Jump to content

LoKii

Community Member
  • Posts

    13
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by LoKii

  1. LoKii

    ASP-KIR

    HAHAHA, yes, it officially does have the nickname "Mortar rifle", i picked that up on one of many vids on youtube.
  2. LoKii

    ASP-KIR

    Don't forget, that rifle has an effective range up to 200m - 300m at most. It's not a long range rifle, but really only for very close combat, like taking out sentries, or CQB/CQC at most. This rifle should be available for marksmen and snipers and recon units. I know that you know, but for the people who don't know, here is a really nice description from Dyslecxi concerning this rifle: Cheers, LoKii
  3. LoKii

    ASP-KIR

    Ah, didn't know its you who's doing it. My apologies. It's just cause I have only recently started to learn and use the ASP-1 KIR, and IMHO it just kicks ass. It's a wonderful toy Cheers ansin11.
  4. LoKii

    ASP-KIR

    So in other words, it won't be overhauled?
  5. LoKii

    ASP-KIR

    Hi, why is there no ASP-KIR rifle? Its really usefull for CQB.
  6. Thank you GhostDragon. If anything else arises, I will be sure to post it. Cheers.
  7. Hello, sorry if wrong section of forums, didn't know where to post this. I was in-game, and lost connection to server, and since then server is offline. Maybe crash? Can someone check? Cheers.
  8. Hi Stan, thanks for reply. Downloaded an unpacker, opened the turret part in the IA file in question, but thats all just pure about the turret itself. As i said, i just wanted help in how to create submenus for my custom addactions. It has nothing to do with the actual turret script that you have. ( I only mentioned that part as an example, so you could picture what i meant). That code in the turret parf of the pbo is not what i need and is way to complicated for what i want to accomplish (just add 4 addactions into a submenu in the scroll menu). Cheers.
  9. Hi everyone. I wanted to ask if AhoyWorld would be willing to share a snippet from one of your scripts... specifically "addaction submenus" like you have implemented in the ghosthawk to disable the turrets. I'm not interested in the turret part, but just the way the addaction menu would look like for submenus. Example, i have a custom trigger (eden), which has 5 different addactions, but that kind of clutters up my menu as a whole. I would like to add 2 submenus, and in each one put the addactions. The hard part for me is, for example that after i make a choice, the menu will not go back to it's default with what it had before i went in to the submenu. Also, please, i do not wish to add this to an object. I would like it to be a permanent choice on my player, hence the custom trigger i made. The addactions are as follows: soldier addAction ["Extract", "land.sqf", transport, 0, false, false]; soldier addAction ["Land", "land1.sqf", transport, 0, false, false]; soldier addAction ["RTB", "RTB.sqf", transport, 0, false, false]; soldier addAction ["RTB", "AHRTB.sqf", ah, 0, false, false]; I want 2 submenus. One called "Transport Menu" and the 2nd one called "AH Menu", then the first 3 addactions to be in the first menu, and the 4th addction to be in the second menu. Any help? Cheers.
  10. Did that too and he's still at it.....
  11. Heres some more: At some point some other player logged in and rafal killed im him in base by ramming him with the vehicle at the arsenal NPC. Shit keeps getting better and better.
  12. Hey eveyone, just logged into EU1, server was emtpy apart from me and some other guy named: rafal Tried to make more screenies, but got kicked from server at that moment. LoKii
×
×
  • Create New...