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corey.beets

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  1. Thank y'all. Since I am doing this on my own server I will try my Barrett with AP rounds or HE rounds.
  2. So I am having trouble completing this side mission. If I snipe the guys in the trucks I get a mission failed, if i blow them up I get side mission failed. If I approach them quietly they drive off. What am I doing wrong?
  3. Ok i totally forgot about this post. Just now checking it. I just wanna really change what they say but thanks now i know where to search i been going crazy.
  4. During game on yalls I&A version 2.82d there is a hint box that pops up with join us on teamspeak and gives yall teamspeak info. how do i get rid of that?
  5. Hi i seem to post alot here but i have alot to learn. I would like to change the AI from CSAT to ISIS. I notice on I&A 2.82D yall used DAC. How do i go about changing the CSAT to ISIS?? Do i replace the ISIS names from addon file here? // REDFOR (A3) case 0: { _Unit_Pool_S = ["O_crew_F","O_Helipilot_F","O_Soldier_SL_F","O_soldier_AR_F","O_soldier_AR_F","O_soldier_exp_F","O_soldier_GL_F","O_soldier_GL_F","O_soldier_M_F","O_medic_F","O_soldier_AA_F","O_soldier_repair_F","O_Soldier_F","O_Soldier_F","O_soldier_LAT_F","O_soldier_LAT_F","O_soldier_lite_F","O_soldier_TL_F","O_soldier_TL_F"]; _Unit_Pool_V = ["O_MRAP_02_gmg_F","O_MRAP_02_hmg_F","B_G_Offroad_01_armed_F","O_APC_Wheeled_02_rcws_F","I_APC_Wheeled_03_cannon_F"]; _Unit_Pool_T = ["I_APC_Wheeled_03_cannon_F","O_APC_Tracked_02_cannon_F","O_APC_Wheeled_02_rcws_F","O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F"]; _Unit_Pool_A = ["O_Heli_Attack_02_F","O_Heli_Light_02_F","O_Heli_Light_02_armed_F"]; }; also can these be changed to ISIS? // Independent (A3) case 2: { _Unit_Pool_S = ["I_crew_F","I_helipilot_F","I_officer_F","I_Soldier_AT_F","I_Soldier_AA_F","I_Soldier_M_F","I_Soldier_GL_F","I_Soldier_exp_F","I_engineer_F","I_medic_F","I_Soldier_AR_F","I_Soldier_A_F"]; _Unit_Pool_V = ["I_Truck_02_covered_F","I_Truck_02_transport_F","I_MRAP_03_hmg_F","I_MRAP_03_gmg_F","I_MRAP_03_F"]; _Unit_Pool_T = ["I_MBT_03_cannon_F","I_APC_tracked_03_cannon_F","I_APC_Wheeled_03_cannon_F"]; _Unit_Pool_A = ["I_Heli_light_03_F"]; Also I got help on the parameters to reduce vehicles. BUT! I would like to get rid of the "non DAC groups" do i just delete class VEHPatrol { title = "Non DAC Vehicles Patrolling AO"; values[] = {0,1,2,3,4,5,6}; texts[] = {1,2,3,4,5,6,7}; default = 0; // default 1 from the parameters section? I tried leaving it like default= ; // default 1 but obviously that did not help. Thanks for everyones time and efforts to help me.
  6. I figured it out. I had to take the line about BTC out of the init.sqf. And now it works perfectly. Thanks for you help.
  7. How do I get rid of this to use the games i like it better. I hate having to click the button after I did to respawn. I removed the script folder removed the #include line from description but then the game wouldn't load online when I out on server. It would let me select role but then stay on loading screen.
  8. I don't know what I did but the hints that say what the objective is don't come up anymore. Could you help me with that?
  9. Could you give me example of what it might look like? Mine looks empty and I don't quite fully understand the numbers
  10. I just got my server up and running simply changed out arma vehicles for RHS vehicles. But the AOs saw an insane amount of enemy vehicles and NATO vehicles how do i reduce vehicles and increase infantry??? Using v2.82d
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