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DizzydAshot

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Everything posted by DizzydAshot

  1. okay i have found out the issue and sorted it, next question is i want to use achillies for when i do zeus missions on the mission file, i have the zues module set you addons incluing unoficial ones but when im on zeus it wont allow me to use any of the modules
  2. So im trying to edit the mission file and it seems any time i try to 1. get rid or change boards inside base 2. rename units for role selection the mission file breaks when trying to run it back up. im aware that is may be due to some scripting inside the mission file but i cant seem to locate, can anyone help me out? Many thanks
  3. yeah ill dig into that, thanks again for the help
  4. ive got it working on the server now, it just wont load up untill i #missions and select it
  5. 10:05:53 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 10:05:53 Attempt to override final function - bis_fnc_storeparamsvalues_data 10:05:55 ErrorMessage: Include file arma3_readme.txt not found. 10:05:55 ➥ Context: Preprocessing file: mpmissions\__cur_mp.Altis\initServer.sqf at 140 10:05:55 Application terminated intentionally 10:05:55 ➥ Context: Preprocessing file: mpmissions\__cur_mp.Altis\initServer.sqf at 140 ErrorMessage: Include file arma3_readme.txt not found. 10:10:16 NetServer::finishDestroyPlayer(383283344): DESTROY immediately after CREATE, both cancelled 10:10:16 BEServer::finishDestroyPlayer(383283344): users.get failed 10:11:43 NetServer::finishDestroyPlayer(501487688): DESTROY immediately after CREATE, both cancelled 10:11:43 BEServer::finishDestroyPlayer(501487688): users.get failed
  6. So when i #missions it comes on list, selected it when onto roles picked role now its stuck on waiting for host
  7. i see it says cant find the mission template, ive put the pbo into mp missions files on the server then changed the config files so not sure why its not picking up
  8. 9:38:54 InitSound ... 9:38:54 InitSound - complete 9:38:54 PhysX3 SDK Init started ... 9:38:54 PhysX3 SDK Init ended. 9:38:59 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 9:38:59 Loading movesType CfgGesturesMale 9:38:59 Creating action map cache 9:38:59 MovesType CfgGesturesMale load time 65.0 ms 9:38:59 Loading movesType CfgMovesMaleSdr 9:38:59 Reading cached action map data 9:39:00 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext 9:39:01 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 1)! MoveName: hubspectator_stand_contact 9:39:01 MovesType CfgMovesMaleSdr load time 2402.0 ms 9:39:01 Initializing Steam server - Game Port: 2327, Steam Query Port: 2328 9:39:01 Steam AppId from steam_appid.txt: 107410 9:39:02 Connected to Steam servers 9:39:10 Can't find a mission collection / mission with template name: 'Invade__Annex_3_4_05.Altis.pbo', skipping to next mission. 9:39:11 BEServer: registering a new player #716134147 9:40:26 BEServer: registering a new player #789976629 9:45:42 BEServer: registering a new player #1106873658 9:49:52 BEServer: registering a new player #1355744041 9:53:07 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 9:53:07 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 9:53:09 Extensions:
  9. Okay i have sorted that issue by updating the server, now when i click to join the server it just does nothing
  10. So i have got the mission file from your server and uploaded the pbo ect, when i try joining the server i am getting "Session lost- Verifying pbo failed: addons\functions_f_warlords.pbo Could i get some help on setting up please many thanks
  11. okay so i tried loading it with the -nologs removed and all that happens is it gets stuck in the game lobby saying waiting for host, hopefully with some more determination today i can finally get it working on the server !!!
  12. Yeah i would like to add the mods the unit uses in time, for now just concentrating on getting it working on the server. I understand that the scripts should load into the server since they are in the mission file so and since the earplug script ect all work when you load into the server, so just unsure why its having the issue that the main one is not. *Update* So i have tested it in editor to make sure it all works and its fine only error i had was something todo with a arma3readme.txt so its a server issue for sure.
  13. okay do i need to tell the server to read the sqf files in the mission file or should it do it anyway? Also does it need any mods for it to run aswell? if not ill explain the steps i have done and maby i have done something wrong. Thank you for your time btw really appreciate it
  14. == C:\TCAFiles\Users\DeanH1\32408\arma3server.exe == "C:\TCAFiles\Users\DeanH1\32408\arma3server.exe" -ip=193.111.184.8 -port=2312 -profiles=arma3 -config=server.cfg -cfg=arma3\arma3.cfg -autoInit -mod= -name= -nologs -serverMod= Original output filename: Arma3Retail_Server Exe timestamp: 2017/12/13 18:03:13 Current time: 2018/01/09 16:46:13 Type: Public Build: Stable Version: 1.80.143869 Allocator: C:\TCAFiles\Users\DeanH1\32408\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 96 GiB, VirtMem : 4.0 GiB, AvailPhys : 42 GiB, AvailVirt : 3.9 GiB, AvailPage : 32 GiB ===================================================================== 16:46:13 SteamAPI initialization failed. Steam features won't be accessible!
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