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athert

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  1. Finally i can place my feedback about today testing, dont forget that its just my opinions. a) I dont like current place of base. It is not designed well for vehicles (tanks need go straight to hill, it takes me cca 8 minutes to move with tank to AO that was 3km away). I think Terminal as central place will be better. (During writing this list, Scar mention that too, its not fun) b) I hate current role restriction system. If i will not be fast and i will pick "light-at" then i cannot grab titan so im useless against almost every vehicle. c) I dont like timed point system for AO/Side missions. I can kill almost every enemy on that AO but if i will be killed and i will need to move back to this AO by my own (or it will be really far away from base), then i will get zero points from this AO/Side. I think it will be better if i will get percentage by killed enemies or something but time is not so good. d) I get just 300 points during whole 90min gameplay.. i can say its mostly becouse of bad gear setup (point -B-). e) There was player who was trying to ressurect another player but in that time, enemy vehicle showed up and start shooting at whole squad. I destroy that vehicle but i got penalty for killing friendly player. I saved 6 lives but still get penalty becouse of 1 derp becouse he was trying to ressurect someone. 5/7 will save squad again. (it will be better if there will be some better check. Something like if im shooting at enemy vehicle and there is player, i will not get penalty. Same for grenades etc.) f) Some roles was obsolete. I was gunner but i was driving my tank becouse our real driver was AFK whole time. g) I dont like that new spot system. On old IA, i was checking by map if im shooting at enemy or not but now i can see only friendly so i cannot be so sure if its friendly player or not. h) I cannot rearm at Ammo truck. i) Panthers are bad. but there is things i like of course j) I like new vehicle reward system.. if i can really purchase something. k) I like that we have default tanks at base from start.
  2. Thank you for your responds! I take that numbers as place holders but here i can finally see and calculate "cca" how many enemy soldiers/vehicles i need to destroy to purchase premium vehicle. If i calculate correctly then on "good play" where i can in 3 hours get 100 soldier kills, 5-8 tanks and cca 20 vehicles, then i can get just cca 8k points (+ some points for AO/Side mission as whole) and thats low, but i understand its before balance so its fine now For that capturing vehicles, thats something i will love but i understand your fear of that. Again, thank you for your answers
  3. I have multiple question about this but i dont know if this is right place to do that (becouse this is just feedback) so im sorry in first place if i put it here wrong (+ i cannot find any informations related to this questions on forum). a) Doest it means that there will be no default armored vehicles like gorgon on airport? or this 'premium default vehicles' will be still presented in IA4? b) I dont know how many points will be generated from 100% AO, or Side mission but if for example i will need to complete 3 AO missions to buy armored vehicle that will be destroyed in first 2 minuets (becouse of lucky enemy cas), then i will love to have features like from old arma2 servers (Domination A2) where you can pick special helicopter and transport your destroyed premium vehicle to some sort of repair station. I know that these vehicles are special and can wipe whole AO in few minutes but mistakes can happen + this feature can bring more roles to gameplay (repair specialist that will transport this wreck to base for repair etc.) c) If everything will cost some type of points, then i will like to have option to capture enemy vehicles. Now every enemey vehicle is locked and i cannot use it and that can be critical in some type of scenarios ("there is noone who can shoot down that 5 enemy jets but here is empty tigris, lets repair it and use it!"). d) AI soldier will be under my command or it will be just "dummy" npc that will shoot at everything and i cannot tell him not to do? will he have unlimited ammo? e) This depends again on how many points there will be but player who will use 5x UAV strikes can be more valuable over player who will have MBT for 10k, becouse tank will be more targeted if i understand correctly + jets can destroy it immediately. And he need to move with that tank to AO and that can take a lot of minutes, soldier can just paradrop to location easily. UAV strikes will have some sort of cooldown or you can use them as you want? f) Later version of MBT cost more than CAS but i think that CAS is more valuable becouse it can wipe AO alone and can defend itself against AA jets. MBT can be easily destroyed with any CAS + need to be aware of AT soldiers (CAS need just look at tigris, AA soldiers are pretty dumb and cannot shoot in time). g) Attack helicopter cost same as low MBT but attack helicopter is more agile, faster and can again bring down whole AO if used correctly, MBT is doomed in close space situations. That doesnt mean that attack helicopter need to cost more, just make premium MBT better in something.
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