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WinterMute

AW Public Moderator Probation
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  1. Like
    WinterMute reacted to Bomer in AWE Workshops Poll   
    Ahoy All!
     
    I am eager to announce that together with Christiansen, Havoc & SiegeSix we are bringing several workshops to the Ahoyworld masses!
     
    With the influx of new members and the absence of similar events we saw it fit to introduce a series of workshops that will help introduce some of the trickier content available on the modded servers, particularly AWE.
     
    With these workshops we Intend to provide an introduction/refresher course on a series of subjects that you may encounter while playing with Ahoyworld. Our goal is to lower the bar of entry to these subjects and motivate you to play around with them more than you may already have. 
    This will not be a hardcore boot camp training course but instead a fun and friendly environment to help you familiarise with the subjects we have planned thus far.
     
    For now, we are still in the middle of crafting the workshops. Yet we would like to know which workshops pique your interest most. I therefore would like to ask you to head over to this poll and vote for the subject that you want to participate in.
     
    Specific event dates will be announced in the future in the events subforum!
     
    If you have any subjects you would like us to cover, get in contact with us or post it as a comment below this post!
     
  2. Like
    WinterMute reacted to MidnightRunner in PMC Ops WAR Week 6 15/01/2021 @ 19:00 UTC   
    Mission Name:
    PMC Ops WAR Week 6
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW_Liberation.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
     
     
    Situation
    Following the reaction our incursion on Taris Island it was determined that there must be a significant enemy presence there. Command have decided to make the island our next priority. No doubt the enemy will have anticipated this and set up defenses. The defector has also provided some important intel regarding the island along with a possible location for the enemy leader Joseph Lumumba.
     
     
    Assets:
    3 x BTR80 (Usable only when a full crew is available)
    2 x Mi-24G
    Various ground support vehicles
     
     
    Friendly Forces:
    Army of the Western African Republic 
     
    Enemy Forces:
    Loyalist forces controlled by the government of Joseph Lumumba
     
    Neutral Forces:
    A coalition of UN troops 
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Liberate Taris island from loyalists forces. If possible act on the intel regarding the location of Joseph Lumumba. 
     
     
    Execution
    Objectives:
    1. Push loyalist force off of Taris island
    2. Search the marked locations for signs of Joseph Lumumba or his location.
    3. Engage and neutralise any loyalist forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

     
  3. Like
    WinterMute reacted to ansin11 in ShackTac User Interface, DUI - Squad Radar   
    Please whitelist the ShackTac User Interface successor DUI - Squad Radar and make both mods optional for AWE (ST UI is currently mandatory).
     
    I personally prefer DUI and I can imagine that I'm not the only one, but I can also imagine that there are others who prefer to use ST UI, so I suggest making both options available, similar to how it is done on our Invade & Annex server(s).
  4. Like
    WinterMute reacted to Ryko in I&A 4 Beta Test Feedback   
    This reminds me of my very first car accident - a minor fender bender, where I skidded into someone's rear bumper.
     
    At the time, I was convinced I was in the right because the driver in front of me drove erratically and stopped very suddenly, giving me no time to react and creating the situation that led to our fender bender.  We drove out to the collision reporting center where we had to fill out a report form.
     
    "Where's the box that says 'the other driver stopped too suddenly?'", I asked myself, and the officer I submitted the form to.  This guy clearly had heard this complaint a million times.  He calmly asked me how much space I was leaving between myself and the guy driving in front of me.  "Enough," I said.  "Plenty," I opined.  "If you gave yourself enough space, you wouldn't be here," he replied.
     
    The point of the story is - it's up to you to create your own safe environment.  If you get shot down by a jet, that is obviously evidence that says the skies are not friendly right now and that's a threat that needs to be dealt with before you can try to get players back into the AO.  You are the captain of your own ship.  If other players are trying to get you to fly out when there are enemy planes in the air, or too much anti-air, or a SAM site, or WHATEVER, you have the authority to tell them no.  That they have to remove that threat before you will risk your life (and theirs) to transport them in. Air transportation is convenient, but it's not the only way into an AO.
     
    Further, this is the reason we give you two airframes - everyone can get unlucky.  But we limit the amount of airframes to give everyone a chance at the highly-coveted role of pilot.  
  5. Like
    WinterMute reacted to Art3misZA in I&A 4 Beta Test Feedback   
    Love the new roles and squads changes. It feels a lot more flexible!
  6. Like
    WinterMute reacted to Norris in Streaming/Content creation Guidelines   
    Ahoyworld welcomes streamers and video creators to our servers, and we appreciate your continued presence. We have a official branded banner which you can use in your stream (ask Staff for more info), but ask that you follow a few guidelines when you do so:

    1) Be an example of Ahoyworld's ideals ("AhoyWorld is a welcoming community that respects its members and visitors."). We want your viewers to feel like they will be welcomed if they want to join in some time!

    2) Please use our Teamspeak 3 "Server Group" feature to mark yourself as "Streaming", and make it known in briefing that you're streaming. This is a courtesy for other players in the channel. (Not mandatory for gamestyles where we don't require TS usage)
     
    3) Ask us to re-stream your stream on the official Ahoyworld Twitch channel.

    Video creators, you have much more control over what gets put onto your channel as it is not live. Please continue to use good judgement about things you upload with the Ahoyworld name attached.
     
    If something reportable occurs that is seen in stream, we ask reporters to include a link to the full length stream VOD and a timestamp in the report.
    Do not use the "clip" feature on Twitch etc. Reports are to be anonymous (via the form) and should not have a negative impact on streamers.
  7. Like
    WinterMute reacted to MidnightRunner in Operation Bugout 27/12/2020 @ 19:00 UTC   
    Mission Name:
    OP Bugout (Hosted by @Gambit)
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset OP Bugout.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 34 (5 Squads of 6, and a 4 man command element)
     
     
    Situation
    The CHADS were overrun in Finland by Russian invasion, in the chaos, your platoon of CHADS were left on the ground. CHADS being CHADS, established a series of safehouses along a potential escape route. After regrouping at one of the safehouses, your task is to check on the other safehouses, if survivors managed their way there, fold them in and get out. All the while the Russians are searching and chasing. 
     
    Assets:
    what you can find along the way
     
     
    Friendly Forces:
    CHADS
     
    Enemy Forces:
    Russians and unknown
     

    Civilians:
    Civilian presence unknown
     
    Mission
    Regroup at a safehouse, then check for survivors at other safehouse locations, then make your way to the airfield, liberate whatever you can and get out of the area. E&E time boys.
     
     
    Execution
    Objectives:
    1.Check on multiple safehouse locations
    2.Make your way to the airfield, see what you can liberate and use it to get the hell out
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Escape & Evasion rules apply, try not to give away your position too early.
    Civilians are present in the area so collateral damage and civilian visual contact is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. 

  8. Like
    WinterMute reacted to BritishBard in Hello there   
    Hi everyone, I've played in the server a few times and quite enjoyed myself. I needed to find a server without team killing and better co-op play, and I think I found it. I'm online most afternoons (GMT) and I look forward to meeting you all on Altis
  9. Like
    WinterMute reacted to GhostDragon in Steam Group   
    The leave group button has been there for the entire time and you could have left any time you wished. Also there are many lines of communication available to everyone in the community, via the forums, Discord and teamspeak, that could have been used by yourself to get any issues resolved within good time. However it was not brought to my attention that it was something causing an issue to you or anyone in the community my other commitments to the community have been taking a precedent. 
     
    As you can see as soon as the issue was raised action was taken to ensure that all parties are happy with the outcome. 
    You claimed that you were the owner of the group here: 
     
     
    I simply made a comment stating that the group in question was not in fact under your control and the community did not need to contact you in regards to gaining the ownership because we already had it. 
     
    Also Ryko is in the group and was already an administrator. 

     
     
    What is impressive to me is the approach to getting the issue resolved by yourself. i think that would class as impressive for all the wrong reasons. 
     
    Thank you for your concern, Ghost
  10. Like
    WinterMute got a reaction from Lindi in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Well, that was an interesting one from my perspective. First time going Vortex for an Enhanced op so thanks for people being patient with me.
     
    This is pretty much what happened from my end (hmm this is actually a bit of a novel):
     
     
    Lessons for me (and anyone considering going Vortex for Enhanced, but never has😞
    1) Familiarity with the aircraft. I was flying advanced flight model, I enjoy the challenge, but I need to be aware of how the bird performs both loaded and unloaded (and you'll never catch me flying an unfamiliar aircraft with AFM on). Nearly dunking an entire squad into the sea after they survived the operation is not ideal! I think I should have skipped flying Vortex in EU1 earlier in the day and just tried things out in the editor for that time.
    2) Going around on a landing is much more time efficient than having a successful crash in the LZ, especially when it makes the entire island go "what the f was that noise?"
    3) Establish procedure for when Vortex is not at base and reinserts are needed. Either "fly within LoS of base" or "Make sure Command/FAC knows to relay requests over terrain".
    4) Don't worry, I'm changing ISP on Tuesday
     
    Feedback is appreciated, especially from anyone that flies a lot of AFM. I was lucky (?) to have @Norris in the doomed-seat for my crash, I'm sure he was wishing he could grab the controls during that! I would either like direct feedback on the mission performance or from a passenger at some point if anyone is willing.
     
    Feedback to Gambit:
    Really, really gorgeous setting. Love the map choice, the atmosphere, and after a poke around in the editor, the little setpieces that Vortex in-mission would never see like the mass grave.
    3 Vortex would have been useful - maybe have the 3rd slot available and only allow a 3rd pilot if player count exceeds n. Could probably have done the insert in 1 flight (command spread out over the 3 birds, they had spare seats with an entire squad aboard) and in the event of "emergent situations" then there is less risk of mission pace getting totally messed up. Also allows reinserts to be managed while another bird is doing observations.
    A TV back at base for when people are good at not dying. Honestly the need for stealth in this op made it sensible to have birds grounded when not absolutely necessary. I was constantly worried our observation flight would be noticed.
     
    I have not replayed a mission in my head so much for a while.
  11. Like
    WinterMute got a reaction from Schubz in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Well, that was an interesting one from my perspective. First time going Vortex for an Enhanced op so thanks for people being patient with me.
     
    This is pretty much what happened from my end (hmm this is actually a bit of a novel):
     
     
    Lessons for me (and anyone considering going Vortex for Enhanced, but never has😞
    1) Familiarity with the aircraft. I was flying advanced flight model, I enjoy the challenge, but I need to be aware of how the bird performs both loaded and unloaded (and you'll never catch me flying an unfamiliar aircraft with AFM on). Nearly dunking an entire squad into the sea after they survived the operation is not ideal! I think I should have skipped flying Vortex in EU1 earlier in the day and just tried things out in the editor for that time.
    2) Going around on a landing is much more time efficient than having a successful crash in the LZ, especially when it makes the entire island go "what the f was that noise?"
    3) Establish procedure for when Vortex is not at base and reinserts are needed. Either "fly within LoS of base" or "Make sure Command/FAC knows to relay requests over terrain".
    4) Don't worry, I'm changing ISP on Tuesday
     
    Feedback is appreciated, especially from anyone that flies a lot of AFM. I was lucky (?) to have @Norris in the doomed-seat for my crash, I'm sure he was wishing he could grab the controls during that! I would either like direct feedback on the mission performance or from a passenger at some point if anyone is willing.
     
    Feedback to Gambit:
    Really, really gorgeous setting. Love the map choice, the atmosphere, and after a poke around in the editor, the little setpieces that Vortex in-mission would never see like the mass grave.
    3 Vortex would have been useful - maybe have the 3rd slot available and only allow a 3rd pilot if player count exceeds n. Could probably have done the insert in 1 flight (command spread out over the 3 birds, they had spare seats with an entire squad aboard) and in the event of "emergent situations" then there is less risk of mission pace getting totally messed up. Also allows reinserts to be managed while another bird is doing observations.
    A TV back at base for when people are good at not dying. Honestly the need for stealth in this op made it sensible to have birds grounded when not absolutely necessary. I was constantly worried our observation flight would be noticed.
     
    I have not replayed a mission in my head so much for a while.
  12. Like
    WinterMute got a reaction from Schubz in Ahoyworld End of the Year 2020 RESULTS   
    It takes the teller and the listener to make a joke work, so thanks for being excellent y'all.
  13. Like
    WinterMute got a reaction from RiverWolf in Ahoyworld End of the Year 2020 RESULTS   
    It takes the teller and the listener to make a joke work, so thanks for being excellent y'all.
  14. Haha
    WinterMute reacted to SiegeSix in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    CHADS:

  15. Like
    WinterMute reacted to RiverWolf in Ahoyworld End of the Year 2020 RESULTS   
    Thanks guys for the nominations <3 Going to have to make sure not to pick up the most drunk award next year 😆
  16. Like
    WinterMute reacted to Toasted_Bread_Slice in Ahoyworld End of the Year 2020 RESULTS   
    I am honored to recieve AW Worst Pilot 2020
     
    i'll go pickup a copy of flying for dummies
  17. Like
    WinterMute reacted to Bomer in Ahoyworld End of the Year 2020 RESULTS   
    Honored to receive the Best team player award. How cheesy it might be to say but it would not have have been possible without a team to play with!
  18. Like
    WinterMute reacted to Lindi in Ahoyworld End of the Year 2020 RESULTS   
    Thank you everyone, I am humbled.
  19. Like
    WinterMute reacted to Minipily in Ahoyworld End of the Year 2020 RESULTS   
    Thanks for the award. My moustache feels humbled.
     
    Plus I really am the best driver, look here at my skills:
     
     
  20. Thanks
    WinterMute reacted to Norris in Ahoyworld End of the Year 2020 RESULTS   
    Congratulations to the members below, you earned it!
     
    AW MVP 2020: @Stanhope
     
    AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi
     
    AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope
     
    AW Most Active Staff Member 2020: @MidnightRunner
     
    AW Strictest Staff Member 2020: @LH5
     
    AW Best Team Player 2020: @Bomer
     
    AW Most Helpful Member *Non Staff* 2020: @Gambit
     
    AW Most Friendly Member 2020: @Art3misZA
     
    AW Tacti-cool member 2020: @Minipily's moustache
     
    AW Underrated Member 2020: @RiverWolf
     
    AW Most Incoherent Member 2020: @RiverWolf
     
    AW DAAASSS BOOOOT (formerly Drunkest member) 2020: @RiverWolf
     
    AW Best Pilot 2020: @Gambit
     
    AW Worst Pilot 2020: @Toasted_Bread_Slice
     
    AW Best Voice 2020: @Murph He's Batman
     
    AW Funniest Person on Team Speak 2020: @WinterMute
     
    AW Worst Joke 2020: @LH5 the shear amount of "Hi back" among other jokes was...well you earned it!  
     
    AW Best Moment 2020 (can be in-game, on Team Speak or Forum): @MidnightRunner rendition of "Sick note" 
     
    AW Best Forum Post (please put URL in): 
     
     
    AW Dankest Meme Post In Discord 2020: N/A
     
    AW Best Driver 2020: @Minipily
     
    AW Worst Driver 2020: @Xwatt 
     
    AW Best Fail 2020: @Jochem, there were many different situations you were in to get you this. ACRE was second
     
    AW Best Ban of 2020: 
     
     
    AW Team Speak Channel 2020: Setup room
     
    AW Best Screen Shot 2020: 
     
     
    AW Best/Worst Call-out 2020: @Stryker990, many different situations here.
     
    AW Candidate for the Hague 2020: @Sho_Iwaizumi
     
    AW Role Model 2020: @MidnightRunner
     
     
    Thank you all for participating. Next year we will have a new format for you to fill so it should be easier. Once again congratulations to the winners and we will see you next year.
  21. Like
    WinterMute reacted to possiblyEOD in Hey look, It's me!   
    Evening all, I've played I&A3 on and off for a while now, but Uni and a slightly terrible laptop have put a stop to that since summer. However I'm now home, and have a new laptop (on which ARMA is downloading on as I type!)
     
    I know I met some of you last night, but I'm looking to get a bit more active!
    (If you do need to refer to me, I'll respond fine to either 'Possibly', or 'EOD', but the second can get a little confusing in some ops!)
  22. Thanks
    WinterMute reacted to Schubz in Liberation Feedback Thread   
    Tested the "not being able to close Arma / it takes an age to get back to the main menu"-thing today by joining my own server, a mission and the editor (oc with the same modset!). 
    My observations as follows:
     
    while playing on AW's AWE server (no difference if playing a GN or Lib session):
    - "ESC" to abort the session
    -"Abort"
    -back to the lobby
    -clicking "Back"
    -server loading screen comes up, the window in the middle of the screen got no image, everything else resembles the normal server loading screen
    -this screen stays up for about 3-7 minutes
    -the main menu loads eventually
    -FPS is almost exactly 1 fps while some characters in the menu screen wearing nothing than underware
    -impossible to click anything in main menu
    -managing to click "close" (upper right corner)
    -server loading screen comes up and stays for 3-7 minutes
    -everything repeats....
     
    while playing anything else (as stated above, same modset)
    -"ESC" to abort
    -lobby
    -"Back"
    -main menu (60 fps)
    -"Close"
    -4 seconds later I'm back at desktop
    -Arma closed 6 seconds later

    thought I just post it here, although it seems to be a general AWE server/modset problem

    Update 11.12.: Played PMC OPs today and had no problem, so either the problem is solved or it is consistent only when leaving Liberation server...

     

  23. Confused
    WinterMute got a reaction from kman in PMC Ops WAR Week 04/12/2020 @ 19:00 UTC   
    Leaping from tree to tree as they float down the mighty rivers of British Columbia!
    The giant redwood!
    The larch!
    The fir!
    The mighty scots pine!
     
  24. Haha
    WinterMute reacted to Walk'N in PMC Ops WAR Week 04/12/2020 @ 19:00 UTC   
    No trouble with the gear, just...
     
  25. Like
    WinterMute reacted to MidnightRunner in PMC Ops WAR Week 04/12/2020 @ 19:00 UTC   
    Mission Name:
    PMC Ops WAR Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW_Liberation.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
     
     
    Situation
    It appears that the loyalists are not happy that the UN has recognised our government as the rulers of the West African Republic. They have begun targeting UN forces. They have ambushed a UN group escorting a humanitarian aid convoy to the North and simultaneously begun to assault the main UN HQ in Camara. The UN forces have requested our aid.
     
     
    Assets:
    3 x BTR80 (Usable only when a full crew is available)
    2 x Mi-24G
    Various ground support vehicles
     
     
    Friendly Forces:
    Army of the Western African Republic 
     
    Enemy Forces:
    Loyalist forces controlled by the government of Joseph Lumumba
     
    Neutral Forces:
    A coalition of UN troops 
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Provide aid to the UN forces to the North and to their HQ near Camara.
     
     
    Execution
    Objectives:
    1. Rescue the UN escort and the humanitarian workers they are protecting.
    2. Break the siege on the UN HQ at Camara.
    3. Engage and neutralise any loyalist forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

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