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WinterMute

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Everything posted by WinterMute

  1. This has diverged significantly from the actual point and has definitely lost the constructive and mature vibe that @Xwatt was going for (easily forgotten, 18 months-ish later). If people weren't truly part of the community, then there is no point complaining about "losing" them, or them being "recruited" away, because they were never part of the community, right? You can't both have problems with people not joining in and simultaneously declare they've never been part of the community. As for monitoring people's activity in other places, that's just really weird. Not singling anyone in particular out for this, as I know a number of people were doing it, seemingly long after everyone else considered this issue dead and buried. I would rather they had put this effort into actively promoting AW in places such as /r/FindAUnit and on Twitter etc, as unfortunately Arma 3 is an old game, and only new players find communities via the server browser. AW's strength has always been the sense of community and friendship that is centred around Arma, though ends up going in myriad directions with other games being played long into the night until people remember they have "real lives" to wake up for in the morning and they should probably get going. There are subgroups within AW, but by and large we could all get along enough to make a decent game of Arma happen 9 times out of 10. I implore you all, as the unintentional centre of this storm, to stop taking this stuff personally and to - more broadly speaking - just communicate properly. My decision to play with another group was not personal, it was simply practical (I don't like Arma that goes outside of the range of "modern history to near-future", and there was a Star Wars campaign happening, so I had an Arma day free.). My decision to become far less involved in the community has been mostly a result of people taking this kind of thing personally, and feeling like people were observing me and taking notes constantly. It left me feeling like there was no place in AW where I could continue as I always had been without someone in the room waiting for me to slip and say something that definitively broke a rule, just because they'd taken it personally. Hell, if they weren't in the room, it felt like they would be monitoring who was in the same room as me and that in itself would be a crime. Soon after I started playing with this group, I let @MidnightRunner know, in case there was any issue from a staff PoV. He let me know there isn't, and that other people in AW play with other groups and that's alright (and I know that eg. @Norris was aware of at least one such other group and was fine with it) . As soon as anyone had taken any sort of issue with it, eg. discord rich presence, or that I'd streamed some games with them, etc, they were more than free to just ask me about it, and they'd have found me just saying "I want to play Arma set around nowish, with people who do things differently to us, to see if I can improve how I play Arma as I've only played it with you guys", and we'd have been sorted. tl;dr: It's nothing personal, AW needs to play to its strengths to attract new players. All Arma communities cycle through players, but the ones that survive or grow replace them by attracting new ones. You've got a really fucking gorgeous unique mission that I strongly believe that people need to know about - Frontlines. It deserves to be up there with Antistasi and Liberation in the lists of co-op game modes people should play. You've also got the DCS players that really have something good to push forwards with as well. I'm sure that there is plenty of good stuff for AW to be doing rather than shouting angrily at an 18 month year old thread. @SiegeSix - there are better places to start the discussion on CS activity than in a thread dedicated to a different topic.
  2. Spotting that particular typo is is one of the the most difficult things because brains just filter that stuff right out, GG @Havoc
  3. Artemis, I agree with that on all counts, and did not intend my comment to be interpreted as anything against you (either as a person or as staff). However, I did take some action to avert elephants early, and became aware of the small herd long after they had set up camp. I do wish though that open communication had been more routine.
  4. This has been a really long month for those of us embroiled in this directly. I do not appreciate the peanut gallery and backseat drivers for making this needlessly more complex, and I am immensely sad that people who I respect immensely have made the decision to leave the staff team. I feel this has made Ahoyworld measurably weaker, but I implore you to not be strangers. I think that no staff are above scrutiny and I willingly have presented CS many records of past events in the belief that truth will out and that they can only act on complete information. This information is not available to people below CS by design. Nobody below the CS grade has the full information - not even the person that made the report or the people who were reported. I can happily inform you that the first notification I had to say that I was reported was after action had already been taken against me. This is not our procedure here. This thread has revealed some incredibly incorrect information that is being repeated as truth. This is only possible if people have been discussing something without the full information and allowed it to prejudice them. If this incorrect information was actually correct, then some of the conclusions that people have arrived at would be correct. However... Objective and impartial due process is all that matters when making decisions as a moderator. If we start moderating based on gut feelings we lose the ability to function as a community where people feel safe to have different personalities and are all interesting as individuals - and this is one of the big draws of Ahoyworld. The community is fantastic. I am disappointed that some people with concerns did not make efforts to make them known as soon as they became concerned. Your watchful inaction meant there was more to blow up when things eventually went wrong. I do not know if things would have gone better if the CS reaction to the report had been more comprehensive before a decision was made, but what's done is done. I have also thanked Artemis for her report, as I want to foster a culture where we are all accountable for our actions. Nobody that submits a report that they feel is for the betterment of Ahoyworld can or should be blamed for what happens as a consequence of that report, and I am completely confident that she had Ahoyworld's best interests at heart. I am not going to bear grudges from this, and I will be happy to see any of you in TS or in game. In the spirit of communication, my DMs are open, either here or on discord.
  5. Agreed, love the effort. Gutted I could not negotiate a deal at home to get me there. Will be watching the VODs if anyone streams
  6. The possibility of running Prairie Fire goodness is being looked into. In the mean time, we are seeing astonishing levels of player-hosted Prairie Fire, you can usually find a session by popping onto TS and looking at the custom channels people have made
  7. I've seen you already being very helpful to new players so a big welcome from me!
  8. There is a mobile respawn on the deploy screen with no co-ords, and the camera zooms over to 0,0 when it's selected.
  9. @Havoc said in the Frontlines thread: "Also: the AW view distance menu resets the terrain settings to smoothest every time I open it." U menu does behave weird - https://clips.twitch.tv/IcySpeedyDelicataWow-DWds5ngyGo7pxtnI Would like it if DUI would hide when using "hide UI"
  10. Oh no, this is for vanilla. I downloaded it about a year ago, I think via armaholics.
  11. SQF.xml Language -> User Defined Language -> Define Your Language -> Import If you get deeper into it, @Stanhope is the guy to ask about setting Visual Studio Code up for it even though he doesn't like VSC, as it provides a neater development environment than Notepad++
  12. Typing distances into the U menu is a bit weird. After typing a few numbers in, it seems to just ignore the input and assume 5000. I didn't have shadowplay on at the time
  13. Ah hell, understood. A quick keyboard shortcut to remove the HUD for screenshots would be cool.
  14. Add "Play on EU1" button on the same menu as the "Play on AWE" button (and a "Play on MSO" button might be cool if it can check server status and only appear when the server is up). Obviously would need to permit AWMod as an optional on EU1.
  15. This poll runs for 1 week! Please take a few moments to find out what DLC you have and vote here. Pick every option that applies. We have traditionally avoided missions that will require DLC to be purchased. There's been a few things that need DLC, but primarily we've used mods on AWE. Some of the DLC content is very nice, and we want to know how many people have it! This will help mission makers get an idea of whether it's worth making a mission that will use DLC content (mostly thinking maps, but who knows!) Knowledge is power.
  16. 2m30 seems like a good cardiac arrest time. Long enough for a team to pull together and get you back up, but not so long that you get bored in a mascas where nobody can get you back up. We would need to consider the effect on the vortex role as reinserts will be less often (hopefully!) and so that role would need to expand to keep it entertaining - maybe it would become light CAS - in vanilla Arma terms, changing the role from flying Ghosthawks and Hummingbirds to flying Orcas and Hellcats. Surgical kits are weird at the moment - medics typically carry one (because it's not a commonly used item, it's not worth carrying more than one) and when they are used, they just stop the stitching process before the kit gets consumed (because they only carry one!). I think this change would justify their use far more and make "the quiet bit between engagements" a more useful time for getting healed up and repacking mags etc, than it currently is, where you can get a bit bored.
  17. There is no way of enforcing this kind of rule that doesn't involve significant human intervention, as automating is it not feasible. There are people (anyone with Zeus) who can tweak the balance of gameplay, without making it a formal rule, by providing a threat to tanks etc that normal AI won't do. (Though if they are crafting a mission somewhere, they may not do so, but you will have access to a handcrafted mission very soon after so it's swings and roundabouts ) An organised infantry squad (hell, organised individuals even) on-server can also choose to communicate with heavy-weapons users to help them target things that are preventing the organised infantry from advancing into positions that force the heavy weapons user to cease fire.
  18. For the sake of keeping this thread on topic of useful mission feedback to the mission creator I am not going to comment on player actions (that I mostly didn't witness) in it. I know that our attack on that BTR was somewhat forced by circumstance and I didn't have any helpful ideas in that instant so don't worry - not slagging you off @SiegeSix when I commented on that decision. It was Alpha's only mistake imho. Considering the 90 other decisions you made that Op, not bad going!
  19. Not entirely sure how I survived that without taking a single bullet - either from a Russian or from one of our circular firing squads around the digger-anomaly. I enjoyed that, though personally I am not a fan of anomalies and stuff in a pseudo-realistic setting - but I was semi-expecting them because a) that image, b) I had an error message about something not loading "toxic sound" or something, and the mod set... (I would like all ops to include those mods just so that we can't second guess when we might want to have a zombie/alien op tbh) Had a lot of fun in Alpha, we worked well. Some interesting decisions ("let's concentrate fire on a BTR gun with our 5.56 rifles" ) but the mission kept us busy, moving around, plenty of enemies to shoot and lovely ambient noises.
  20. Well, that was an interesting one from my perspective. First time going Vortex for an Enhanced op so thanks for people being patient with me. This is pretty much what happened from my end (hmm this is actually a bit of a novel): Lessons for me (and anyone considering going Vortex for Enhanced, but never has 1) Familiarity with the aircraft. I was flying advanced flight model, I enjoy the challenge, but I need to be aware of how the bird performs both loaded and unloaded (and you'll never catch me flying an unfamiliar aircraft with AFM on). Nearly dunking an entire squad into the sea after they survived the operation is not ideal! I think I should have skipped flying Vortex in EU1 earlier in the day and just tried things out in the editor for that time. 2) Going around on a landing is much more time efficient than having a successful crash in the LZ, especially when it makes the entire island go "what the f was that noise?" 3) Establish procedure for when Vortex is not at base and reinserts are needed. Either "fly within LoS of base" or "Make sure Command/FAC knows to relay requests over terrain". 4) Don't worry, I'm changing ISP on Tuesday Feedback is appreciated, especially from anyone that flies a lot of AFM. I was lucky (?) to have @Norris in the doomed-seat for my crash, I'm sure he was wishing he could grab the controls during that! I would either like direct feedback on the mission performance or from a passenger at some point if anyone is willing. Feedback to Gambit: Really, really gorgeous setting. Love the map choice, the atmosphere, and after a poke around in the editor, the little setpieces that Vortex in-mission would never see like the mass grave. 3 Vortex would have been useful - maybe have the 3rd slot available and only allow a 3rd pilot if player count exceeds n. Could probably have done the insert in 1 flight (command spread out over the 3 birds, they had spare seats with an entire squad aboard) and in the event of "emergent situations" then there is less risk of mission pace getting totally messed up. Also allows reinserts to be managed while another bird is doing observations. A TV back at base for when people are good at not dying. Honestly the need for stealth in this op made it sensible to have birds grounded when not absolutely necessary. I was constantly worried our observation flight would be noticed. I have not replayed a mission in my head so much for a while.
  21. Yeah it's a trip hazard with the power cable running across the floor to the middle of the room
  22. It takes the teller and the listener to make a joke work, so thanks for being excellent y'all.
  23. Welcome Shifty! Hope to see you in-game!
  24. Leaping from tree to tree as they float down the mighty rivers of British Columbia! The giant redwood! The larch! The fir! The mighty scots pine!
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