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Jenkins

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ArmA 3

  • ArmA 3 Player Name
    Jenkins

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  1. I believe the squad structure we use currently is the same as Arma 3's vanilla setup, which is very similiar to how the British Army operates infantry sections. (Strange considering NATO is mostly American in A3.) Which you can see in the following picture; Obviously subsiding the Section Commander for SL and 2iC for FTL. I do agree that squad leading can be quite taxing, however in my opinion I believe that squad lead is a role that just requires practice and some basic radio discipline within the squad. Whether this is done pre-mission or established hastily in the field shouldn't make much of a difference in terms of workload. For the sake of easing people into leadership roles and making the scenarios less mentally taxing, it could be worth while adopting the American rifle squad structure. (Identical to the setup you mentioned.) As seen here; +Adding a CLS to accompany the squad leader. As you said, it would allow the SL to focus more on Platoon orders/communication between fireteams, rather than have to worry about the rogue rifleman disappearing mid-op to eat noodles (@Wookz). This would also allow the FTL to practice their leadership ability. However, this is down to the staff to decide.
  2. I'd say @Minipily gave a pretty solid answer to your question. Unfortunately, a lot of different Arma 3 communities are experiencing similiar dry spell situations, it isn't purely reserved to Ahoyworld. The main contributing factor is that Arma 3 is becoming dated, and naturally, players will move on to other games. Ahoyworld is recovering though, thanks to the re-introduction of EU2 and the MSO missions ran by the Enhanced team. Hopefully once I&A4 is pushed out, full focus can be put into the release of AWE which I'm sure a lot of the oldies and newcomers will enjoy. You can check out highlights from MSO missions on @Johnson's channel: Multiple Sesson Operations Along with the EU2 gamenights on the Ahoyworld channel (and @Xwatt's Twitch highlights): EU2 Weekend Gamenights AhoyWorld Twitch
  3. Jenkins

    Know Your Enemy

    Tanoan Emergency Services and NATO responding to the scene of a car bomb attack, orchestrated by the Syndikat rebels in response to increased foreign and local government aggression. Georgetown - Tanoa, 2034.
  4. Thanks a lot @Xwatt! How will I steal @TheScar's reward Kuma now?
  5. Jenkins

    Status: Freedom Delivered.

    Personal highlight; After guiding a MAAWS HEAT rocket into the cockpit of an attacking AAF Hellcat, a poor un-suspecting @ansin11 gets a rude surprise. Hellcat Crushes Ansin
  6. Jenkins

    Status: Freedom Delivered.

    After a hard-fought push by NATO forces to secure Mike 2-6, the town of Agia Marina and the Military Airbase. The island of Stratis was finally returned to Altian government after the short-lived military coup. Well done to everyone that took part across the three-week campaign! (And to the staff that put up with our sh--)
  7. Jenkins

    Invade & Annex

    @Xwatt EU1 plebs being inserted into the main objective: eu1plebs.mp4
  8. Jenkins

    Invade & Annex

    NATO forces engaging joint AAF/CSAT held positions on the outskirts of Pyrgos during the Altian flashpoint. Altis Mainland, 2035.
  9. Looking forward to it @MidnightRunner! Livonia is definitely one of those maps with a lot of potential. Just bear in mind those precious frame rates
  10. Can't wait for me and the boys to get AP mine'd in the woodlands
  11. And half of those hours are thanks to @TheScar
  12. Jenkins

    CONTACT

    @Xwatt Community: "Finally, development of Arma 4 is being announced" Bohemia: "ALIENS " howard.mp4
  13. Jenkins

    CONTACT

    Last known image feed from Task Force Spartan stationed at the Sofia radar base on Altis. Possibly connected to the incidents on -INFORMATION REDACTED-
  14. Jenkins

    Queen's Country

    British soldiers from the 3rd Battalion, Parachute Regiment march forward through Estancia towards Port Stanley during the war for the Falkland islands. Islas Malvinas, 1982.
  15. While I am a fan of more restricted faction-specific scenarios, I think that this should be purely reserved for dedicated operation nights as mentioned by @MidnightRunner #EU1 is evidence that having a more open arsenal will add more replay value to the mission allowing players to group up and play as the fighting force of their choice. As AWE would be readily open to public players, I think that this would be the better option. Regardless of which option is picked, it will take time to build up the player count.
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