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BBFSGaming

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  1. Like
    BBFSGaming reacted to MidnightRunner in Frontlines Changelog   
    Frontlines update 19/04/2021
     
    [Tweaked] Changed scaling on objectives
    [Tweaked] Changed side mission timer to be 45 minutes
    [Tweaked] Updated cleanup scripts Fixed recycling mobile respawns
    [Fixed] DUI settings now sort properly
    [Fixed] Possible fix for 'overflow' issue
    [Fixed] Fix for unloading helicopter crates
    [Tweaked] Ambient AI will now sleep when the server is empty
    [Added] Added general resupply crates for BAF
     
  2. Haha
    BBFSGaming got a reaction from RiverWolf in Frontlines Feedback Thread   
    when did this happen how did i not know im so confused one week on lates and im so out of the loop !🤣🤣
  3. Like
    BBFSGaming reacted to RiverWolf in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    If anyone is wondering about optional mods I would highly recommend using Blastcore (Standalone Version), Enhanced soundscape and Dynasound 2.
  4. Haha
    BBFSGaming reacted to Stanhope in I+A 3.5x >> class restriction is off   
    And what makes you think you can demand anything from me? 
  5. Like
    BBFSGaming reacted to Mark T in Taking the Reins   
    Hi all,
     
    I will keep this brief,
     
    As you've all probably noticed Piranha hasn't been around much lately, this is due to a number of reasons which I won't go into, so with a heavy heart he has decided that it would be best for the community to step down from his leadership role and hand the reins over to me.
     
    This isn't my first rodeo, and I'm sure further down the line I may make mistakes, possibly big mistakes, and bad decisions that not many people may agree with. Nevertheless what I can bring to the table is openness, transparency and hopefully stability.
     
    There are a few areas that I will be looking to improve on; clarity of roles, community engagement and most importantly communication within staff.
     
    I hope that you will all back me through this difficult period and be patient with me in trying to turn this community around.
     
    Remember, if you have any ideas/suggestions please bring them to us, we are always looking to improve.
     
    Lastly, I would like to thank @PiranhA for his contribution and wish him all the best for his future endeavours.
     
    Mark T
  6. Thanks
    BBFSGaming reacted to Ryko in Stiletto Feedback Thread   
    FYI, I have updated the remaining 5 maps for version 062 of Stiletto and set them into the rotation.
  7. Like
    BBFSGaming reacted to GhostDragon in Stiletto Feedback Thread   
    key is back on server should be working from the next server restart
  8. Thanks
    BBFSGaming reacted to Ryko in Stiletto Feedback Thread   
    Version 062 of Stiletto is now on the server.
     
    Small update release: added a command in mission control to remove fog (it's a button on the right side), a fix for the jammer mission, and forward compatibility for RHS in the arsenal.
  9. Haha
    BBFSGaming reacted to Stanhope in Stiletto Feedback Thread   
    Part of the @AW_FIR mod
  10. Like
    BBFSGaming reacted to Stanhope in Its happening!!   
    Sooner than "valve soon", later than now ?
  11. Like
    BBFSGaming reacted to Mad Eye Moody in Stiletto Feedback Thread   
    anyhow I am getting tons of practice in FOB building, recovering damaged vehicles, etc
     
     
    Sent from my iPad using Tapatalk
     
  12. Like
    BBFSGaming reacted to Johnson in AWE media distribution   
    Only a few months too late to be a topical meme and a few months too soon to be trailer materiel:
     
     
  13. Like
    BBFSGaming reacted to GhostDragon in Stiletto Feedback Thread   
    This should be fixed now 
  14. Thanks
    BBFSGaming reacted to Ryko in Stiletto development status: on hold.   
    Hi folks,
     
    As some of you have noticed lately, I haven't been as active on server or in development of the Stiletto mission.  Things have become busier in my life over the last few months, leading to less available time to put into Arma; coupled with the fact that Stiletto is more (or less) at a stable version, the purpose of this post is to inform you that for the foreseeable future, I won't be continuing further development of the mission.
     
    There is a notable exception to this: on the staff level, we are envisioning an update to the mods employed on the AWE server, which will necessitate an overhaul to the vehicles available for spawning and equipment available in the arsenal.  I'll be putting forward a version 061 of Stiletto to accommodate this, but after that, I don't foresee a version 062 (except of course, when there are minor bugs to quash from 061).
     
    What I will consider for 061 are essential mission fixes seen in 060 (if something is broken in the current version, I'll want to have it as fixed as possible). In addition, the vehicle spawning system is new, using points, and this is an opportunity to fine tune any point costs that haven't been working.  I haven't seen any feedback about that, so I'm assuming it's not causing big problems.
     
    That said, I'm willing to allow other interested developers to extend the mission beyond 061: if you're interested in this, drop me a message.
     
    I do hope to be able to get online again, it's just that for the next few months, I'm going to be swamped with a few projects IRL.  As I've always been the first to say to everyone else - real life has to come first.
     
    Thanks,
     
    - Ryko
  15. Like
    BBFSGaming reacted to Ryko in Stiletto Feedback Thread   
    So as it turns out this was related to the Tembelan map, had nothing to do with the server. We've changed out the Tembelan mod, so that issue shouldn't resurface.
  16. Like
    BBFSGaming reacted to Johnson in Stiletto Feedback Thread   
    Vehicle Request
     
    Give the Russian factions the Mi-24G "Super-Hind" (RHSGREF). This monster makes CSAT look like they bought their tech from Toys 'R' Us.
     
    I've heard some gripes with the Russian faction regrading the lack of technology, give them the Super Hind and such complaints will be silenced by the screams of chaos.
     

  17. Like
    BBFSGaming reacted to Mad Eye Moody in Guide suggestion   
    As a noob to AWE I would very much appreciate some sort of guide to the specific roles, especially logistics. And also a quick guide to ACE hotkeys and functions etc. Sometimes I just bug out of the game rather than hold everyone up when the action hots up rather than make myself look stupid. ?  I do appreciate the tolerant help from the more experienced players. I know it’s not easy to do in game, no time etc. It would also be most useful if there was a “practice range” with the modded weapons just to help get a feel for the kit. When I look at the kill scores I wonder if you can all remember what it was like to constantly fail to see the enemy let alone kill the enemy!! However I do enjoy the team play just wish it was a bit easier. 
  18. Like
    BBFSGaming got a reaction from Joebillibob in vortex <> respawning   
    i think that The rally point FOB respawn largely depends on the server Population at any one time i can often be on the server alone and if I've spent 20 mins in a boat and then 20 mins running to get to the AO if i then get head shotted before i even see any contact and then have to do it all again. id just log off and not bother but if i could spawn in somewhere close to the AO at either a rally or FOB then i would keep on going
  19. Like
    BBFSGaming reacted to Stanhope in CAS Guide requested   
    So you'll be writing the guide then?  Okey, so we'll have it by this evening then?
  20. Haha
    BBFSGaming reacted to MoonFire in AWE media distribution   
    @hobnob11
    Watch until end....
     
     
  21. Like
    BBFSGaming reacted to Johnson in Mod-set Discussion (Poll)   
    @GhostDragon I literally killed an enemy through a wooden wall on Temberlan using a RHS M4 yesterday, we were clearing a kill-house on an airbase @Adshield.
     
     
    I've also shot @Minipily through a wooden door using the RHS M9... for... scientific purposes of course.
  22. Like
    BBFSGaming reacted to MoonFire in AWE media distribution   
    @hobnob11 @Hell_Jumper
     
  23. Like
    BBFSGaming reacted to Johnson in Mod-set Discussion (Poll)   
    The purpose of the exercise, since I didn't make it clear, was simply to see how much people like certain mods. Thus, if these mods were disliked, they could be replaced by better ones. I'm personally against these mods as I couldn't agree with @Amentes and @Noah_Hero more, less can certainly be more and it's what I would always strive for on AWE.
     
     
    I'll try and keep it short for responding to your comment, @Stanhope:
     
    The point of the post was not to lower the repo, the point is above. RHS is big for a reason. It offers loads of content and the equipment is amazingly high quality, higher than SMA. Take a closer look. SMA looks like freshly made AEGs while RHS looks like battle-scarred tools that have been actually used in combat. What you think looks "nicer" is an opinion, but what mod has better quality of models and textures is not and opinion, only fact. After fighting against re-textured vanilla gear in combat while using RHS for hours on end, I can safely say RHS is not under-powered. If we did a poll I would be very surprised if most people disagreed.  
    As for your direct statements regarding the mods themselves:
    If people only desire DAR Humvees for the variation and gunner protection I would highly advise checking out Burnes M-ATV mod. It's 60MB and it offers a large variety of turrets to be placed on a M-ATV based on the vanilla Hunter. I find it ironic that you're happy with three maps but not happy with just RHS as the primary content mod. Yes, while the LAV-25 is not designed to directly take RPG rounds, I do believe it should survive the impact from a bush. I agree with you that the vehicle should be used more appropriately, but if the LAV damage model is fixed then no discussion is needed. I agree with you about the factions, they should stay, so long as they no longer require MNP so that MNP can be removed. If the Stryker is also fixed it could stay. I agree with you about MNP and I wouldn't mind seeing vanilla clothing in MNP's place.  
    @Ryko I've probably kinda reponded to you in my reposnse to Stan, but yeah I basically agree with you:
    SMA is inconsistent and just wondering, which version do we use? Personally, I would love to see SMA replaced by weapons from NIArms. Those who wish for SMA to stay should defiantly check NIArms out @Stanhope. I agree we shouldn't hold our breath for new RHS Humvees, but I defiantly think we should consider Burnes' M-ATVs instead of DAR, they both offer similar levels of variation, but Burnes' M-ATVs are way better done and use vanilla assets I think.  
    I will reiterate, I'm not biased, I just know RHS is an extremely solid mod that offers a lot of high quality content. I think we should always have some ground mods to build and work off (RHS, ACE, TFAR).
     
    I could talk about this for hours but I highly implore TeamSpeak discussion. If anyone sees me on we should defiantly have a talk. It's nice to hear this level of discussion again; to hear everyone's thoughts and opinions.
     
    Side note, any possibility of re-trialing TFAR 1.0? Think it's been updated, would be cool to have.
  24. Like
    BBFSGaming reacted to Cellhawk in Stiletto Feedback Thread   
    Vehicle request
     
    We need something like CRV-6e Bobcat aka Nemmera ARV (as it's actually and truthfully called within our modset) with the bulldozer shovel to actually push stuff around, like unlucky plane wrecks off the airfield runway or tragic helicopter wrecks around the base (yeah, that shit happens).
     
    Thing is, we have no way to despawn them other than through the actual vehicle spawn, but you have to push it there.
    I can only use tanks right now, but their hitbox usually causes them to flip themselves, so I have to spawn yet another tank to unflip the previous one and try to finish pushing the wreck without flipping again. Since I changed my gameplay to first person only, it's now even harder to control the tank in a way that it doesn't flip when pushing stuff. From what I've tried with Bobcat (also seen on the server with Zeus assistance), it works just fine, without flipping.
    Or... this script.
     
     
    I know that a base cleanup script for wrecks could work (or just interaction menu to remove the actual wreck), but then again, whitelisting an existing vehicle and using that vehicle to clean the stuff seems more immersive and interesting.
     
    So in general, it might be a good dedicated Logi vehicle. It can also refuel other vehicles as well, through the ACE interaction menu.
    You could also implement a script that makes it spawn a "rampart" (least that's the name of it in Logi structures menu) in front of it without needing any "resource points" crate.
    The bulldozer shovel can be actually animated via scripting (source: wiki), so there could be a possibility of maybe creating a scrollwheel option to raise/lower the shovel.
    Also as seen in Remnants of War campaign, the turret can somehow be removed, which would repurpose the vehicle to a true Logi vehicle and reduce the likelihood of it being misused as actual fighting vehicle.
     
    As a bonus (or actually the main purpose?), it could be used as EOD vehicle, as it appears to be working very well with removing unexploded AP mines and with the shovel lowered (script), it should be able to disable AT mines as well. (Honestly, I started having trouble with replicating the removal of AT mines without taking damage. I am not into scripting, especially not in ArmA 3, but general idea would be - if plow lowered AND moving forward then disable damage from AT/AP mines.
     
    That could lead into more interesting missions (I know that's currently on hold)...
     
     
  25. Like
    BBFSGaming reacted to ShadowAce11 in Stiletto Feedback Thread   
    After some brief testing:
    Kill HVT mission does not spawn the option to confirm the HVT. As such, mission cannot be completed. The designated target still actively runs away from players, though. Video:  
    Capture HVT mission gives the option for the HVT to be restrained, but does not work when completed. If captured and brought back to base, though, the mission now completes. Video:
     
    Intel appears to work beautifully now; no issues to report.
    Rescue pilots/Crash site mission now works properly. Previously, the mission would not complete upon the pilots being returned to main base. Video of the full mission just for log purposes:
     
    Peace talks mission now works properly. Previously, there would be a chance the hostile presence would spawn as hostile, rather than neutral and instantly attack players as though it were a regular mission. Video of the full mission just for log purposes:
     
    Recover cache mission now works properly. Previously, the mission would not complete upon bringing the cache back to main base and would have to be destroyed. Note added in the POW mission video about the ending of this, recommend you watch that as well. Video of the full mission just for log purposes:
     
    Rescue POWs mission now works properly. Previously, the mission would not complete upon the POWs being returned to main base. Video of the full mission just for log purposes:
     
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