medical   
    2m30 seems like a good cardiac arrest time. Long enough for a team to pull together and get you back up, but not so long that you get bored in a mascas where nobody can get you back up. We would need to consider the effect on the vortex role as reinserts will be less often (hopefully!) and so that role would need to expand to keep it entertaining - maybe it would become light CAS - in vanilla Arma terms, changing the role from flying Ghosthawks and Hummingbirds to flying Orcas and Hellcats.
     
    Surgical kits are weird at the moment - medics typically carry one (because it's not a commonly used item, it's not worth carrying more than one) and when they are used, they just stop the stitching process before the kit gets consumed (because they only carry one!). I think this change would justify their use far more and make "the quiet bit between engagements" a more useful time for getting healed up and repacking mags etc, than it currently is, where you can get a bit bored.
  25. Like
    WinterMute reacted to SkullCollector in [Tweak] Adjust ACE Medical   
    1. Adjust ACE Medical to favour player unconsciousness
     
    2.
    Fatal damage source: either ace_medical_fatalDamageSource 2  
    Player fatal injuries: in cardiac arrest  ace_medical_statemachine_fatalInjuriesPlayer 1  
    AI fatal injuries: always  ace_medical_statemachine_fatalInjuriesAI 0  
    Cardiac arrest timer: 2 minutes 30 seconds  ace_medial_statemachine_cardiacArrestTime 150  
    Bleedout during cardiac arrest: true  ace_medical_statemachine_cardiacArrestBleedoutEnabled true  
    Consume surgical kits: false  ace_medical_treatment_consumeSurgicalKit false  
     
    3. /
     
    4. We all share the Arma experience of dropping dead out of nowhere. To make our lives and the medic's job more meaningful, the settings above should entirely disallow damage sources from instantly killing players, and instead bring death from cardiac arrest or bleeding out during cardiac arrest, the latter being especially relevant to keep realism intact when you're hit by a tank.
     
    Cardiac arrest time is brought down to reduce black-screened idle time. This also serves to reinforce sticking together as a team, because missing somebody going down leads to a quicker death. CPR still extends it, so a quick response can save lives.
     
    Fatal injuries for players can then occur only during cardiac arrest. This means AI cannot instakill you, but they can double-tap. You can also die if caught uncon in an explosive barrage.
    A .50 cal to the head will still give you a large wound, send you uncon, then into cardiac, and you bleed out within minutes. 
     
    Fatal injuries for AI can always occur.
     
    Lastly, with the increased length of your life, you will be a sieve sooner or later. Surgical kits will show their value there, and limiting them can feel overly punishing, so they're not consumed in this situation.
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