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MidnightRunner

AW Core Staff
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Everything posted by MidnightRunner

  1. Hi All, Saturday is the 1 year anniversary of Mikael's passing. We thought it fitting to go beat up some CSAT in his memory. We will be hosting a series of Zeus mission on EU1 as a way to get together and have a little fun and remember Mikael. Hope to see you there Midnight
  2. Changelog for 3.4.22 [Added] New service functionality for Cam Lao Nam service pads [Added] Cam Lao Nam heli turrets can now be locked/unlocked [Added] Bridges between isolated islands on Tanoa [Added] Occupational grid for garrisoned building at Main AO [Added] Black Carryall backpack [Added] Support for using random units as paratroopers [Added] Support for using random factions per Mission or AO [Fixed] Mohawk textures yet again [Fixed] Arsenal creation nil parameter [Fixed] Decreased SubObj Radiotower empty checking radius [Fixed] Servicing UAV's backed out the requester and not the controller [Fixed] Admin Channel message duplication [Fixed] BIS_fnc_findOverwatch wanting Position3D as parameter [Fixed] Whitelist BI's Weather module in RE filters [Fixed] Vehicles running out of fuel on long running missions [Tweaked] Mission markers are now dynamically created and removed [Tweaked] Main AO SubObj spawning logic for higher fault tolerance [Tweaked] Revive actions on Vanbulance/Arsenals and while carrying/dragging [Tweaked] Blacklist certain island on Tanoa [Tweaked] Unify completion marker location (always 300/-300 from topleft) [Tweaked] Spawned enemies/groups now belong to the same side as the main faction [Tweaked] Updated QS BFT from 2.1.0 -> 2.5.0 [Tweaked] When 15 or less patrols remain in the AO, they rush for the center [Removed] Purple and Red smoke grenades from the Arsenal [Removed] Fortifications for garrisoned buildings at Main AO
  3. If there are specific items you would like to suggest you can submit them in the following thread using the item classname where possible
  4. Changelog for 3.4.1 - [Added] Invade and Annex for Sefrou Ramal (Western Sahara CDLC) - [Added] Invade and Annex for Tanoa (Apex DLC) - [Added] Invade and Annex for Malden - [Added] Reward vehicles to persistance data - [Added] Vehicle inventory customization (see FAQ) - [Tweaked] Side Mission Lost Convoy briefing - [Tweaked] Prevent crates from being created near bases - [Tweaked] Vehicle apperance data restructure - [Tweaked] Restructure of faction definitions - [Tweaked] Side and Prio mission spawning timeouts - [Tweaked] Service pad commands RE'd where vehicle is local
  5. Changelog for 3.4.1 - [Added] Invade and Annex for Sefrou Ramal (Western Sahara CDLC) - [Added] Invade and Annex for Tanoa (Apex DLC) - [Added] Invade and Annex for Malden - [Added] Reward vehicles to persistance data - [Added] Vehicle inventory customization (see FAQ) - [Tweaked] Side Mission Lost Convoy briefing - [Tweaked] Prevent crates from being created near bases - [Tweaked] Vehicle apperance data restructure - [Tweaked] Restructure of faction definitions - [Tweaked] Side and Prio mission spawning timeouts - [Tweaked] Service pad commands RE'd where vehicle is local
  6. Slingloading was disabled after we added the lift capability described in the above
  7. Thanks @Walk'N, It may be a little harder to use at it requires a change extra mods but I'm sure we could arrange a gamenight series using this at some stage. Once tested and working I will try plan a way to use it.
  8. AW MVP 2022: @Whigital for the work put into I&A thorough the year, honourable mention to @LH5 for helming the DCS project and pushing it forward AW Most Friendly Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Helpful Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Active Staff Member 2022: @chicken_no6 AW Strictest Staff Member 2022: AW Best Team Player 2022: AW Most Helpful Member *Non Staff* 2022: @Damo3D AW Most Friendly Member 2022: AW Tacti-cool member 2022: Has to be @TacticalError AW Underrated Member 2022: AW Most Incoherent Member 2022: @Stanic when he gets too excited AW Best/Worst Pilot 2022: @Gambit AW Best Voice 2022: @Rickard never shuts up AW Funniest Person on Team Speak 2022: AW Worst Joke 2022: have we finally moved passed "Hi Back" AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): Ukraine fundraiser UKRAINE CRISIS FUNDRAISER - News - AhoyWorld AW Best Forum Post 2022 (please put URL in): https://forums.ahoyworld.net/topic/18804-escalating-terror-current-mission-state/ DCS server launch AW Dankest Meme Post In Discord 2022: AW Best Driver 2022: AW Worst Driver 2022: AW Best Fail 2022: AW Best Ban of 2022: AW TeamSpeak Channel 2022: Lido Deck AW Best Screenshot 2022: AW Best/Worst Call-out 2022: AW Candidate for the Hague 2022: Has to be @Sho_Iwaizumi no other context needed AW Role Model 2022: AW Best Shot/Worst 2022: @LH5 couldn't hit the ground if he fell (Will finish this over the next few days)
  9. Mission Name: PMC Ops Stabilise Week 4 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 Platoon // 3 man element (Commander, medic, UAV) Alpha - Charlie // 8 man elements Situation Since rescuing the police commander and the military defector we have learned a lot about the military structure and the nature of their alliance with the insurgents. Part of the knowledge gained was the location of a senior Military officer in charge of the forces in the South West. More important we have intel on the location of his command and control assets. Destroying these will limit the ability of forces in the area to coordinate and respond to threats. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Loyalist Anizay police force (PID by Blue Beret or Vehicles) Enemy Forces: Anizay Armed Forces Local Insurgent aligned with Coup forces Neutral Forces: None Civilians: Civilian presence to be expected, concentrated in the green zone. Mission Weaken the enemies command structure by removing a commander from the field and destroying their C&C infrastructure Execution Objectives: Track down the commander and capture him if possible Find and destroy the C&C assets Destroy encountered enemy assets where possible Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  10. Mission Name: PMC Ops Stabilise Week 3 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 Platoon // 3 man element (Commander, medic, UAV) Alpha - Charlie // 8 man elements Situation The COUP forces are using Landay airfield to supply their troops and rain devastating attacks on government forces. We will move there under the cover of darkness and lay waste to the area. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Loyalist Anizay police force (PID by Blue Beret or Vehicles) Enemy Forces: Anizay Armed Forces Local Insurgent aligned with Coup forces Neutral Forces: None Civilians: Civilian presence to be expected, concentrated in the green zone. Mission Go to the airfield and disable it. Crater the runway, wreck any aircraft and detonate any weapon storage on site. Execution Objectives: Ensure the runway in not usable Where possible disable any aircraft on site Destroy the on site arsenal Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  11. Mission Name: PMC Ops Stabilise Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 Platoon // 3 man element (Commander, medic, UAV) Alpha - Charlie // 8 man elements Situation Now that we have eased the pressure on the green zone we can look at other targets. The Army are using rocket artillery very effectively and dealing casualties to the loyal government forces. Without a functional counterbattery radar it has been hard to locate these batteries but we have located one by backtracking the rockets passing over our HQ. Along with this we have intel on the location of a Insurgent supply cache in the area. We will destroy both of these targets and any other equipment we find along the way. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Loyalist Anizay police force (PID by Blue Beret or Vehicles) Enemy Forces: Anizay Armed Forces Local Insurgent aligned with Coup forces Neutral Forces: None Civilians: Civilian presence to be expected, concentrated in the green zone. Mission Move to and silence the rocket artillery and destroy the Insurgent supply cache. Execution Objectives: Silence BM-21 position Find and destroy the insurgent supply cache Weaken the Coup forces where possible Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  12. With daylight savings out the window for another year, what time should we have the Friday missions at? Choose what times work for you(Vote for multiple if they apply)
  13. Mission Name: PMC Ops Stabilise Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 Platoon // 3 man element (Commander, medic, UAV) Alpha - Charlie // 8 man elements Situation In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government. In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised. Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East. The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided. Through back channels our partners have agreed to fund our activities in the region. The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help. No sooner were we in country than our allies were already calling for our aid to defend against an assault on their positions. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Loyalist Anizay police force (PID by Blue Beret or Vehicles) Enemy Forces: Anizay Armed Forces Local Insurgent aligned with Coup forces Neutral Forces: None Civilians: Civilian presence to be expected, concentrated in the green zone. Mission Protect the perimeter to the green zone which is being pushed by Coup forces. Allies have requested that we aid in stalling/breaking this attack. Our goal is to weaken the attacking forces and their reserves until they have to withdraw. Execution Objectives: Help to break the assault on the Green zone Destroy any high value equipment belonging to the COUP forces Weaken the Coup forces where possible Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  14. The next instalment of the CHADS franchise is starting next Friday, 4th November. In the small African nation of Anizay the Military has joined forces with a local insurgency to overthrow the democratic government. In a small stroke of luck the police force has stayed loyal to the government and the people and thanks to the insurgency they are heavily militarised. Government forces have managed to hold control over what is being called the "Green Zone" which is the area in the North East. The UN and the African Nations are bogged down in bureaucracy and military aid is slow to be provided. Through back channels our partners have agreed to fund our activities in the region. The CHADS are being tasked with disrupting and dismantling the COUP forces in an effort to stabilise the lines and provide the government enough aid to hold out until a multinational force can arrive to help. Modset: Arma 3 Preset CHADS Stabilise.html A Police Squad preparing for a patrol A Police QRF force leaving FOB Obeh
  15. Changelog for 3.4.20 - [Added] Parachute script (see in game FAQ) - [Tweaked][Altis] Main AO persistance has been turned on (Cam Lao Nam already had this) - [Tweaked] AOs will now favour heading towards FOBs - [Tweaked] 2 hunters at main base were changed to striders - [Tweaked] Vehicle unflip script (requires 1 person but takes 10 seconds now) - [Tweaked] On low player count (less than 10) - No AA vehicles or AA teams will spawn in AO (AA infantry can still spawn garrisoned in buildings) - A maximum of 10 (instead of 15) buildings will be garrisoned in the AO - Only the inner 20% (instead of 50%) of the AO will contain garrisoned units
  16. Changelog for 3.4.20 - [Added] Parachute script (see in game FAQ) - [Tweaked][Altis] Main AO persistance has been turned on (Cam Lao Nam already had this) - [Tweaked] AOs will now favour heading towards FOBs - [Tweaked] 2 hunters at main base were changed to striders - [Tweaked] Vehicle unflip script (requires 1 person but takes 10 seconds now) - [Tweaked] On low player count (less than 10) - No AA vehicles or AA teams will spawn in AO (AA infantry can still spawn garrisoned in buildings) - A maximum of 10 (instead of 15) buildings will be garrisoned in the AO - Only the inner 20% (instead of 50%) of the AO will contain garrisoned units
  17. @JJ Cakes Some backend changes need to happen for this, just waiting on that to happen before we can test and deploy A change has been made to how garrisoning works which should help The amount of AA during low pop has been tweaked
  18. @itsmemario Given that we are invading the island, having the main airbase under our control immediately didn't seem right, however we have added Striders at base and changed the AO selection process so it should get to Guardian faster. I think the fancy toys are what make Recon special and diluting this make the entire game more bland so, unfortunately this wasn't added The unflip action has been changed to avoid this and will be available on the next version launching this weekend
  19. A implementation of this is currently being tested for the next version which should be on server over the weekend
  20. Hi @Kittenly, After reviewing logs and speaking to players some staff/players present at the time I have determined the following. On the day you had been warned several times by different admins about your behaviour being disruptive and you were subsequently kicked for behaviour in line with this. Following this kick you returned and were deemed to have been advertising by not just speaking of a hobby as you say but by posting a link to your paypal publicly on Side chat on server. Advertising is strictly against our rules and as such, following pervious warnings and a kick you were banned. Given this the ban is deemed appropriate, you may appeal again in 6 months. BAN APPEAL UNSUCCSESSFULL Edit: following repeated attempts to undermine this decision by contacting staff member for a way to "work something out" I have removed the option to appeal again in 6 months
  21. Thanks, Will look into the suggestions and get back to you
  22. Mission Name: PMC Ops Recovery Week 6 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Recovery.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 Platoon // 5 man element (Commander, medic, UAV and 2 x Pilot) Alpha - Charlie // 8 man elements Situation We found him! Thanks to our local partners we have been able to locate the final Ukrainian serviceman. He is being held at an AAF military hospital. We will free him and deliver him to his homeland. However, we have two hurdles to cross before we can do that. Firstly we must disable the AA net covering the Northern part of the island. Finally, the airfield/aircraft set in place for the extraction has been garrisoned by AAF forces and will need to be cleared out. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Local contacts Enemy Forces: Altis Armed Forces (our group has been marked as militants and will be engaged on sight) Unknown foreign agents with links to Wagner Group Neutral Forces: None Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Rescue the Ukrainian serviceman and evacuate him from the designated airfield once it is clear and the AA net is disabled. Execution Objectives: Rescue the Ukrainian serviceman Disable the AA net covering the area Clear the airfield for extraction Evacuate the island Neutralise any Wagner Group assets discovered Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  23. Mission Name: PMC Ops Recovery Week 5 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Recovery.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 37 Platoon // 5 man element (Commander, medic, UAV and 2 x Pilot) Alpha - Charlie // 8 man elements Situation Following the discovery that one of the servicemen survived the crash we have begun searching places where he could be being held, somewhere with the medical facilities required. While we wait on further intel relating to the surviving serviceman we will continue to investigate the presence of foreign agents an dismantle the AA net which threatens international travel. Through the recovery of an intel pack from the Southern radar position we have discovered several key installations in the high level AA net. We will move to disable these sites and recover any further intel available. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Local contacts Enemy Forces: Altis Armed Forces (our group has been marked as militants and will be engaged on sight) Unknown foreign agents with links to Wagner Group Neutral Forces: None Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Move to and assault the marked positions, disabling any Radar or AA infrastructure along with any Wagner Group assets. Intel recovery is key to our continued mission. Execution Objectives: Assault the marked positions Destroy any Radar or AA equipment on site Neutralise any Wagner Group assets discovered Search for/Acquire any intel on the location of the lost Ukrainian servicemen Continue to investigate the cause of the crash where possible Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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